soundartist,geunhyeoh,jungkunpark_오근혜,박정근KR Details
Now in Your Language, Only on Coloso!
Learn from Korea's Top Master Creatives
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Expert-Led, Industry-Proven -
Comprehensive, Hands-On -
Career-Focused
Game Sounds and Music by the Industry's Top Minds:
From Introduction to Practical Workflow
Class Perks
Special Gift from Geunhye Oh & Jungkun Park
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Unlimited Access to 27 Chapters -
For Beginners and Rookie Professionals PDF Class Materials -
For Practicing in Unreal Engine and Wwise Game Build Files
Recommendation
Who should take this class?
Job seekers looking for fast and effective ways to enter the game sound/music industry
Solo developers who want to apply sounds to their games on their own
Gaming startups that don't have enough budget to hire sound/music staff
Expert Sound Artists Geunhye Oh & Jungkun Park's Portfolio
Soundtrack for Lineage2M
Soundtrack for Blade & Soul 2
Soundtrack for Lineage2M
Soundtrack for Throne & Liberty (Music Video)
Soundtrack for Blade & Soul 2
Official Trailer for Blade & Soul
Launch Trailer for Throne & Liberty
Promotional Video for Air Rider
Promotional Video for Blade & Soul: Table Arena (VR)
Official Trainer for LLL G-Star 23
Why Take This Class?
Instead of simply going through features, learn how to create sounds and music in a way tailored to the real-world game development environment, as well as the mechanism behind applying the required design and sounds to different scenes of the game. Master the entire process of adding sounds to games by exploring the job of sound design, developing plans, utilizing tools and learning how to troubleshoot, following a real-world workflow.
Meet a comprehensive audio design class where you can learn about soundtracks, sound effects, UI sounds and voices, all in one place! Get hands-on with sound design methods for various game elements, including characters, skills and cinematics, then build a portfolio that sets you apart. Plus, get interview tips that actually work from a former job interviewer, right here on Coloso.
From Basics to Practice: Game Sounds and Music for All Occasions
Exercise 1: Character Animation Sound
Exercise 2: Ambient Sounds
Exercise 3: Reverbs
Exercise 4: PC Skills
Exercise 5: UI Sounds and Musical Sounds
Exercise 6: World Themes
Exercise 7: Cinematics
Exercise 8: Boss Themes
Exercise 9: Mixing Process
Final Product Example(s)
Sound Artists
Geunhye Oh & Jungkun Park
Hi, we are sound designers Geunhye Oh and Jungkun Park. Both of us worked in NCSOFT for over 20 years, during which we created sounds and music for video games of various scales and genres, including anime-style and AAA. In addition to making sound assets, we took direct part in game projects to help improve the work's quality and stability.
This class is packed with the know-how of real professionals from the game sound/music industry, which offers very little and limited information to outsiders. Whether you want to become a sound designer, build expertise as a professional or simply want to create sounds for your game, this all-in-one class will provide everything you need, from basic skills to tips for getting or changing jobs.

Sound Artists,
Geunhye Oh
[Current]
Music Designer
[Previous]
Music design director at NCSOFT Sound Center
Projects & Awards
[Background]
NCSOFT
Composing, arranging, lyrics writing, music design, directing, producing and more
- Lineage, Lineage II, Aion, Blade & Soul IP, Smash Star, Hodoo English, Janryumon, Battle Crush, Throne & Liberty and many other undisclosed projects
NCSOFT
Interviewer for first-round and executive-level interviews
M9 Game Academy
Job/career consultant and game music artist

Sound Designer
Jungkun Park
[Current]
Technical audio director at Jade Chamber Sound
Projects & Awards
[Background]
NEXON
Sound design
-KartRider, AirRider, Crazy Arcade, Bubble Fighter and many other undisclosed projects
NCSOFT
Sound design, technical audio design, audio R&D
- Blade & Soul IP, Lineage IP, Throne & Liberty, LLL, Aion 2 and many other undisclosed projects
Jade Chamber Sound
Sound design
- Rootmare, The Spike Cross
Audiokinetic
Technical translation
M9 Game Academy
Sound design instructor
Student Review
Class Recommended By Geunhye Oh & Jungkun Park's Students
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Changyoung LeeThis class completely destroyed my preconception that sound design simply involves making sound effects. It helped me realize that sounds evoke emotions and immersion, serving as a primary tool for progressing the narrative. I could also foster the ability to "design," not just "hear," by placing sounds and setting them up to respond differently to each situation through Unreal Engine exercises. It is a class that skillfully balances practice with theory, so I highly recommend it to anyone who wants to create a more immersive gameplay experience!
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Chungheon LeeThanks to this class, I could take my sound skills to a much higher level! The instructor explains the basic qualities required for game sound designers and essential points of view for game development in such detail, prompting you to think and improve on your own. Plus, the class makes it so easy to work with Wwise and Unreal Engine and materialize an infinite array of ideas using them. If you want to be a sound designer with attention to detail, there's no better choice than taking this class, so make sure to check it out!
