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Idea to Illustration: End-to-End Character Design

Illustratornrnmarie
  • Now Available


Class Details

  • Now Available
  • Basic
  • Total 27 videos, 15Hours 53Minutes
  • English
  • English [Auto], Traditional Chinese [Auto], Thai [Auto]
  • Class materials included



illustrator,nrnmarie Details

Class Details
You'll Learn
<p><strong>Foundations of Drawing &amp; Digital Tools</strong></p>

Foundations of Drawing & Digital Tools

The course starts by introducing the tools and settings of the software, Clip Studio Paint, and explores the transition from traditional to digital workflows. Afterwards, students are taught essential drawing fundamentals, including anatomy, lineart, colors, etc.

<p><strong>Ideation and Building a Visual Library</strong></p>

Ideation and Building a Visual Library

This topic focuses on learning how to think visually before drawing. Students practice sensory observation, build a personal visual library, and refine vague ideas into clear concepts using structured ideation methods such as the reverse pyramid, supported by writing as a planning tool.

<p><strong>Static and Dynamic Character Designs</strong></p>

Static and Dynamic Character Designs

Students learn how to design characters with intention, exploring how personality, purpose, and narrative translate into shape language, color, and movement. This will cover both static design principles and the dynamic application of motion in a character's visual language.

<p><strong>Effective Referencing</strong></p>

Effective Referencing

This section teaches students how to use references effectively without copying. Emphasis is placed on smart reference selection, avoiding mimicry, and applying core design principles to maintain clarity, consistency, and purposeful character complexity.

<p><strong>Creating a Character Sheet and Producing Illustration</strong></p>

Creating a Character Sheet and Producing Illustration

Students apply their designs to polished illustrations by learning perspective, lighting, and background integration. The topic also covers creating full-body character illustrations and building effective, usable reference sheets designed for collaboration and production.

<p><strong>Professional Practice</strong></p>

Professional Practice

The course addresses real-world artistic practice and professional considerations such as social media presence, commissions, and burnout management.

Curriculum
In-Depth Look
**Class release dates and content are subject to change without prior notice.
  • Section 01
    OT
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    • 01. Orientation- Meet your instructor - Learn about the class objectives, overview and learning outcomes

  • Section 02
    Fundamentals Part 1
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    • 02,.The Setup- Understanding the difference between digital and traditional setup - Introduce the software that will be used (CSP) and go over its basic functions

    • 03. Core Foundations- Theories on line weight, line confidence & ghosting - Explanation of geometrics, natural shapes and basic 3D forms

    • 04. Anatomy & Structure- Breaking down the human body into shapes - Understanding skeletal landmarks (shoulders, hips or pelvis, joints, etc) - The difference between realistic proportions and anime-style proportions - The debate between the “Anatomically Correct” and the “Visually Appealing”, also known as breaking the rules

    • 05. Heads, Faces, Hair & Fabric- The Loomis (circle, triangle and cross) technique and how it can be applied to the anime style - Understanding angles (Front, 3/4s and profile) - A quick overview of how to make hair and fabric look natural or dynamic

    • 06. Lineart & Colors- Specifics of digital inking: stabilizers, opacity, anti-aliasing, brush settings, different brushes - Demo line confidence through long and short strokes - Simplifying line weight for depth and emphasis - Difference between drawing lineart and cleaning the sketch - Color theory basics: show color wheel chart of the different formulae for color harmony - Hue, saturation, temperature and value: briefly go over tint, shade and tone - Color palettes and how they affect mood

  • Section 03
    Fundamentals Part 2
    curriculum-illustrator-nrnmarie-us-03-01.webp
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    • 07. Perspective- Understanding perspective with 3D spaces and objects - Basics of perspective (1-point/2-point/3-point, foreshortening and overlapping shapes) - How to make perspective easier with software tools and assets

    • 08. Shading & Lighting- Understanding light: following the source, direction and softness with consistency - Basics of lighting: highlight, midtown, shadow, cast shadow, bounce light, etc - How to break the consistent lighting rule and still look appealing and stylistic

    • 09. Backgrounds- The purpose of a background (main focal point or character enhancement) - Foreground, middleground, background explanation and the application of perspective - Simple ways to create backgrounds for character-focused illustration

