[Course]3dcharacterartist,seihoonkang_강세훈KR Details
We will unveil Seihoon Kang’s working methods that have never been revealed anywhere else and the secret beloved by the biggest game companies in China, which is also the leading market in cartoon styles such as Tencent, NetEase, Giant, XD NETWORK, and more.
Create cartoon-style 3D characters that captivate audiences and grow into a 3D character modeler equipped with skills and artistic sensibilities using ZBrush alone.
Class Perks
Get These Coloso Exclusives
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Unlimited Access to All 102 chapters -
3 Exercises and 2 Full-Sized Characters to Master the 3D Cartoon-Style -
Source Files and ZBrush Data for Exercises and Follow-Up Work
Class Material Details
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List of Provided Files for Exercise-Based Activities- Lin Mei character art image (.jpg)
- Baeksa (White Snake) character art image (.png)
- Lin Mei character outfit image, texture source file (.zmt, .png)
- Baeksa character outfit image, texture source file (.zmt, .png) -
ZBrush Data to Improve Character Modeling Skills- ZBrush material file
- ZBrush BPR render file
- ZBrush BPR filter file
Recommendation
Who Should Take This Class?
3D character modelers seeking job opportunities aiming to create attractive characters and portfolios
3D character modelers who want to capture the feel of the original art and improve their artistic senses
Concept artists who want to make 3D concept designs using only ZBrush
Expert 3D Character Artist Seihoon Kang's Portfolio
*Below are fan art.
Why Take This Class?
Enough with the long and complicated 3D character modeling process! Creating a 3D character is much simpler and more fun with ZBrush, the essential tool for 3D character modelers.
In this class, we will create a portfolio with appealing sculpting senses by utilizing the brush, mask, and polygroup in ZBrush.
Seihoon Kang, the leading artist in this field, will teach you an easy and simple way to express the cartoon style that was difficult to render no matter how much you edit.
After learning how to use ZBrush tools, BPR, and the small yet deciding details, remarkably high-quality results will be waiting for you.
Recommendation
Class Recommended by Experts in the Field
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Mina Kim
Blizzard Korea Studio Senoir 3D Character ArtistIf you want to present stylish character modeling that inspires people with characters that have a lot of flair and emotion, this chapter is essential.
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Daehun Han (Han Kun)
Action Square / STUDIO HG Executive Producer
This chapter is a ray of light in a world dominated by subcultures, and I recommend this chapter if you want to improve your modeling skills beyond the realm of cartoons!
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Coax
Illustrator/AD
An excellent opportunity to learn from a world-class character modeler! He makes complicated topics easy to understand, so I highly recommend it to anyone who wants to become a character modeler or improve their skills.
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Gimun Jang
Blizzard Korea Lead TA
You’ll get to learn how to use 3D molding techniques and tools you have never tried before from the best teacher in stylized character modeling.
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Sangyoon Lee
Com2uS TA Head / Director
Are you curious about how the attention a 3D character can attract? If you want to impress people after they see your NPR-style character, make sure to take this chapter.
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Dong Mei (梅冬)
Tencent Senior AD of Ecology Development Center
Kang has the best artistic talent and taste, especially in character modeling/texturing.
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Minseok Son
Nerdystar Art director
A chance to learn from one of the best in cartoon-style 3D artists, this chapter is a must for beginner cartoon-style modelers. As someone who waited three years to work with Seihoon Kang, I can assure you this.
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SJOOP
PROPIC Academy Instructor Illustrator
A genuine artist who embodies what artistic 3D modeling is about every time. You won’t run short of character modeling techniques that stand out.
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Dongmin Park (Madumpa)
Madumpa Technical Art Research Center Director
Seihoon Kang unveils the essence of cartoon modeling using normal maps. If you’ve ever wondered how to set your work apart with the highest quality, you’ll find the answer in this chapter.
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Daeyeon Cho
Tencent Senior 3D Character Artist
An artist with the ability to interpret and implement 3D in various aspects, not just technically. The top expert in the field who captures the hearts of the current workers.
