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Now in Your Language, Only on Coloso!
Learn from Top Creative Experts Worldwide
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Create Demo Reels for Your Portfolio -
Learn from a Hollywood and Game Animation Veteran -
Extracting Motion Capture Data from Videos
Class Perks
Special Gift from Owen Kim
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List of Motion Capture Videos Usedfor smoother and easier implementation. -
Character Picker & Pose Libraryto create polished idle animation. -
PDF of Class Contentfor high-quality game animation work.
Recommendation
Who should take this class?
Animators who want to learn the latest motion capture workflow for an easy, video-based process without the hassle of equipment.
Game and video industry professionals interested in producing high-quality animated cinematics using Unreal Engine.
Job seekers who want internationally applicable workflows and to enhance their portfolios and job market competitiveness.
Expert Senior Animator Owen Kim's Portfolio
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[Method Studios]
Black Panther -
[Sony Pictures Imageworks]
Ghostbusters - Frozen Empire
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[DNEG]
Nimona -
[DNEG]
Garfield
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[ReelFX]
SCOOB! -
[ReelFX]
Super Giant Robot Brothers -
[ReelFX]
Back to the Outback
Why Take This Class?
From In-Game Motion to Cinematic Battle Scenes, Build a Game Animation Portfolio That Sets You Apart from the Competition
Standard in-game animations like idle motion to high-quality cinematic combat motions! Use practical, step-by-step examples to build the demo reel you need for your portfolio. In addition to basic motions like walking with a gun or swinging a sword, you’ll work on coordinated standoff scenes and create a game animation project that sets you apart.
Bring polished combat scenes to life with Unreal Engine camera movements and effects! Learn application methods for various plugins and effects to enhance the quality of your footage and explore cinematic animation workflows using Unreal Engine. Owen Kim’s UE animation techniques, applicable to both the gaming and video industries, are now revealed.
Get Ready for the Real-World
Practical Step-by-Step Exercises for Key Animated Combat Scenes
Part 1. Video-Based Motion Capture
Learn how to extract motion capture data using only video footage and create idle motions and cinematics. No cameras needed.
Video-Based Motion Capture
Part 2. In-Game Animation Production
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Character Selection and Motion Capture Integration -
Adding Sword Swing Afterimage and Stretch Squash
Sword-Swinging Motion Creation
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Motion Capture Data Extraction and Integration -
Upgrading Animation Quality Using Time Editor, Studiolibrary, and Animbot
Shooting and Falling Motion Creation
Part 3. Cinematic Animation Production
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Editing in the Sequencer -
Adding Camera Effects and Various Other Effects
Making Storyboards & Character and Background Placement
Final Result
Testimonials
Why Industry Professionals Recommend Owen Kim's Class
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Nayoung Kim
Current: Senior Animator at Sony Pictures ImageworksAnimator Owen Kim is an exceptional creator who always approaches new challenges with passion. With his solid technical skills honed over many years in the fields of international theatrical animation and VFX, as well as his extensive experience in teaching online, I have high expectations for this Coloso class. I’m confident that Owen’s deep expertise and outstanding teaching skills will provide a valuable learning opportunity for many.
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Soonjae Kwon
Current: Animation Team Leader at Locus Studios; YouTube Channel "Animator Goldhand"
Former: Animator at EA Games and Maxis StudiosOwen is a seasoned professional who clearly shares workflows that can be immediately applied in real-world scenarios. He’s an animator who graduated from the Academy of Art University (AAU) and sharpened his skills on the global stage by participating in the production of several feature-length animated films in Canada. The motion capture and engine-based workflows covered in this class are becoming increasingly important in the fields of gaming and animation, making this a great opportunity to learn the latest production methods used in the industry. I believe this class offers not just technical skills, but practical know-how that can be applied to real-world projects.
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Tony Seunghoon Yeom
Current: Professor of Animation at Sheridan College
Former: Animation Supervisor at Axis StudiosOwen is a creative artist and animator who has gained extensive experience in Hollywood across a wide range of projects, including VFX, feature-length animations, TV series, and video games. He has also supported many students and animators by sharing his expertise through online classes. I am confident that this Coloso class will be an excellent opportunity to learn efficient, technical, next-generation workflows that span both game and video production, and that it will be of great help to many people.
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Daniel Oh
Current: Animator at Rockstar GamesOwen Kim’s classes explain even complex concepts clearly, making them easy to understand. The content is immediately applicable to real-world work, and the structured course design has been a huge help. It’s what enabled me to work as an animator today. I highly recommend his classes.
Class Highlights
Motion Capture from Videos Without Cameras or Expensive Equipment
Extract motion capture easily from YouTube videos, without needing even a smartphone! Experience the simplest way to create immersive, high-quality game animations. Learn how to use this free motion data extraction method to effortlessly recreate complex movements and performances that were previously difficult to film yourself and compare various references to select the optimal motion for a more natural result.
Highly Versatile Animation Skills, from In-Game to Cinematics
Revealing animation expertise that boosts your versatility across any industry, whether it’s games or video production! Go beyond the technical aspects to learn the poses and theory required for cinematics and master all the skills needed to create combat scenes, the core of game animation. You’ll complete both basic and advanced examples, ranging from in-game idle motions to cinematic combat scenes, essential for building a high-quality portfolio.
Unreal Engine and Maya Integration for an Efficiency-Boosting Workflow
The most efficient game animation production workflow using Unreal Engine and Maya! Reduce production time with an integrated production environment and learn how to create real-time visuals and controls close to the final output using Unreal cinematics. Optimize your animation workflow with practical techniques that maximize the strengths of each tool.













