[Dictionary]vfxstudio,octopostudio_KR Details
Now in Your Language, Only on Coloso!
Learn from Korea's Top Master Creatives
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Western Style Cartoon Art -
Build Real, Portfolio-Ready Work -
Full Workflow, Step by Step
Class Perks
Get These Coloso Exclusives
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Unlimited Access to 40 Chapters -
For a Solid Base of TheorySketch Files (.psd) -
Practical VFX ResourcesOriginal Unity Package Exercise Files
Recommendation
Who Should Take This Class?
Rookie or junior VFX artists interested in American cartoon-style VFX
VFX artists who seek to build portfolios that appeal to global companies
VFX artists who want to broaden their spectrum to concept art and tech art
Expert VFX Studio Octopo Studio's Portfolio
Create Cartoon-Style VFX
Master the North American VFX Pipeline with Hands-On, Guided Exercises
Part 1. VFX Concept Art for Beginners
Improve your expression drawing skills with basic drawing theory and create a range of concept art for actual effects
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Drawing Masses, Starting with Cuboids -
The Relationship Between Masses and Effects -
The Relationship Between Temperature and Color
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Effect Patterns by Type: Dust Clouds -
Effect Patterns by Type: Light Strikes -
Effect Patterns by Type: Flames
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Effect Patterns by Type: Water -
Effect Patterns by Type: Lightning -
Effect Patterns by Type: Explosion
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Sketching Explosion VFX -
Finishing Explosion VFX -
Creating a Sequence for Explosion VFX
Part 2. Practical VFX
Explore pieplines for creating resources and make a range of effects using 3D meshes.
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Techniques for Utilizing 3D Mesh UVs -
Pratcial UV Creation 1 -
Practical UV Creation 2
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Fire Explosion VFX -
Water Explosion VFX -
Lightning Explosion VFX
Part 3. VFX Tech
Learn about the R&D process of Octopo Studio and tech art concepts like Unity's Amplify Shader and optimization.
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Master Shader 제작 -
Unlit Shader -
Unlit Shaders Lit Shaders (Image) (Image) Stencil Shaders 2 (Portal Effects) Post-Processing Effectsr
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Stencil Shader 1 (Crack) -
Stencil Shaders 2 (Portal Effects) -
Post-Processing Effect
Part 4. Creating Cartoon-Style VFX
Design VFX in the cartoon style using processes commonly used by North American artists.
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Creating Explosion VFX 1 (Vector Drawing Sequences) -
Creating
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Electricity VFX -
Water VFX -
Interactive VFX
VFX Studio
Octopo Studio
Hi, I'm Woohyun Kim, the COO and VFX director of Octopo Studio. After building my career across various fields such as 3D, UI, and VFX, I founded Octopo Studio, which specializes in cartoon-style and stylized VFX, in 2021 and have worked on a range of global projects with outstanding artists since.
This class covers not only the visual and technical aspects of game VFX but also the initial design of VFX pipelines using multiple approaches. I hope it helps you explore the know-how of our artists, who have rich expertise in concept art, animation, directing, and technical elements, and learn VFX creation skills used across the globe.

VFX Director,
Woohyun Kim
[Current]
COO and VFX Director of Octopo Studio
[Previous]
Supercell VFX Supervisor
Former Gameloft Montreal Senior VFX Artist
Former Netmarble F&C Lead UI Artist
Former Infinity Games Art Director
Former NHN PixelCube Game Artist
Projects & Awards
Supercell Brawl Stars
Supercell Squad Busters
Supercell Clash Quest
Supercell Everdale
Supercell Flood Rush
Supercell Moco
Gameloft Montreal Dungeon Hunter : Champions
Netmarble F&C The Seven Deadly Sins: Grand Cross
NHN PixelCube Line Pop Chocolat
NHN PixelCube Friends Pop

VFX Studio,
Octopo VFX Studio
Lead VFX Artist Sunghoon Kang
Lead VFX Artist Hansol Jung
Lead VFX Artist Jaeyeon Hwang
VFX Artist Gyuwan Jeon
VFX Artist Seungwon Jung
Projects & Awards
Supercell Brawl Stars
Supercell Squad Busters
Supercell Everdale
Supercell Clash Mini
Devsisters CookieRun: Tower of Adventures
Northern Stars Ultimate Survivors
Spring Games Smash Cup
Recommendations
Class Recommended by Experts in the Field
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Flávio Villalva
Senior VFX Artist @ Diablo IV | Blizzard EntertainmentWoo is one of the best VFX artists I have ever met. He has an amazing eye for shape language, timing and color, learning from him is a real privilege.
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Paul Chambers (Creator of Brawl Stars/IP)
Creative Director @ Bandai NamcoWoo is a VFX wizard! He, along with Octopo, took the VFX for Brawl Stars to levels I didn’t think possible!
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Donggyu Kim
PD @ Cats & Soup | Hi DearWoohyun Kim and the Octopo crew are the top experts in the VFX world. I strongly recommend this class to any learner who wants to gain a competitive edge by understanding the unique American anime-style concepts and techniques in a systematic manner.
