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Stylized 3D Character Animation Pipeline in Blender

3D AnimatorBram Fokkens
  • Now Available


Class Details

  • Now Available
  • Beginner~Advanced
  • Total 17 videos
  • English
  • English [Auto], Traditional Chinese [Auto], Thai [Auto]
  • Class materials included



3danimator,bramfokkens Details

Class Details
You'll Learn
<p><strong>Exploring Inspiration</strong></p>

Exploring Inspiration

Create unique concepts and designs by studying and combining your sources of inspiration. From other artists to life experiences, anything can be a source of inspiration.

<p><strong>Stylized Character Design / Drawing</strong></p>

Stylized Character Design / Drawing

Play around with shape, proportion, and color. Become comfortable with exploring and developing your own style.

<p><strong>Color Balance and Theory</strong></p>

Color Balance and Theory

Learn how to use bold colors and contrast to create emotion and rhythm in your work. We’ll explore how color choices affect mood, energy, and storytelling, and how to balance chaos and harmony in a dynamic composition.

Low-Poly 3D Modeling

Learn Blender basics and use them to translate your 2D designs into low-poly, stylized character models that are ready for animation.

Animation

Understand animation principles and experiment with strong poses, limited frames, and dynamic movement using your own character.

Compositing

Learn the After Effects basics, create your own unique textures, and composite your animations with vibrant color grading, impact frames, and more.

Curriculum
In-Depth Look

Release (Ch. 1 - Ch. 17) : 2026. 07. 02. (UTC-8)
**Class release dates and content are subject to change without prior notice.

  • Section 01
    OT
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    • 01. Orientation- Meet your instructor and get an overview of the class - Understand the importance of 2D design before moving into 3D

  • Section 02
    Ideation
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    • 02. Personal Approach: Characters Are Stories + Study Yourself and Your Inspirations- Share personal insights on how I develop ideas - Learn how to combine design and themes to create unique worlds and characters - Discover how understanding your own inspirations can help you create distinctive work - Analyze the work, techniques, and thought processes of artists you admire - Reflect on your own life to find patterns, themes, or preferences that make your work unique

    • 03. Collect and Combine Your References- Collect references and create moodboards - Combine personal interests, genres, and aesthetics to finalize your character idea

  • Section 03
    Concept Building
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    • 04. Drawing for 3D- Introduction to drawing techniques that translate well into 3D - Personal tips, tricks, and exercises that helped me develop my drawing skills

    • 05. Creating Your First Drafts: Embracing Variation- Show personal sketches and exploration alongside final designs - Demonstrate the value of rough concepts and maintaining an open mindset while keeping a clear vision of what you want to create - Focus on silhouettes, proportions, and shape language to enhance character personality

    • 06. Creating a Character Sheet- Share personal model sheets - Show the drawing process while giving tips on how to create your own character sheet - Guide you through creating turnarounds, close-up details, and dynamic poses - Better understand 3D shapes and support character storytelling

  • Section 04
    Modeling
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    • 07. Blender Setup and Modeling Basics- Navigate through Blender and learn modeling basics using simple shapes

    • 08. Model Your Character- Translate concept art into low-poly 3D models - Tips and tricks for creating stylized shapes and reviewing the complete model

    • 09. Add Hand-Drawn Textures + Color Exploration- Learn UV unwrapping basics and texture painting - Apply hand-drawn textures and add design details - Explore different color options

  • Section 05
    Animation
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    • 10. Rigging + Weight Painting- Apply basic rigging and weight painting

    • 11. Animation 1: Idle Animation- Create simple idle animations with Blender fundamentals

    • 12. Animation 2: Run Cycle- Create run animations with a focus on posing, keyframes, and timing

    • 13. Animation 3: Dynamic Action- Develop dynamic animations by combining knowledge from previous exercises

  • Section 06
    Composition
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    • 14. After Effects Basics and Building a Video Library- Quick tour through After Effects - Create your own textures and video library

    • 15. Compositing Your Animation- The instructor's personal workflow and examples of using textures and videos - Compositing your idle animation (color correction, pixelation, additional effects)

    • 16. Compositing Dynamic Animation- Composite dynamic animations by combining knowledge from previous exercises - Learn to add smear and impact frames digitally

  • Section 07
    Outro
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    • 17. Personal Journey + Advice- Final words of advice and personal experience about navigating the modern art world as an artist

Required Tools

This course will use Blender (4.3) and After Effects (2025).
Please purchase and install these program(s) for an optimized chapter experience.

*These programs and/or materials will not be provided with the chapter.

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