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Creating Atmospheric 2.5D Animation

Animation DirectorOliver Mottram
  • Now Available


Class Details

  • Now Available
  • Basic~Advanced
  • Total 26 videos, 5Hours 42Minutes
  • English
  • English [Auto], Traditional Chinese [Auto]
  • Class materials included



animationdirector,olivermottram Details

Curriculum
In-Depth Look

Release 1 (Ch. 1 - Ch. 9) : 2025. 12. 28 (UTC-8)
Release 2 (Ch. 10 - Ch. 17) : 2026. 04. 09 (UTC-8)
Release 3 (Ch. 18 - Ch. 26) : 2026. 06. 30 (UTC-8)

**Class release dates and content are subject to change without prior notice.

  • Section 01
    Intro
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    • 01. Orientation - Instructor Introduction and Work Showcase (Graduate Film, Parallax Effect) - Learning Objectives and Outcomes - Software Overview and Prerequisites

  • Section 02
    Preparation
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    • 02. Thinking about Idea Generation and the Beginning of the Creative Process- Using Dreams, Symbols, Unconscious as a Creative Starting Point - Nonlinear Creative Processes - Methods to Build Atmosphere - Pacing and the Concept of “Ma” - Imagery and Sound

  • Section 03
    Overview of Techniques and Stages of Production
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    • 03. Process overview- An Overview of the Different Stages of Production - Keeping the Different Stages Working in Tandem - Streamlining the Process

  • Section 04
    Idea Generation and Development
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    • 04. Creating a Moodboard / Reference Board- Gathering References - Organizing Visual Language - Building Atmosphere and Story Through Moodboards

    • 05. Free Association Sketching - Loosening Rational Control, Sketches, or Images Flow Without Judgment

    • 06. Understanding Color and Value- Exploring Color and Value Principals

    • 07. Color and Value Studies Demo- Reviewing Color And Value Principals Through Demonstration

    • 08. Creating Color Thumbnails - Planning Color Schemes

    • 09. Creating Color Compositions- Organizing Theme Colors in a Structured Manner

    • 10. Refining Sketches with Reference- Reconciling Sketches with Feasible Outcomes - Evaluating Your Sketches Based on Storytelling Objectives - Layering Reference and Observation

  • Section 05
    Illustration
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    • 11. Creating Compositions from Final Ideas and Sketches & Graphite Techniques - Identifying Strong Ideas from Rough Sketches - Refining Color, Detail, Texture, and Structure - Building Up Values and Controlling Edges

    • 12. Scanning and Adding Color Traditionally - Basic Watercolor Techniques - How to Photograph / Scan Traditional Work

    • 13. Digital Post-Processing in Photoshop- Photoshop Processing and Overpainting

  • Section 06
    2D Animation
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    • 14. Drawing for 2D Animation: Structure and Figure Drawing- Overview: How to Approach Learning to Draw for Animation and What to Prioritize - Form and Simplification in Drawing for Animation

    • 15. Figure Drawing 1- Simplifying the Figure for Animation - Demo on mannequinisation

    • 16. Figure Drawing 2- Head drawing in various perspective

    • 17. Gesture Drawing - Tips on gesture drawing

    • 18. Character Design for Animation - Creating and Refining Your Character Design for Animation

    • 19. Creating a Live-Action Reference and Planning for Your Scene- Purpose of LAVs and Filming Techniques - Editing LAVs - Recognizing Rotoscoped vs. Hand-Drawn Animation

    • 20. Pose-to-Pose Animation vs. Straight-Ahead Animation- Analyzing when to use different animating methods - Basic Animation Principles - Exercises to Develop Key Principles

    • 21. Animating: Rough, Tiedown, Cleanup- Working in layers and the different stages of 2D animation - Understanding rough animation - Overview of Tie-Down Process - Cleanup and Coloring in Toon Boom Harmony

  • Section 07
    Compositing
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    • 22. Introduction to Blender and Bringing in Image Planes- Introduction to Blender Software - Basic Modeling and Projecting Images onto Geometry - Manipulating Image Planes Like Origami to Create 2.5D Environments

    • 23. Different Ways to Add Depth in Blender and Programming The Camera - Programimng the Camera in Blender

    • 24. Planning the Camera Movement and Different Ways to Capture Camera Movements- Deciding Compositional Waypoints for the Camera

    • 25. Compositing in After Effects - Importing Image Sequences - Layer Management Hierarchy - Precomposing, Keyframing, and Timing Adjustments - Changing Frame Rates - Keyframing Motion - Adjusting Color - Warping Images/Animations - Sampling and Creating Textures - Overpainting and Layering Colors in Photoshop - Adjusting Colors and Values

  • Section 08
    Outro
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    • 26. Course Summary and Final Comments- Summary of Chapters and Key Takeaways - Importance of Enjoying the Creative Process - Tips on Exploring Your Unique Artistic Style - Adapting Your Learning to Fit Ideas You Resonate With

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