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OO SuhI could understand how music and sounds for games are actually made, gaining answers to my uncertainties and questions, as well as completely new perspectives. I recommend this class to those who want to land a job in a gaming company, as it provides very helpful insights into the unique nature of the industry!
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Student AThis class helped me figure out the right approach to game sounds, ending my struggle as a beginner. It taught me the importance of engines in game sound design once again, and I think it is a perfect class for anyone who has no practical experience in the field.
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Student BIt was such a great class that gives you in-depth knowledge about practical work, including how it can be applied in the industry, as well as about the gaming industry. It is such a helpful, quality class that I don't even want others to know.
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Student CThe well-organized materials and clear explanations made it even easier to follow the class. It is usually very hard to find practical information and resources about this industry, which is why I highly recommend this class.
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Student DI felt most satisfied with the professional aspect of this class. I could learn about the industry's systems and know-how, as well as the challenges and efforts involved in the process from sound design to actual gameplay. If you are serious about entering the sound design industry, I strongly recommend taking this class, which provides professional, in-depth advice with attention to detail.
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Student EI liked how the class was full of useful practical tips. It focuses not only on music and sound design but also on the qualities required for professionals. I could learn so many things about practical sound design for games in a way that was only possible in this class, establishing a clearer vision and direction for my career in this field.
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Student GThe instructors provide practical information and tips that you could never find on the Internet alone, drawing from their experience in the gaming industry. I could better understand how professionals create music and sounds for games, satisfying my curiosity, in addition to exposing myself to unfamiliar perspectives. This class is also extremely useful for creating a portfolio or preparing for a job interview!
Recommendations
Class Recommended by Experts in the Field
Class Highlights
Making a List of Sounds Required in the Game
Delve into a classic yet effective sound design process used by two veterans! When it comes to game sounds, focus should be on "where" and "why" you'll use them, not simply on creating them. Learn the role of sounds, types of assets, how to develop plans for each part and application tactics by concentrating on the player's situation and emotion and following actual game structures.
A Guide to Sound and Music Design, Starting with Unreal Engine and Wwise
Explore the standard combination used by global game companies: a workflow co-using Unreal Engine and Wwise. Following a practice-oriented curriculum, create real game audio through Sound Cue, MetaSounds, interactive music, reverbs and mixing! Learn the steps to creating sounds for different elements, including UIs, characters, boss fights and cinematics, acquiring core skills that can be fully utilized in the game development process.
Practical Know-How by 20-Year Veterans from the Gaming Industry
Discover practical troubleshooting skills of seasoned professionals who have 37 years of experience combined! Join the veterans as they share various real-world examples of collaboration, reflecting on their own mistakes and failures, as well as tips for creating portfolios that appeal to the recruiting manager and preparing for interviews and assignments. Gain job-ready skills that actually work in the field, not just simple techniques.
Class Details
You'll Learn
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Game Audio 101: Understanding the Roles and Key CategoriesLearn everything you need to know about the key roles of sound designers in games, and the development process involved! Explore soundtracks, SFX, voice, and other major categories of sounds, focusing on their characteristics and purposes. You'll also enhance your understanding of sound design, building a solid basis as a beginner. -
Unreal Engine Basics for Applying Sounds to GamesDevelop practical sound design skills for games with Unreal Engine! Study the structure and basic function of audio systems used in Unreal Engine, then get hands-on with utilizing sounds in the program, which includes creating interactive sounds with MetaSounds. -
From Basic Tools to Key Usages of Middleware WwiseLearn the essential workflow for integrating sounds and applying them to a game with middleware! Explore the systemic structure and key functions of Wwise, an audio engine for games, and how to use various key elements such as events, sounds, objects, RTPC and switches.
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The Most Effective Sound Design Tactics, CategorizedFind out sound design tactics built upon a workflow co-using Unreal's sound engine and Wwise, exploring effective ways to create sounds for different occasions, including soundtracks, ambient sounds, fighting sounds, character voices and UI sounds. You'll also study real-world examples of optimizing, mixing and mastering sounds based on memory and performance. -
A Troubleshooting Guide for Sound Design, with Real-World ExamplesIdentify and fix sound problems you are likely to encounter in the development process. Look into common real-world issues like no sound, delay, infinite loops and unbalanced volume, as well as key solutions for software programs and communicating with collaborators, explained by professionals. -
Job-Hunting Tips for Aspiring Game Sound DesignersCalling for all aspiring, junior and experienced sound designers who want to find or change jobs! Get useful, practical tips on how to create a portfolio and write a resume, as well as common interview questions. What's more, you'll learn strategies for using different job search channels and hear the stories of a former hiring manager.
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Interview with
Sound Artists, Geunhye Oh & Jungkun Park
Required Programs
This course will use
- Unreal Engine 5
- Wwip
Please purchase and install these program(s) for an optimized chapter experience.
*These programs and/or materials will not be provided with the chapter.