  • Section 04
    Concepts on Characters
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    • 10. The Art of Sensing- Observing the real environment as a sensory map for sight, sound, smell and textures - Immersing yourself in the lived environment to form and shape a visual library, which provides inspiration - Introduction to the reverse pyramid

    • 11. Raising a Character from Idea to Concept- Conceptualization of ambiguity: the formation of details such as archetype, setting and environment - Writing down ideas for the organization of thoughts - Practicing limiting a character’s visual language from an early stage

    • 12. The Good, The Bad and the Unnecessary & Learning to Break Free from Mimicry- Choosing the right references to avoid overwhelming yourself - Practicing how to not treat referencing as still-life painting: building details with your own skills

    • 13. The Static Character- Understanding the character's purpose such as personal use, mass consumption or commercial purposes - Understanding the character’s complexity - Utilizing the elements & principles of design in art - Understanding the principles: line, shape, form, etc., and balance, unity, variety, etc - How shapes can be used to portray a character’s personality - Emphasizing an easy understanding of colors without complex theories

    • 14. The Dynamic Character- Understanding the character's identity - Applying concepts under section "Fundamentals Part 2" - The uses of imagining the character in motion - Creating dynamic poses based on the characters' personality

  • Section 05
    Preparing for Illustration
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    • 15. The Groundwork- Demonstration of canvas setups for different purposes (printing, animation, commissioning, etc.)

    • 16. Reference Gathering- Difference between references for character design and illustration - Discussing about referencing real life and referencing works by other artists (e.g: form versus style, respectively)

    • 17. Warming Up- Reasons why warmup is helpful but not mandatory - Creating loose sketching - Creating more detailed figure sketching

  • Section 06
    Proper Illustration: Full Body Standing & Finished Reference Sheet
    curriculum-illustrator-nrnmarie-us-06-01.webp
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    • 18. Sketching & Lineart- Starting with shapes and roughs - Utilizing layers and their styles in the sketching process - Understanding the different uses of creating new lineart versus cleaning up the sketch - Application of the fundamentals in lineart

    • 19. Base Colors, Shading and Rendering- Tips & tricks to expedite the process - Showing useful software and CSP hacks - Showing the difference between flat color illustrations, cell shading and painterliness - Demonstrating personal rendering style and the rule of triangles

    • 20. Sheet Details: Angles, Views, Close-ups, etc.- Compiling the reference sheet. - Explaining the details of the reference sheet: angles, close-ups, accessories, color palette, height chart, etc - Giving a simple template for an effective reference sheet

  • Section 07
    Proper Illustration: Full Illustration
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    • 21. Sketching, Thumbnailing & Lineart- Starting with shapes and roughs - Utilizing layers and their styles in the sketching process - Introducing thumbnailing

    • 22. Base Colors, Shading and Rendering- Using the same techniques of chapter 19 in chapter 22, specialized for illustrations - Going over the personal rendering: the "Candy-Gloss" rendering technique

    • 23. Background- Application of Fundamentals Part 2: Backgrounds - Utilizing 3D assets to expedite the process

    • 24. Special FX, Finishing Touches & Finished Illustration- Using layer adjustments and gradient maps - Exporting the illustration for animation, print, webcomics and flat image

  • Section 08
    Social Media & Becoming an Established Artist
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    • 25. Understanding Trends & Building a Presence- Soft skill section on personal experience with social media and trends - Understanding the "Frieren Effect": how many social media artists use popular figures to bring traction to their work - How to use fandom activity for original characters and creations - The role of skill and mastery in growing on social media as marketing and engagement.

    • 26. Commissions and Treating Art as a Business- Explaining personal structure of commissions as a freelancer - Using sites like Vgen to get a bigger reach - Increasing audience through your own website and socials - Percentages, fees and pricing - Briefly going over burnout and personal tips on avoiding it

    • 27. Overview and Recap- Briefly reviewing the important points mentioned throughout the course

Required Tools

This course will use Clip Studio Paint (Pro/EX)
Please purchase and install these program(s) for an optimized chapter experience.

*These programs and/or materials will not be provided with the chapter.

clip studio paint.webp
Recommended Classes

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