3D Game Animator, AnimatorJ_3D 게임 애니메이터 Animator J Details
Class Intro
3D Game Animator, Animator J
"Looking for a 3D game animation course that covers everything from basics to advanced skills?
This class offers essential tips, techniques, and career planning for animators.."
Even without any study abroad experience, you can learn about the unique employment strategies of those who have entered overseas markets, so if you dream of working in the gaming industry, don't miss this lecture optimized for practical use.
Expert Game Animator, Animator J's Portfolio
Why Take This Class?
Stories of production know-how and employment from top animators in the industry that were difficult to access without expensive private tutoring. Now you can meet at Coloso.
13 production methods that are essential in game animation, including walking, running, combo attacks, and hitting motions, as well as how to construct a portfolio that stands out and employment and interview know-how that works both at home and abroad!
Get one step closer to the career you dream of with this class, which provides a foundation for upgrading your own work beyond creating a demo reel.
13 Class Exercises
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Walk Cycle -
Run Cycle -
Attack Down -
Attack Sword -
Attack Heavy
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Animation Plan & Idea: Katana -
Scene -
Hit Reaction: Death -
Hit Reaction: Hit -
Attack Claw Polish
*The image is an example to help understand the lecture and may be slightly modified later.
*The example is currently under production and will be uploaded later.
3D Game Animator
Animator J
Hello, I’m Animator J.
I’ve worked as a senior and lead animator at NC Soft, Neople, and other companies, contributing to a variety of game genres, including mobile and console action games, MMORPGs, and third-person shooters.
With this domestic experience, I advanced overseas and currently work as a senior animator on the Total War: Warhammer 3 team at Creative Assembly.
In this class, I’ll teach you the essential production skills for animators and share insights into building a successful career based on my years of experience in the field.
This is valuable information you won’t find just anywhere, so I hope you’ll check it out!
3D Game Animator
Animator J
[Current] Creative Assembly Senior Animator
Projects & Awards
[Former] Blueside Studio Senior animator
Ninety Nine Nights (N3)
Kingdom Under Fire: Circle of Doom
Kingdom Under Fire II
[Former] NC soft Senior / Lead animator
Aion
Project HON
[Former] Neople Senior animator
Project BBQ
Class Highlights
Practical Skills Training from a 19-Year Veteran Animator
I will share practical insights gained from creating a variety of characters in animations, from humanoids to quadrupeds, at renowned companies like NC Soft and Creative Assembly. You’ll learn from a 19-year veteran animator who designed combo attacks for action games and contributed to development as an art director.
Production Demonstration and Hands-on Experience of 13 Animations
This class is a 'practical' lecture that minimizes theory and focuses on creating animations yourself. Through a total of 13 animation production demonstrations, you can experience in detail the animator's practical process as well as the realistic animation production process.
Domestically and Internationally! How to Build a Successful Career as a Game Animator
This class offers a comprehensive roadmap for your career as an animator! We’ll cover the entire journey, from landing your first job with a demo reel to expanding internationally, highlighting the key elements at each stage.
Class Details
You'll learn
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From Animation Basics to Advanced SkillsLearn the basic knowledge necessary to enter the workforce and the principles and methods you need to know to upgrade your animation skills. Based on this, practice examples to improve intuitive understanding. -
Tips for Using 3DS Max for Efficient WorkYou can learn not only various useful uses and practical know-how of 3ds Max learned through 19 years of practical experience, but also the basics of biped for beginners and advanced uses of rigging and skinning. -
Acquire Important Practical Points Through 13 DemonstrationsThrough a total of 13 production demonstrations, we will demonstrate in detail the process of Animator J creating animation. Through this, you can learn important points in each stage and advanced skills that cannot be learned anywhere else.
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How to Create Animations That Are Essential for GamesWalk, run cycle, skill motions for each weapon, and even attack motions. We share the process of creating and upgrading animations, which are essential not only in demo reels but also in practice, without editing. -
How to Construct a Demo Reel and Interview Know-How Tailored to Each SituationFrom how to compose a demo reel for each situation to success know-how for an interview without worrying about failure! You can find the know-how to create a successful career as an animator. -
How to Get a Job Abroad Without Studying AbroadWe will inform you of the route to getting a job abroad with only domestic experience and no study abroad experience. We vividly share the numerous stories of success and failure that Animator J has experienced in order to enter the overseas market.
