composer,kagetora Details
By the end, you won’t just understand how these Hi-Tech Full on tracks are written. You’ll have a fully produced, chart‑ready song in a distinctly Japanese/doujin rhythm‑game style that you can drop into a portfolio or send to devs. If you’re serious about moving from “fan of rhythm games” to “composer whose tracks people grind for hours,” this is your shortcut.
Class Preview
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2. Explanations for each bass pattern and tips for entering rhythmic bass lines
Class Perks
Special Gift from Kagetora.
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Original Track From the ClassMIDI files and more -
Useful Content for music productionPresets galore -
Kagetora. x Coloso Exclusive Discount CodeValid indefinitely on Bandcamp
Class Material Details
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Original song- Completed Track from the course
- Stems that can be used for study
- Fullt-utilizablke MIDI files
- 10+ Work-in-progress audio files -
Plug Ins, Sample Tracks, and More!- Custom presets for Serum 2 (usable in your own tracks)
- Custom samples used in Serum 2 (usable in your own tracks)
- Text files
- Sample tracks compiling the actual sample packs
- Plugins used and explained in the lectures -
Bandcamp Exclusive Discound Code-A 10% discount code valid indefinitely on Bandcamp
(Applicable to all future releases, not just past ones)
Recommendation
Who should take this class?
Beginner Composers
Who want to learn how to make songs in the “Hi-Tech Full on” genre, customized for rhythm games.
Composer who want to make rhythm game music
Who want to learn tips for making music that has a great groove for rhythm games and is fun to play along with
Composers who are interested in Digital Performer
Who use Digital Performer among the many DAWs available, or are considering purchasing it, but find many operations unclear.
Expert Composer Kagetora.'s Portfolio
Blocked Library
Reimi
TSUBAKI
Alfheimʼs faith
Time to beat the odds
Яesplendence
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Kagetora's Discography
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Track Lists
Why Take This Class?
While rhythm games feature music from many genres, this class dives deep into one style that’s tailor‑made for them: Hi‑Tech Full On.
It’s a high‑impact, Japanese‑favored sound that has been showing up more and more in modern music games, but it’s also notoriously complex and time‑consuming to produce. In this course, I break that complexity down into a step‑by‑step process you can actually follow, so you can create Hi‑Tech Full On tracks from scratch and adapt the same methods to other genres as well.
You’ll also get a transparent look at the exact plugins, sound sources, and processing chains I use in my own released tracks.
I’ll walk you through how those signature sounds are built, which tools matter most, and how to recreate and customize them in your own projects. If you’ve ever heard my music in games and wondered “how is that even made?”, this class shows you every stage of the process.
Get Ready for the Real-World
23 Class Exercises
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The beginning of music productionFundamental approach to production -
Basic Structure of Base DropProgramming drum and sweep-type FX -
Base Drop VariationsAdd variations to the bass drop -
Basic Usage of the AUX TrackUnderstand the basics of AUX tracks
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Effective Use of the AUX TrackLearn how to use AUX tracks -
Programming Lively MelodiesInput the melody, refine the subtle nuances -
Effectively Incorporate Vocal SamplesLearn how voice gags are incorporated -
Sample Pack ManagementManaging sample packs using Halion 7, KONTAKT
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Programming Trance-style MelodiesProgramming arpeggio-style melodies and add harmonies -
How to Create an Impressive BreakHow to blend piano and guitar into electronic music -
Leading to completionTrim unnecessary ranges, and add necessary ranges -
Useful Serum 2 PresetsTry easy mastering with Ozone 12
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Useful pluginsWhat can you do with DUCK? -
Volume controlCheck the master EQ and adjust to the appropriate balance -
Reverb, DelayCreate a wide, deep space using various patterns of reverb and delay -
PanningDeliberately pan everything back to center once, then actually pan elements afterward
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Mastering -
Tips for Rhythm Game SongsHow to structure songs considering time constraints -
MixingListen to references with clear purpose -
Key changes, chordsCommon chord progressions and key changes -
How to Create an "Oriental" MusicDerivatives: Various Scales of “Japanese Style” -
Vocal CutupIncorporating Vocal Samples into a Sampler -
Planning for the FutureHow to Make a Living as a Rhythm Game Composer?
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Game Ready Track | -
Game Ready Track || -
Game Ready Track |||
*The above images are sample images for a better understanding.
Class Highlights
How to Create Music from Scratch
I'll walk you through every step of the process, from drum and bass composition to melody programming and mixing.
Plugin Guide
In music production, “what tools you use” is just as important as “how you use them.” That's why I'll share everything about the sound sources and sample packs I actually use.
Track Analysis
Learn by examining actual project files of tracks I've produced in the past. Understand how track structures differ across genres and how plugins are utilized effectively.








































