3dartist,piotrpopel Details
Cinematic Scene Building in Cinema 4D
Learn how to plan, design, and construct a complete cinematic environment — from concept to final render
Art Deco Design Principles in 3D
Discover how to translate the elegance, geometry, and balance of Art Deco into stunning modern 3D compositions
Lighting, Mood, and Atmosphere
Master the art of lighting and color to create emotional depth and cinematic tone in your scenes
Character Creation for Cinematic Worlds
Explore how to design and integrate stylized 3D characters that support the tone and story of your scene
Optimization & Workflow Efficiency
Use professional techniques to manage complex scenes and speed up rendering without compromising quality
Reach Cinematic Quality
Polish your scene using simple post–production tricks
Release (Ch. 1 - Ch. 29) : 2026. 03.09. (UTC-8)
**Class release dates and content are subject to change without prior notice.
- Section 01
OT
01. Orientation- Instructor introduction - Class objectives and learning outcomes
- Section 02
Production Process Explanation
02. Art Direction + Quick 3D Storyboard- Working on the visual based on the script and details provided - Cinema 4D + Daz 3D workflow, as it's quick and free
03. Pre-Visualization- Creating pre-viz (mainly focusing on tempo and camera work)
- Section 03
Set Dressing
04. Overview- Presenting what one will learn from this section - Analyzing idea behind the interior - why it needs to look the way it looks
05. Building Up the Scene (1)- Creating using same methods as presented in CH08, CH09 and CH10 with additional information
06. Building Up the Scene (2)- Creating using same methods as presented in CH08, CH09 and CH10 with additional information
07. Asset Creation- Scans as organic elements to elevate scenes - 3D workflow: quick and efficient way of creating assets - Making our own texture library with pen, paper and a phone
08. Making a Hero Prop- Using a different method to create hero prop efficiently
09. Lighting & Mood- Efficient way of working with lighting inside Octane - Lighting a scene with built-in lighting in the club and off-screen lighting
10. Adding Details- Working on the most crucial details
11. Rendering and Final Touches- Setting up correct render passes and making changes to the scene
- Section 04
Character Creation I: Main
12. Overview- Presenting what one will learn from this section - What story can we tell with characters' looks?
13. Character Creator 5 Workflow (1)- Using the newest version of CC5 to create photorealistic character
14. Character Creator 5 Workflow (2)- Using the newest version of CC5 to create photorealistic character
15. From CC5 to C4D- Materials/Octane workflow, preparing for animating
16. Final Touches- After putting character into the scene - corrections will be done
- Section 05
Animating Characters + Cloth Simulation + Finishing
17. Final Scene Creation- Overview: Presenting what one will learn from this section - Animating in Iclone 8 - Adjusting clothing Marveloue Design - Simulating Cloth in C4D -Troubleshooting Simulation
- Section 06
Post Production/Polishing
18. Overview- Presenting what one will learn from this section
19. Analyzing Render Passes- AOV, Cryptomatte, etc.
20. Using 2D Assets in 3D Renders- With the use of 2D assets, we can avoid overloaded renders
21. Color Correction- After Effects workflow with Maxon's Red Giant plugins
22. Rendering in After Effects- Tips and tricks to render without any problems
- Section 07
Outro
23. Final Product- Cinematic scenes: presentation of a final product - Additional info about OST: why we have left placeholder
24. Career Tips + Wrap Up- Why should I pursue a 3D career? What to avoid? - Conclusion of the whole course - Thanks to everyone who made it to the end and to Coloso
This course will use Cinema 4D, with Octane as the main renderer.
After Effects, Character Creator 5, Photoshop, and Marvellous Designer are recommended, while free tools such as Quixel Mixer and DAZ 3D can also be effectively integrated into the workflow.
Please purchase and install these program(s) for an optimized chapter experience.
*These programs and/or materials will not be provided with the chapter.













