[Course]3dartist,scottknapp Details
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Chapter 10.
Set Up Project and Landscape Material
1. Create Unreal Project
2. Install Fab and Quixel Bridge Plugins
3. Download Quixel Textures, Materials, and Models
4. Create Landscape Material
Class Perks
Special Gift from Scott Knapp
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Pro Lighting Kit- A Full UE5 Kit including lighting scenario levels, materials, and backdrops.
- HDR sky textures, application-ready.
- HDR light textures, application-ready. -
HDRI Sky Pack-10+ professionally crafted HDRI skies created using the techniques taught in class.
- Delivered in multiple resolutions with corresponding sky material setup files.
- Instant implementation ready. -
Custom Material Collection- Full set of 25+ production-ready custom materials created during class demonstrations.
- Complex layered materials.
- Blend materials.
- Specialized surface types with complete texture maps. -
Professional Reference Library- Complete collection of curated reference boards
- Includes over 100 high-quality images used throughout the course development process.
Expert 3D Artist Scott Knapp's Portfolio
Why Take This Class?
The Architect of Dreams: Your Journey into World Creation
Within every artist lies the power to craft worlds that captivate hearts and minds—spaces where light tells stories, where textures hold memories, and where every path leads to wonder. This class transforms your creative vision into living environments, teaching you to speak the visual language that resonates with players on an instinctive level. You'll learn to shape emotion through the gentle fall of light, to build history into the very surfaces of your world, and to guide exploration through the silent power of composition.
The skills you master here transcend mere technical knowledge—they are the tools of a visual poet. As you perfect the dance between shadow and illumination, as you breathe personality into materials, as you orchestrate the perfect harmony of color and form, you become something more than a designer—you become a creator of experiences. The environments you build will become playgrounds for imagination, spaces where others will lose themselves in discovery, momentarily forgetting the boundary between digital creation and reality. This is the true magic of environment artistry: creating worlds so authentic that they feel not constructed, but unearthed—as if they were always waiting for you to reveal them.
15 Class Exercises
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Original Reference Board -
3D Blockouts -
Character Light Rig
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Look Development -
Sky Painting -
First Lighting Pass
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Second Lighting Pass -
Fog Pass -
Creating Mood
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Lighting Polish -
Cinematic Effects -
Screenshots
Final Products
3D Artist
Scott Knapp
Scott Knapp stands among the industry's elite visual architects, having forged his reputation as a Principal Lighting Artist and 3D Art Lead across Hollywood blockbusters and AAA game productions. His distinguished career spans the visual effects teams of Marvel's "Avengers: Infinity War" and DC's "Batman v Superman," where his lighting expertise helped create some of cinema's most iconic modern visual sequences.
With remarkable versatility, Mr. Knapp has seamlessly translated his mastery between mediums, lending his artistic vision to acclaimed game titles including "Sunderfolk," "Harry Potter: Quidditch Champions," "Back4Blood," "Madden," and "Evolve." His dual expertise as both technical generalist and lighting specialist gives him the rare ability to oversee entire environmental art pipelines from concept to final polish. Currently serving as a Lead Artist at Dreamhaven, he continues to pioneer visual storytelling while mentoring the next generation of environment artists. His leadership philosophy emphasizes collaborative innovation and technical excellence, consistently pushing teams to exceed visual expectations while maintaining production efficiency. Scott's comprehensive understanding of environmental storytelling through composition, materials, and illumination makes him uniquely qualified to guide artists through the complete world-building journey.

3D Artist, Scott Knapp
[Current]
3D Art Lead at Dreamhaven
[Previous]
Principal Lighting Artist at Unbroken Studios
Principal Artist at Turtle Rock Studios
Senior Lighting Artist at Digital Domain
Senior Lighting Artist at MPC
Lighting Specialist for Marvel Studios (Avengers: Infinity War)
Lighting Specialist for DC Comics Studios (Batman v Superman)
Projects & Awards
ArtstationClass Highlights
Architectural Storytelling / World Building
Craft immersive realities, not just environments. Transform modular kit pieces into breathtaking worlds that feel hand-crafted and intentional. Build with the efficiency of a professional while maintaining the vision of an artist.
The Art of Illumination / Lighting
Master the most powerful storytelling tool. Discover how perfectly executed lighting transforms static scenes into emotional experiences that guide, surprise, and captivate players. It's not just illumination—it's atmosphere brought to life.
Look Development / Material Mastery
Define your visual signature. Take control of every surface interaction by mastering the art of material creation and texture manipulation. Turn technical parameters into a cohesive visual language that makes your environments instantly recognizable.
Class Details
You'll Learn
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Masterclass in Environmental Storytelling-World-building using professional-grade techniques
- Transform modular assets that captivate players.
-Master composition principles
- Scene organization methods -
Advanced Material Unification & Texturing- Material development technique.
-Manipulate texture maps to achieve specific visual qualities,
- Implement advanced vertex painting -
Professional Lighting Pipeline- Comprehensive lighting approaches including key, fill, and rim lighting.
- Color temperature manipulation and atmosphere creation.
- Lighting solutions for optimal visual impact and performance,
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HDRI Creation & Implementation- Creation and manipulation of high-dynamic range imagery.
- Develop the skills to edit existing HDRIs.
-Unreal Engine's lighting systems for dramatic environmental effects. -
Cinematic Camera Techniques- Advanced camera work.
- Study the principles of focal length, depth of field, composition rules, and camera movement -
Professional Cinematography & Presentation- Professional-grade cinematics.
-Master sequence creation, camera animation, post-processing effects.
- Rendering techniques that present your environments at their absolute best.
- Develop the skills to create portfolio pieces.
- Unlimited Access
- Best Price
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Interview with
3D Artist, Scott Knapp
In this course, artists will be required to look at their project holistically and how color, composition, lighting, atmospherics, and camera can work together to make a compelling scene.
Working on some generalist skills will allow artists to step outside their comfort zones and learn to be more valuable for whatever team they are on because they will have a broader knowledge around game art as a whole.
Equally important is organizational discipline. Your work doesn't exist in isolation—other artists and developers will need to navigate and build upon your files. Clean hierarchies, logical naming conventions, and adherence to studio standards aren't just good habits; they're professional requirements.
The artists who truly stand out demonstrate proactive problem-solving. Identifying issues before they become problems and proposing solutions rather than just highlighting challenges shows leadership potential regardless of your position.
Finally, successful artists understand the value of systematic efficiency. The ability to develop repeatable workflows and leverage tools that maximize output without sacrificing quality is what separates sustainable careers from those that burn out. Working smarter rather than harder isn't cutting corners—it's mastering your craft at a higher level.
Required Programs
This course will use Maya 2022 or later, Substance Painter, Unreal Engine 5.
Please purchase and install these program(s) for an optimized chapter experience.
*These programs and/or materials will not be provided with the chapter.
