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Woojin Lee
XD Network User Interface (UI) Director
You can learn how to create attractive 3D characters with three keywords: attractive characters, mechanics, and cartoon rendering. You can also learn how to implement beautiful colors, which will be very useful in practical work.
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Dongwuk Shin
Tencent Senior Character Concept Artist
An artist who never ceases to amaze and inspire the original artist. We recommend this chapter for those who are seeking his insights into modeling and how to bring out a character’s charm, stying ahead of the trends.
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M2U
Game Music Director and Producer for DJMax, Azur Lane, Cytus, DEEMO, and more
Seihoon Kang is a great teacher if you want to learn about market competition and perfect your art at the same time.
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Pinkmill
Freelance Illustrator for Azur Lane, GODDESS OF VICTORY: NIKKE, LAST ORIGIN, and many more outsourced titles
A global artist who possesses both commercial insights and skills. This chapter is a must if you want to gain both skills and capture the attention of your audience.
20 Class Exercises
Part 1. Basic Instructions on How to use ZBrush
[Basic] Basic ZBrush Manual
Learn the basic ZBrush skills, brushes, and how to use materials and BPR.
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Practice Using the ZBrush BrushUse the brush to make the character’s face. -
Practice Using ZBrushPractice ZBrush’s basic features by creating game items. -
Practice Using Materials and BPRLearn how to use ZBrush tools and BPR.
Part 2. Create Lin Mei Character
[Beginner] A 4–5 Head Tall Character Modeling in Full Size
Create the character, Lin Mei, based on the original art and learn the basics of cartoon-style character modeling.
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Analyzing the Original ArtDeciding on parts to emphasize after analyzing the original art. -
Making a Casual Face ShapeUsing the basic brush tool to find simple and attractive angles. -
Designing Hair Silhouette and AccessoriesMaking hair silhouettes using polygroups and ZModelers, finishing up hair details, and creating object decorations.
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Applying Body Proportions Using a Basic Body ShapeFinding attractive silhouettes and using creative lines and angles. -
Creating the Outfit with Masking and Painter ToolsThe importance of simple shapes and stylizing, and separating objects in an outfit. -
Posing and Rendering Material and BPRFinding a pose that matches your character, and adding the finishing touches to enhance final quality
Final Character: Lin Mei
Part 3. Create Baeksa
[Intermediate] 8 Head Tall Full Body Character Modeling
Create Baeksa based on the full life-sized character modeling art and master the cartoon-style character modeling.
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Analyzing the Original ArtDeciding on parts to emphasize after analyzing the original art. -
The Key to a Character's Facial Expression, Creating an Attractive FaceAnalyzing the silhouette of a character's head, and creating the face. -
Flowing Hair and AccessoriesMaking bangs using dummy hair settings, sculpting a flowing ponytail, and making accessories.
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Body and Outfit SilhouetteWorking with body silhouettes that take into account an 8 head tall body, and creating fluttering clothes and wrinkles to enhance details. -
Designing Shoes, Gloves, and Modeling Hard Surface ClothingDummy settings and silhouette work for each object, and hard space modeling for the stomach and legs. -
Creating a Mechanic SnakeHard space modeling on a robotic surface using Zmodeler and poly groups.
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Paint Brush and Alpha TextureUsing mapping to naturally apply the original pattern to 3D. -
PosingPosing in 3D to accentuate a character's charm. -
Material and BPR RenderingMaterial and rendering to express a 2D toon style.
Final Character: Baeksa
3D Character Artist
Seihoon Kang
Hello, I am Seihoon Kang, a 3D character artist and currently Nerdystar’s 3D character modeling leader. I have over 10 years of experience in the game industry as an original artist, modeler, 2D/3D character team leader, art director (AD), and more.
Many people find cartoon-style character modeling difficult because it requires an artistic eye, but in this lecture, I’ll share all my unique insights into working on 3D cartoon-style characters.
