[Asset]illustrator,jinseoklim_임진석KR Details
Asset Intro
Build real drawing skills with structure, not just intuition!
This is the true foundation of drawing that simple copying or reference work can’t teach you! From observational skills and understanding structure to expressing depth and volume rebuild your core artistic strength with step-by-step training. Covering everything from basic shapes to natural and man-made objects, this comprehensive drawing package is your key to real skill improvement.
Asset Package
Foundations First: Structure-Based Drawing Essentials
Build Basics for True Beginners
Warm-Up PDF Booklet
1 Hour a Day with Formulas
Miracle Drawing Worksheets
From Concepts to Practice
Skill-Building Curriculum
Package Details
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Warm-Up PDF Booklet for Beginners
Build your foundational skills with tailored exercises:- Warming up with 3D shapes
- Understanding geometric forms with grids
- Adding motion to 3D shapes
- Adding motion to objects
- Basic texture techniques -
Miracle Drawing Worksheets
1 Hour a Day with Formulas
Boost Skills with Structured Practice- Warming up with 3D shapes
- Understanding geometric forms with grids
- Adding motion to 3D shapes
- Adding motion to objects
- Basic texture techniques -
All-in-One 17-Chapter Course Practice with Expert Guidance- How to use the worksheets and booklet
- Fundamental drills to build drawing skills
- Tips for vivid texture rendering
- Master complex forms: handgun drawing
- Draw metallic surfaces with ease: armor practice
- The ultimate mechanical challenge: drawing a bike
Worksheet Examples
Class Details
You'll Learn
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Where to Begin with Depth and Dimensionality?Learn how to capture the true essence of a subject through observation. This section will guide you through transforming flat images into solid, structured forms — moving beyond guesswork to build accuracy, form comprehension, and the ability to apply perspective intuitively. -
Form Construction That Works From Every AngleMastering structure is key to drawing anything, from any viewpoint. Learn how to build forms that hold up under various perspectives — including close-ups, detailed features, and internal structures — and discover the techniques for creating solid, believable drawings every time. -
1 Hour a Day: Home Drawing Training That DeliversNo pressure — just you and your pencil. Develop your drawing skills at home with a simple one-hour daily routine. Train your eye through observation, structure drawing, and detail refinement — and experience how consistent practice builds real progress, one day at a time.
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Essential Drawing Tips for Tricky MaterialsStruggling to draw materials like water, fabric, glass, or shadows? This curriculum breaks down the most difficult subjects for illustrators and walks you through how to draw them step by step. Learn the essential techniques and concepts behind each material so you can draw with clarity, not guesswork. -
Dynamic Action Drawing: Capture Movement That BreathesLearn how to draw figures that don’t just pose; they move, react, and breathe. The instructor focuses on dynamic action drawing using simplified forms and motion-based thinking. Discover how to structure flowing, energetic poses and convey a sense of life in every gesture. -
Finishing Touches: Techniques That Add Impact to Your ArtIn this class, you'll learn how to apply subtle but powerful techniques like out-of-focus effects, cast shadows, form shadows, soft vs. hard edges to enhance clarity and emotional impact. Because in great art, it’s not about emphasizing everything, it’s about knowing what to emphasize.

