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Tips for Costume Designs That Make Your Character Shine
Rooted in your character’s personality and concept, this section explores the thinking behind building a design core. Learn how to choose motifs and define a clear direction that communicates your character’s appeal, establishing a logical and consistent foundation rather than relying on instinct alone.

Silhouette Planning for Eye-Catching Costumes
Develop the skills to adjust volume placement and outlines across the entire costume to express your character's unique qualities. By understanding the importance of defining the silhouette before diving into details, follow a design process that keeps your work consistent from start to finish.

Approaching Base Coloring with Lighting in Mind
A careful walkthrough of the base coloring steps that form the foundation for a sense of volume. Explore how to approach color roughs that set the tone of your illustration, along with the base coloring process for skin, hair, and clothing, while mastering practical workflows including layer structure and color adjustments.

Coloring Techniques That Impress Through Shading
Learn shading techniques that create a strong sense of volume by distinguishing surface and cast shadows and applying reflected light. Understand light sources to render fabric thickness and spatial depth naturally, transforming flat coloring into true three-dimensional form.

How to Differentiate Textures by Material
Discover techniques for rendering how different materials such as silk, velour, leather, and denim catch light and vary in stiffness. Learn how to give your costumes material-specific texture and weight to enhance your character’s sense of presence.

Key Finishing Touches to Elevate Your Artwork
Master finishing techniques using contrast, color correction, layer modes, and textures to bring your work to the next level. See how these final touches pull the whole illustration together and create a polished, refined look.
*The above images are sample images for a better understanding.
**Class release dates and content are subject to change without prior notice.
- Section 01
About This Class
01. Introduction and Work Environment- Introduction, artistic style - Professional illustration work Commercial standing illustrations and key visual production - What you'll learn in this class How to approach costume design How to paint clothing convincingly - Work environment and screen setup - Brushes used
- Section 02
Costume Design
02. Defining the Concept- Perspectives to consider when designing Fashion style Character personality Design core - Fashion styles Feminine, casual, formal, modern chic Dressy, Lolita, fantasy, etc. - Character personality What aspect of the character do you want to highlight? (Personality, contrast, charm point) - Design core Freely brainstorm around 3 core motifs or elements (Associations from the character / elements you personally like)
03. Thinking about the Costume Silhouette- Deciding where to place volume Consider where to place volume in the overall silhouette (Upper body, lower body, full figure) - Considering the silhouette by section Break down into: neckline, chest, shoulders, arms, hands, waist, feet Consider what silhouette design works best for each section - Worked examples Come up with 3 volume-based examples in a modern chic style
04. Adding Decorative Details- Refining the costume structure Add design elements by increasing the resolution of each section - Incorporate the design core - Consider accessories and bags as small details - Adjust overall balance from a symmetry/asymmetry perspective - Adjust information density Add details to areas that feel lacking Remove elements from areas that feel overly busy
05. Color Palette- How the number of colors affects the overall impression - Tips shared through a live demonstration - Adjusting the final color tones to refine the overall mood
- Section 03
Deciding on a Pose
06. How Poses Affect the Impression- Static vs. dynamic poses - Concept-based poses - Finding the center of gravity
07. Tips for Bringing Out Character Personality- Joint angles - Nuance of movement
- Section 04
Linework
08. Key Points for the Rough Sketch- Drawing the base figure - Using border effects to draw the flow of hair and clothing
09. Tips for Drawing Linework That's Easy to Color- Drawing the linework Draw a clean outline of the silhouette Draw minimal lines to indicate boundaries between objects Time-saving techniques using border effects
- Section 05
Coloring
10. The Coloring Process- Explanation of the workflow for coloring each section - Explanation of the flow: color rough → color separation → shade → shadow - Layer structure
11. Color Rough- Lighting - Roughly place the main color and shadow color Color selection based on the mood of the illustration - Check contrast using the 'Saturation' layer mode - Adjust color tones
12. Coloring ① Skin & Face- Base coat - Shade - Shadow - Reflected light - Detailed coloring of individual features: nails, lips, cheeks, eyes, etc.
13. Coloring ②-1 Clothing- Basics of wrinkle patterns Difference between shade and shadow How to build up shade (wrinkle origin, fabric softness, garment structure) How to build up shadow (distance between objects, light source angle) Practice: achieving depth even with a single color
14. Coloring ②-2 Clothing- Base coat ▼ Top - Shade (following shadows from surface texture) Wrinkle origin Fabric softness Garment structure - Shadow (placing cast shadows from overlapping objects) Relationship between object distances Relationship with light source angle - Reflected light
15. Coloring ②-2 Clothing▼ Bottom - Shade (following shadows from surface texture) Wrinkle origin Fabric softness Garment structure - Shadow (placing cast shadows from overlapping objects) Relationship between object distances Relationship with light source angle - Reflected light
16. Coloring ③ Hair- Base coat - Shade - Shadow - Highlight
17. Coloring ④ Shoes & Accessories- Base coat - Shade - Shadow - Highlight
- Section 06
Texture Rendering by Material
18. Rendering Different Fabric Textures: Silk and Velour- Creating a luxurious impression
19. Rendering Different Fabric Textures: Leather and Denim- Creating a casual impression
- Section 07
Finishing & Post-Processing
20. Adjusting Contrast- Check contrast using the 'Saturation' layer mode - Adjust contrast using tone curves - Fine adjustments using 'Multiply,' 'Overlay,' and 'Linear Burn' layer modes - Using adjustment layers
21. Finishing & Textures- Using outlines to emphasize silhouette and edges - Adding an analog feel with textures
- Section 08
Recap
22. Recap ① Costume Design
23. Recap ② Rough Sketch
24. Recap ③ Linework
25. Recap ④ Coloring
26. Recap ⑤ Finishing
What You'll Need for This Class
This class uses the following tools.
[Main Tool]
CLIP STUDIO PAINT EX 4.0.1
*These programs and/or materials will not be provided with the chapter.