Curriculum
In-Depth Look
SECTION 01. Intro
01. Orientation
- Instructor introduction
- Class Details
02. What is good animation?
- Jobs of a game animator
- What makes a good animation
- Demonstration analysis and direction presentation
SECTION 02. Preparation to improve animation skills
03. Raise your level
- How to use references
- Motion analysis through reference
- How to raise your level
04. 12 principles of animation in games
- Introduction to the 12 principles of animation and application of game animation
- Demonstration of how to create animations
- Pose-to-pose, straight-ahead, layered production demonstration
05. 3ds Max Tips
- 3ds Max initial settings
- Introduction to basic shortcuts and custom shortcuts
- Introduction to JJTools
- Euler and TCB
SECTION 03. Walk/Run Cycle Production
06. Walk cycle production demonstration and explanation
- Introduction to the walk cycle animation production process
- Introduction to the method of producing walking leg movements
- Applying lower body movements to upper body animation
07. Run cycle production demonstration and explanation
- Introduction to the run cycle animation production process
- Introduction to how to create a foot cycle
- Move your upper body and arms naturally
SECTION 04. Full-scale game animation practice
08. Creating animation
- Supplementary explanation of the layered method
- Demonstration of large sword attack animation production
- Introduction to completing animations focusing on timing
09. Creating an attack combo action (1)
- Pose to Pose 01
- How to create solid poses using references
- Introducing various ways to upgrade your pose-making skills
10. Creating attack combo actions (2)
- Pose to Pose 02
- Create accurate timing
- Why poses don't always have to be connected
- Rhythm and strength of continuous combos for in-game application
11. Creating heavy weapon attack motion (1)
- How to express weight
12. Creating heavy weapon attack motion (2)
- Expression of a slow but impactful hitting feeling
13. Creating a hitting motion
- How to create a motion capture-like feel
- Improve your hitting feel
14. Create a dying motion
- Body mechanics applied
- Applying References to Animation
15. Polishing animation
- How to Upgrade Low Quality Animation
16. Creating skill motion
- Animation plans and ideas
- From ideation to animation production
17. Spectacular directing and action (1)
- Character skill production
- Camera movement and character acting plan
18. Spectacular directing and action (2)
- Tips for creating more spectacular shots
- Finish by raising the quality
19. Rigging and Skinning Advanced Tips
- Accurate positioning of joints when rigging
- Advanced Tips for Skinning Your Shoulders
- Skin work know-how
SECTION 05. Career as a game animator
20. Creating a successful career (1) Composing a demo reel
- Successful employment and job change
- Demo reel composition tips
- How to create a standout demo reel
- selection and focus
21. Creating a successful career (2) Interview
- Successful employment and job change
- Interview preparation tips to increase your chances of success
22. Creating a successful career (3)
- Succeeding as an Animator
- Things you can do (things you have done so far)
23. Overseas employment
- Comparison of work environment and processes
- Things I did to get a job abroad
SECTION 06. Bonus lecture for game job seekers
24. Biped features and usage
- How to use Biped in 3ds Max for beginners
Interview with
3D Game Animator, Animator J
What are the unique points of this course?
This class is designed to help you grow as an artist armed with creativity, not as an animation technician. Unlike other educational institutions that focus on demo reel production, we will point out everything from A to Z that an animator needs, from various animation skills and tips, a stepping stone for self-development, and the process and method of completing a career.
What is the marketability/prospect of ‘game animation’?
The new era that has arrived with New Normal, Untact, and Metaverse is brightening the future of the gaming industry. As many companies are emerging and growing around the world, it can be said that the time is coming when a large number of talented people are needed. Personally, I believe that more opportunities will come in the future and that we will be able to achieve the results we are prepared for.
Please share a message with the students.
The gaming industry is developing day by day, and it is becoming more and more developed in the future, but on the contrary, it is also true that job satisfaction and job stability are decreasing somewhat. As an animator who has fought underwater battles, aerial battles, and even space battles , I did my best to create a bible-like lecture that you can take back at any time and gain something without an expiration date.
Required Programs
This course will use
- 3ds Max
Please purchase and install these program(s) for an optimized chapter experience.
*These programs and/or materials will not be provided with the chapter.