Illustrator Jinseok Lim
[Current]
Director & Head Instructor, Dagati Art Academy (Hongdae, Seoul)
Specializing in foundation drawing and fine arts entrance preparation
Projects & Awards
[Projects]
2019–2025 Development of online content for university art entrance exams
2018 Founded Dagati Art Academy, specializing in design and art college prep
2017 Exhibited at Seoul Character Licensing Fair
2016 Exhibited at Seoul Illustration Fair
2016 Exhibited at DDP Art Toy Culture
2015 Popularity Award – Art Toy X Character Contest
2015 Exhibited at COEX Art Toy Culture
2015–2017 Co-founder, Handsome Studio (Art Toy Studio)
2008 Character Illustration – Dungeon & Fighter
2007 Card Illustration – KBS Taeguk Cheonjamun
2006–2009 Co-founder, Shamcat (Game Concept Art Studio)
Table of Contents
Workbook Preview
Part 01 | Warm-up Supplement
01. Geometric Shape Warm-up
01-1. Cube Action Drawing
01-2. Cylinder Action Drawing
01-3. Sphere Action Drawing
01-4. Tube Action Drawing
02. Basic Form Transformation Practice
02-1. How to Draw a Crumpled Can
02-2. How to Draw a Leaf
02-3. How to Draw Honey
03. Understanding Grids
03-1. How to Draw Chains
03-2. How to Draw a Banana
03-3. How to Draw Hiking Boots
04. Basics of Texture Rendering
04-1. Reflective Objects: Outdoor and Indoor Scenes
04-2. Reflective Objects: Flat vs. Curved Reflections
04-3. How to Draw Transparent Objects
05. Shadow Rendering Techniques
05-1. Three Properties of Light
05-2. How to Draw Various Types of Shadows
05-3. Practical Exercise: Shadow Drawing Quiz
06. Multi-perspective Shape Training Warm-up
06-1. Multi-perspective Cube Drawing
06-2. Multi-perspective Curved Cube Arrangement Drawing
Part 02 | Coloso Workbook: One Hour a Day Miracle Drawing
01 Series
01-2. Drawing a Spray Can
01-3. Drawing an Alarm Clock
01-4. Drawing a Can
01-5. Drawing a Spring
01-6. Drawing a Crown
01-7. Drawing a Cactus
01-8. Drawing a Rope
01-9. Drawing Corn
01-10. Drawing a Pineapple
01-11. Drawing a Mushroom
01-12. Drawing a Kettle
01-13. Drawing Apple Vision Pro
01-14. Drawing AirPods Max
02 Series
02-1. Cube Form Analysis
02-2. Drawing a Padlock
02-3. Drawing an Excavator
02-4. Drawing a Tractor
02-5. Drawing a LEGO Figure
02-6. Drawing Sneakers (Air Force)
02-7. Drawing a Transparent Mannequin
03 Series
03-1. Sphere Form Analysis
03-2. Drawing an Egg
03-3. Drawing a Golf Ball
03-4. Drawing a Helmet
03-5. Drawing Grapes
03-6. Drawing a Tomato
03-7. Drawing a Potion Bottle
03-8. Drawing a Rubber Duck
03-9. Drawing a Balloon Dog
03-10. Drawing a Watermelon
03-11. Drawing a Walnut
03-12. Drawing a Peanut
03-13. Drawing a Kiwi
03-14. Drawing a Pumpkin
03-15. Drawing a Gummy Bear
03-16. Drawing an Apple
03-17. Drawing Soccer Shoes
04 Series
04-1. Cone Form Analysis
04-2. Drawing Ice Cream
04-3. Drawing a Strawberry
04-4. Drawing a Cake
04-5. Drawing a Snail
04-6. Drawing a Hermit Crab
04-7. Drawing a Scorpion
04-8. Drawing High Heels
05 Series
05-1. Plane Shape Analysis
05-2. Drawing Scissors
05-3. Drawing a Paintbrush
05-4. Drawing Angel Wings
05-5. Drawing Swords
05-6. Drawing a Pistol
05-7. Drawing Party Balloons
05-8. Drawing a Beehive
05-9. Drawing a Sunflower
05-10. Drawing a Bicycle
05-11. Drawing a Motorcycle
05-12. Drawing a Scooter
06 Series
06-1. Analyzing Combined Forms of Cylinders and Cubes
06-2. Drawing a Lantern
06-3. Drawing a Camera
06-4. Drawing a Fan
06-5. Drawing a Microscope
06-6. Drawing a Truck
06-7. Drawing a Machine Gun
06-8. Drawing Western-style Armor
06-9. Drawing Eastern-style Armor
07 Series
07-1. Drawing a Jellyfish
07-2. Drawing a Zebra
07-3. Drawing a Chameleon
07-4. Drawing a Goat
07-5. Drawing a Gorilla
07-6. Drawing a Tiger
07-7. Drawing a Hedgehog
07-8. Drawing a Sparrow
07-9. Drawing a Parrot
07-10. Drawing a Cat
07-11. Drawing a Shark
07-12. Drawing a Leopard
07-13. Drawing an Octopus
07-14. Drawing a Shar Pei
07-15. Drawing the Human Eye
07-16. Drawing the Human Head
07-17. Drawing a Pig
07-18. Drawing an Owl
07-19. Drawing an Orchid
07-20. Drawing Lily of the Valley
Curriculum
In-Depth Look
*Class dates and content may change without notice.