I’ll show you how to analyze various original artworks and perfect them with Zbrush techniques, helping you develop your own artistic eyes. I hope that character modeling will be fun and useful rather than difficult and frustrating.

3D Character Artist,
Seihoon Kang
[Current]
Current 2023 Nerdystar 3D Character Modeling Leader
Projects & Awards
Participated in many global and domestic subcultures and casual projects
Art director of domestic subculture projects
Class Highlights
Sensational 3D Character Modeling Insights that Gained Mass Popularity
From how to analyze the unique styles of the leading cartoon-style artists beloved for their sensational modeling to the process of modeling, sculpting, posing, and rendering, we have prepared five well-structured and step-by-step exercises that can be used to develop both the techniques and artistic eyes.
Using Zbrush Material to Create a Toon-Style Effect
The secret to 3D characters resembling the 2D original art is the ZBrush material. Personally create various materials suitable for the character and embrace your artistic senses as if you were drawing a picture.
Make Your Characters Appear 3D from Any Angle with BPR Render
By utilizing the character features that change based on the angle and lighting, set up the render and filter to enhance its appearance. Improve the character’s final quality by introducing the frequently used BPR render setting and practicing how to set it up.
Class Details
You'll Learn
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The First Step to Developing an Artistic Eye: Analyzing the original artEven if you aren’t skilled with tools, you can make a model more extraordinary than anyone else by developing your artistic eye. Learn how to develop it consistently by analyzing various faces and exterior traits. -
The Key to a Cartoon-Style Character Expression: Giving importance to simplicity over complicatednessFor cartoon-style character modeling, it is essential to keep things simple. Understand the importance of the vital ″angle″ and learn how to sculpt the character to make it more attractive. -
From the Basics to Completion Using Only ZBrush: Completely master the tool features and brushesFrom tool features to materials, BPR rendering, and completing full-sized characters, comprehensively learn the features within ZBrush through various exercises.
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The Secret behind 3D Characters that Seem More Original than the Original Art: Utilizing ZBrush materialsThe secret to expressing a 3D drawing as if it were a 2D one is finding expressions suitable for each character by controlling the value with ZBrush materials that you created. -
Character Expressionʼs—Cherry on Top: Creating poses that maximize its charmMake a diversified portfolio differentiated by poses that sensationally interpret the characterʼs features. Learn how to sketch characters with an edge through sculpting suitable for the poses and expressions. -
BPR Rendering Filter Setting that Boosts the Final QualityBoost the final quality by learning the common BPR rendering types, those that boost the final output quality, and the common personal designs.
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Curriculum
In-Depth Look
1st Launch (Ch. 1 - Ch. 50): 3/4/2024 18:00 (UTC-8)
2nd Launch (Ch. 51 - Ch. 102): 4/11/2024 18:00 (UTC-8)
Part 1. Orientation and Basics on How to Use ZBrush
Part 2. Character Creation, Lin Mei
Part 3. Character Creation, Baeksa
Interview with
3D Character Artist Seihoon Kang
I usually reinterpret and style the original art into 3D, and I try my best to make the best version of the 2D art features in 3D form through a deep understanding of the 2D characters.
I think the strength is the unique character style that captures both popularity and individuality so that anyone can realize their Seihoon Kang’s character.
I have prepared my own modeling insights that maximize the character’s charm through continuous research for everyone to learn.
Learn and utilize sculpting of simple shapes and the face’s most attractive angle, ZBrush’s easy features, and more through well-structured exercises!
These chapters were planned so that people can easily learn cartoon-style modeling by avoiding ZBrush’s difficult features and utilizing its simplest ones.
I have packed the chapters with large volumes and benefits from the first stages of analyzing various ZBrush features to maximize artistic eyes and utilize the most vital materials, so make sure you don’t miss this chance!
Required Programs
This course will use
- ZBrush 2023.0.1
Please purchase and install these program(s) for an optimized chapter experience.
*You may also take the class with ZBrush versions above 2020.
*These programs and/or materials will not be provided with the chapter.