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Daejin Kim
Art Director @ CookieRun: Tower of Adventures | DevsistersYou can learn not only the technical aspects of designing American anime-style VFX but also modeling techniques for individual sprites. This class offers knowledge about the entire VFX creation pipeline which will be highly helpful for professional VFX artists, as well as aspiring ones.
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Daehyuk Kim
Technical Artist @ Epic Games KoreaIt's a class packed with the know-how of Octopo, which created VFX for various Supercell games, offering a precious and rare opportunity to learn both the artistic and technical aspects of American anime-style VFX.
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Sergio Castaño
Creative Director @ Squad Busters | SupercellWorking with Octopo has been a blast! Apart from making stylized and cute fx they understood how important vfx are for gameplay readability! Octopo made our game juicier and helped us execute on our design vision.
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Bruno Malta
Art Director @ Northern Stars StudioI wanted to share my experience with Octopo—they're seriously impressive. Their knack for solving any problem that comes their way, along with their range of skills in stylized game VFX, is top-notch. I highly recommend this course!
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Jungeun Jo
Game UX Supervisor (EX-PUBG, EX-Nexon, EX-Neople)The members of Octopo VFX Studio have experienced global top-tier projects, which is why I confidently recommend this class. It's a rare chance to see and listen to a game VFX master sharing their know-how. Don't miss it if you want to become a VFX expert by learning practical techniques as well as the process of development.
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Wonchul Ahn
Lead Technical Artist @ Ring GamesOctopo Studio creates anime-style VFX of the highest quality, which is why taking its class will be the best decision if you want to study anime-style VFX.
Class Highlights
Impactful Concept Art with Art and Tech
Do you know you need to understand art, as well as tech, to create VFX concept art with a clear intention? Explore basic concepts and patterns varying by type, and acquire practical skills for creating unique concpet art, step by step. Take your first step as a VFX artist by making quality concept art that are not just aesthetically pleasing but also highly functional.
Technical Art, from Design to Practice
Delve into the efficient shader R&D process of Octopo Studio, which is known for its American cartoon-style effects. Design master shaders to be used across the project with Amplify Shaders, and create even more effects with them while learning tips for optimizing the practical VFX process.
Optimize 2D Cartoon VFX with Vectors
Boost the efficiency of your work process using Adobe Animate, vector-based software essential for creating American-style VFX. Learn how to make unique VFX through drawing, segmentation, and keyframe animation, as well as ways to build interactive VFX for testing, so you can successfully design cartoon-style VFX in Animate.
Class Details
You'll Learn
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Practical VFX: How to Create 100% Useful Concept ArtDiscover why concept art is required in the VFX creation process and its usefulness with a logistic approach. Plus, explore the key points in creating concept art that can be turned into actual effects, from an expert's viewpoint. -
Drawing Stable and Rich Effects Through Structural AnalysisLearn the drawing skills for showing structures and directions, and draw stable-looking effects based on scenarios that apply masses, effects, and the characteristics of each effect type, gaining the ability to create 3D-looking, realistic drawings that breathe life into your VFX. -
Creating Various Explosion VFX in Stylized Cartoon StylesMake resources following practical pipelines, and create 3D meshes for VFX in Blender. You'll also learn how to build a range of explosion VFX using Unity's particle systems.
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VFX Tech Exercises Following Octopo Studio's Practical Work ProcessLook into the workflows used by Octopo VFX Studio for its previous projects, as well as the artistic performance required in real-world projects and the types of shaders made for them. Gain practical techniques for creating VFX in Unity by following the veteran artists' practical work process. -
The Easy-to-Make and Highly Useful Stencil and Lit ShadersCreate shaders directly applicable to practical work through few simple steps, alongside basic VFX. Make a range of rich-looking effects using the parallax effect of Stencil Shaders or the cartoon-like Lit Shaders, gaining a basic understanding of using shaders. -
Using Adobe Animate for American-Style VFXEase yourself into using Adobe Animate, a program popular among American VFX artists, through three parts: making drawing sequences, keyframe animation, and setting up interactions through scripting. After looking at a range of real-world examples, get hands-on with creating VFX using Animate.
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Curriculum
In-Depth Look
1st Release (Ch.1 - Ch.6) : 2025. 7. 23 18:00 (UTC-8)
2nd Release (Ch.7 - Ch. 40) : 2025. 9. 14 18:00 (UTC-8)
Part 1. Introduction
Part 2. VFX Concept Art for Beginners
Part 3. Practical VFX
Part 4. VFX Tech
Part 5. Techniques for Creating Cartoon-Style VFX
Part 6. Outro
*The release date of this class, curriculum images, and associated content can be changed without prior notice.
** Class videos may be separated for a more streamlined viewing experience
Interview with
VFX Studio, Octopo Studio
Required Programs
This course will use
- Unity 2022.3.20f1
- Blender 4.0
- Adobe Photoshop
- Adobe Animate
Please purchase and install these program(s) for an optimized chapter experience.
*These programs and/or materials will not be provided with the chapter.
* Unity can be used with a free personal license, and Adobe Animate can be used with a trial version for this course.
* Blender version 4.0 or higher is recommended.