If the unlock event succeeds, videos will be released on the following dates:
1st Release: Aug 13, 2025 (KST)
2nd Release: Sep 16, 2025 (KST)
01. Intro: Everything Starts With Drawing
- - Are you confident in your drawing?
- Why is drawing so difficult?
- How should you practice to improve?
- What should you observe and imagine?
- Just 1 hour a day: Miracle Drawing creates real results
02. Miracle Drawing Method (Drawing From Observation)
- - Good vs. bad drawings
- Drawing outlines (expressing line weight)
- Drawing grids (understanding structure)
- Drawing perspective boxes (defining space and form)
- Drawing light and shadow (setting up lighting)
03. Miracle Drawing Technique (Drawing From Memory)
- - Multi-angle drawing practice
- Deforming geometric shapes
- Grid drawing practice
- Cross-contour drawing
04. Action Drawing Practice
- - Basic and applied geometric forms
- Expressing continuous movement
- Depicting action and reaction
05. Texture Rendering Tips
- - Training the eye to recognize texture: hard, soft, rough
- Lines and shading for texture: controlling tone density and stroke direction
- Enhancing delicate textures: edges, detail, and highlights
06. Advanced Object Drawing: Gun 01
- - Simplifying gun components (barrel, trigger, grip, etc.) into geometric shapes
- Analyzing front and side structure
07. Advanced Object Drawing: Gun 02
- - Applying 1-point and 2-point perspective
- Understanding distortion from top/bottom angles
- Training to maintain structure from various viewpoints
08. Advanced Object Drawing: Gun 03
- - Adding detail from a single perspective
- Techniques for expressing texture
09. Advanced Object Drawing: Gun 04
- - Practicing reflections and gloss under lighting
- Final detailing
10. Advanced Object Drawing: Armor 01
- - Analyzing basic armor structure
- Simplifying with basic shapes
11. Advanced Object Drawing: Armor 02
- - Applying perspective and understanding distortion
- Layering armor parts and maintaining structure
12. Advanced Object Drawing: Armor 03
- - Drawing full armor from front, diagonal, or low-angle views
- Detailing, emphasizing outlines, and shaping silhouettes
13. Advanced Object Drawing: Armor 04
- - Expressing metal texture: reflections, highlights, sharp edges
- Detailing with scratches, cast shadows, and surface tone separation
14. Advanced Object Drawing: Bike 01
- - Understanding functions and placement of parts like handle, wheels, frame, and engine
- Simplifying using geometric shapes
15. Advanced Object Drawing: Bike 02
- - Drawing various bikes
- Applying 1-point/2-point perspective and distortion from top/bottom angles
- Understanding wheel structure from front/side/diagonal views
16. Advanced Object Drawing: Bike 03
- - Depicting full bikes from diagonal or low angles
- Recognizing flow of the frame, curve direction, and symmetry
17. Advanced Object Drawing: Bike 04
- - Expressing metallic frame gloss, highlights, and reflections
- Texture tips for different materials: rubber tires, glass lights, plastic covers
- Finalizing dimensionality through tone control, shadows, and light balance
