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Bring Characters to Life, Create Your First Game Animation

Motion DesignerD-LiuRouDuan
  • Now Available


รายละเอียดคลาส

  • Now Available
  • ระดับพื้นฐาน~เบื้องต้น
  • รวม 26 วิดีโอ
  • ภาษาจีนตัวย่อ
  • ภาษาอังกฤษ [เล่นโดยอัตโนมัติ]
  • รวมไฟล์ประกอบการเรียน



motiondesigner,dliurouduan_ZH Details

รายละเอียดคลาส
สิ่งที่คุณจะได้เรียน

Dual Perspective Analysis Bridging Art & Programming

Every core chapter bridges the gap between artistic vision and programming logic. You’ll see how design and planning seamlessly integrate with implementation to elevate overall production quality. Learn to connect these two domains exactly as they are in real-world workflows—moving beyond theory into direct practice. Go beyond simple creation; master a professional approach that optimizes both team collaboration and final output.

Maximize Productivity! Master the High-Efficiency Workflow

Acquire practical Spine skills ready for immediate use in real-world game development. From art asset creation to final implementation, you’ll master the entire workflow—systematizing it into your own professional process. Establish a clear production standard that allows you to execute projects with consistency, ensuring a seamless flow from start to finish. Don’t just learn fragmented features; master the full pipeline that delivers proven, production-ready results.

Shortcut to Growth, Case-Based Modular Study

Instead of listing endless theory, this course delivers practical, real-world examples at every key stage. You’ll follow a structured flow—grasp the core principles, then immediately apply them through modular practice. Designed to keep learning and execution seamlessly connected, it ensures you maintain focus and momentum from start to finish. Don’t just understand it—master the tools through hands-on application until they become second nature.

Spine Training for Superior Detail & Quality

Master the essentials through feature-by-feature learning in Spine. From curves and rhythms that bring animations to life to constraints, skins, and event functions that speed up your workflow. Understand Spine’s specialized features and apply them directly in real production. Build the instinct to deliver both high-quality results and fast production simultaneously.

Pushing Technical Limits with Genre Specific Practical Animation

Gain hands-on experience in two of the industry’s most sought-after styles: dynamic combat and VFX for 2D side-scrolling games, and expressive character cutscenes with entrance and breathing animations. Build and complete production-ready results you can directly use in real-world projects.

Spine Beginner Guide for Rapid Progress and Easy Learning

Not sure where to start with animation? This course is built for you. Stop wondering and follow a clear, step-by-step path from zero to a complete Spine project—creating motion and VFX along the way. By the end, you’ll be able to create your own animations with confidence.

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รายละเอียดหลักสูตร

**Class release dates and content are subject to change without prior notice.

Course materials are provided in Traditional Chinese only; English materials and support are not available.
English subtitles will be available within 7 days after release (schedule subject to change).

  • Section 01
    Introduction: Mastering the Core Workflow
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    • 01. Rediscovering Spine- The role and value of Spine in the 2D game development pipeline

    • 02. Workflow- Breaking down a Spine animation - End-to-end pipeline: From Photoshop to in-engine implementation

    • 03. Optimizing the Software Interface- Customizing your Spine + Unity workspace for maximum efficiency

    • 04. Building a Full-Body Rig- Clear logic, animation-friendly rigging - Building a standardized humanoid rig for main characters

    • 05. Skin Weights: From "Puppet" to "Living Person"- Mesh creation & editing techniques - The secret to weight painting: Achieving smooth deformation with minimal weights - Troubleshooting guide: Analyzing and fixing common weight issues

  • Section 02
    Fundamentals: Spine Feature Intensive Training
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    • 06. Dynamic Rigging: "Hidden Tech" Constraints for Maximum Animation Efficiency- IK constraints (Inverse Kinematics): Ensuring stable foot placement - Transform constraint: Achieving complex follow-through effects (e.g., capes, pseudo-3D turning rigs) - Path constraint: Creating precisely controlled trajectory animations (e.g., energy absorption and light convergence effects)

    • 07. Skins- Implementing weapon switching - Understanding how skins work

    • 08. Curves and Rhythm- Applying the 12 principles of animation in Spine - Hands-on: Creating a powerful attack animation

    • 09. Animation Events- From a programming perspective: How events work - From an art/design perspective: Marking keyframes (e.g., SFX, particles, hitboxes) - Collaboration standards: Event naming conventions and best practices

  • Section 03
    Professional Track: Integrating into the Unity Game Engine
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    • 10. Implementation Guide 01: Importing Spine into Unity- Export settings in Spine before importing into Unity

    • 11. Implementation Guide 02: Attaching Spine in Unity- Importing Spine files into Unity: Working with the UI layer and scene layer - Material & shader setup and attachment

    • 12. Implementation Guide 03: Atlas Settings Across Different Development Pipelines- Key considerations for Spine atlas setup in Unity

    • 13. Animation & Timeline with Spine- Previewing animations with Unity Timeline after importing Spine assets - Using animation events in Unity to control Spine playback timing

    • 14. Performance Optimization Analysis- Game performance analysis 01: Draw calls - Game performance analysis 02: Vertex count - Game performance analysis 03: Optimization strategies for bone count

    • 15. Team Asset Guidelines- From source file management to export settings - Building an efficient team collaboration workflow

  • Section 04
    Spine Practice: 2D Character Combat Animation
    curriculum-motiondesigner-dliurouduan-zh-04.webp
    • 16. Idle Animation- 2D character idle animation

    • 17. Hit & Die Animation- 2D character hit animation

    • 18. Attack Animation- 2D character attack animation

    • 19. Die Animation- 2D character die animation

    • 20. Skill Animation + VFX- 2D character skill animation + VFX

    • 21. In & Out- 2D character in & out

  • Section 05
    Spine Hands-on: Illustrated Character Animation
    curriculum-motiondesigner-dliurouduan-zh-05.webp
    • 22. Simple Camera Movement for Entrance- Illustrated character simple camera entrance

    • 23. Basic Rig Setup + Weights- Illustrated character basic rig setup + weight

    • 24. 2.5D Turn Setup- Illustrated character 2.5D turn setup

    • 25. Idle Animation- Illustrated character idle animation

    • 26. Cinematic Camera Entrance Animation- Illustrated character cinematic entrance animation

ข้อมูลเกี่ยวกับเครื่องมือที่ใช้ในคลาส

This course will use Spine (4.2.40), Unity, Adobe Photoshop.
Please purchase and install these programs for an optimized chapter experience.

*These programs and/or materials will not be provided with the chapter.

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ข้อควรระวัง

- This product provides access to the video lectures online (Excluding products categorized as Assets). - Under certain circumstances, discounts may end early or be extended without prior notice. - For pre-ordered courses, the content and the lecture videos will be released sequentially according to the schedule. The Course Start Date will be set to the release date of the first lecture video. - You will gain immediate access to the course through My Page upon completing registration and payment. Total Course Duration: - The Standard Access (Paid access) period lasts for the first 15 days and Unlimited Free Access period will begin from the 16th day. Both the Standard and Unlimited Free Access periods offer the equal viewing experience to the content. - Course Start Date: The estimation of the Course Start Date will be based on the completion date of the payment. Immediate access to the lecture videos will be granted through My Page. (For pre-ordered courses, the start date will be the release date of the first lecture video.) - In case the course start date is postponed due to extenuating circumstances on Coloso’s end, the start date will be adjusted accordingly.
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