technicalartist,wonchulahn_안원철KR Details
Now in Your Language, Only on Coloso!
Learn from Top Creative Experts Worldwide
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For Both Hobbyists and Professional Modelers -
By Veteran Technical Artist from Nexon and LINE -
Toon Shading Principles Made Simple
Class Perks
Special Gift from Wonchul Ahn
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Unlimited Access to 21 ChaptersUnderstand toon shading from its core principles. -
Practice Exercise TexturesReady for immediate use. -
Material ResourcesComplete your own custom female character.
Recommendation
Who Should Take This Class?
Subculture character modelers who want to compete in the job market with a distinctive portfolio.
Beginner character modelers who want to accelerate their professional growth.
Hobbyists who want to design one-of-a-kind, stylized female characters.
Expert Technical Artist Wonchul Ahn's Portfolio
Copyright 2023. RingGames all rights reserved
Before & After
Why Take This Class?
A Custom Process for Female Character Toon Shading to Modify
Create your own character in the subculture style of your choice! Technical artist Wonchul Ahn draws from his experience on projects like Stella Fantasy to share the skill set needed to execute defining characteristics of beautiful female characters like facial shadows, skin, and hair, all at production-level quality. Develop your application skills to build a portfolio that stands out!
Go beyond creating simple prettiness and learn a practical toon shading process that lets you modify, expand, and adapt your work as you please. Starting from core concepts even beginners can easily understand, you’ll master material setup techniques that can be utilized immediately in the real world. Create a portfolio of stylized female characters that showcase your tone and artistic identity. Start building today with Coloso.
Get Ready for the Real-World
Personalized Step-by-Step Female Character Stylization Practice
Part 1. Constructing Styles Based on Toon Shading
Grasp the relationship between light and normals for a toon shading style that fits your character.
Toon Shading Creation
Part 2. Creating Characters in Your Own Style
Add detail to hair and facial elements to bring your character to life.
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Creating Highlights -
Glossy Hair
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Deep and Expressive Eyes -
Anime-Style Eyebrows Over the Hair
Part 3. Finishing Touches to Skin and Face
Adjust shadows and skin rendering to add life and aura for a face you can't look away from.
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SDF Facial Shadows -
Glowy Skin
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Adding Vitality Using Fresnel -
Creating Outlines
Part 4. Completing the Final Outcome
From toon shading to little details, complete your own character by adjusting each style element.
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Final Exercise Example 1
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Final Exercise Example 2
*Character model usage notice:
The character model used in this class is provided as an example to explain the material and shading principles. The techniques covered in this class are not limited to a specific character.
Students are encouraged to prepare any character model they prefer (either self-created or from external assets) and apply/customize the techniques accordingly.
The core methods taught in this class, including toon shading, material setup, facial shadows, and outlines, operate on the same principles regardless of the model used.
Therefore, we recommend learning by applying these techniques to characters that match your taste.
Testimonials
Why Industry Experts Recommend Wonchul Ahn's Class
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Ohchan Kwon
Senior Evangelist, Epic Games KoreaIn a market overflowing with stylized content, creators must be able to realize their own visual style at a high level of quality in order to make their projects competitive. To achieve this, artists need a solid understanding of toon shading and the ability for effective application. True to Wonchul’s extensive experience in developing subculture games, this class goes beyond simply delivering information. Rather, it’s structured to help students truly understand the principles behind toon shading through a variety of examples. Because the class is also designed to help you adapt these techniques to your own style, I’m confident it will greatly contribute to enhancing the competitiveness of your projects.
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Hoya Lee
Senior Lighting Artist, Obsidian EntertainmentIn Japanese animation-style game development, character toon shader development is one of the most challenging and technically demanding core skills. Wonchul Ahn’s toon shader class goes far beyond a simple follow-along tutorial. It’s a distinctive program that helps you understand the principles of toon shading while offering practical techniques drawn from real production experience. I hope you’ll take this opportunity to master the fundamentals of toon shading through this class.
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Sehoon Kang
Art Director, SmilegateWhile developing toon-style 3D games, I learned that a single exceptional technical artist can elevate the visual quality of an entire team to a completely different level. TA Wonchul Ahn’s class goes beyond explaining features. It’s a highly practical shader course that artists working toward cel shading can utilize immediately in production, one I can confidently recommend.
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YUI
AD / Concept ArtistWonchul Ahn has the practical expertise to explain complex shading theory in a way that even beginners can easily understand, while also teaching how to apply those concepts in real workflows. With a curriculum built around the core theories required for implementing production-ready female character shading, I strongly recommend this class to anyone who wants to develop a skill set that can be used in the industry.
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Jungpyo Lee
Lead Consultant, MazeLineWonchul Ahn is a veteran artist with nearly 20 years of experience in the industry and over a decade of career experience as a technical artist. With a deep understanding of shaders, materials, and pipeline design, he excels at organizing complex concepts in a way that both artists and programmers can easily apply in their work. His publication on Substance Designer alone demonstrates that he goes far beyond just knowing how to use a tool. Instead, he has the rare ability to systematically structure both theory and production knowledge and communicate it effectively. Having seen many shaders and pipelines across the game industry, it’s rare to encounter someone who’s pushed subculture and VTuber-style rendering as far as Wonchul Ahn has, fully optimizing it from an engine-level perspective. Given his extensive experience across numerous subculture-style projects at multiple game studios, I’m confident that the shaders covered in this class reflect production-ready techniques suitable for real-world use. I highly recommend this class to anyone who wants to go beyond simply recreating a few shaders and instead build a foundation that allows them to expand and reuse their own style in future projects.
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Hyuneok Jin
Project CEN 3D Character Artist, OmniCraft LabsThis class offers the opportunity to learn female character shading techniques from a practicing technical artist and author of Getting Started with Substance Designer. Built on solid fundamentals and clear principles, I believe this class will be extremely effective for anyone learning shading for the first time.
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ANCALL
CEO, CallCG Remote AcademyRather than simply following along with shading steps, the class helps you understand why things work the way they do. By carefully exploring concepts such as light and normals, values and color, and spatial relationships, you’ll learn how to design the process of bringing beautiful female characters to life. I strongly recommend this class to anyone who wants to develop their own female character shading style or organize their knowledge of shading from fundamentals to advanced techniques in a structured way.
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Dongmin Park (Madumpa)
CEO, ShadingBoxI’ve watched countless shading-related classes over the years, but Wonchul Ahn’s class stands out for its clear focus on building real understanding. For anyone who wants to properly learn the core foundations of female character shading, including normals, lighting, and the underlying mathematical principles, this class provides a clear and reliable benchmark.
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Inho Kim
Lead Technical Artist, Adobe Substance 3DThis class will be especially helpful for those encountering toon shading for the first time. Rather than simply following along step by step, the class first helps you understand the principles behind toon shading. After completing the class, you’ll gain the ability to adjust and adapt the techniques to your own style. It’s accessible not only for modelers seeking jobs but also for beginners who want to start editing VTuber models as a hobby. If you want to implement toon shading yourself using Unreal Engine and 3D avatars, build a strong foundation, and develop your own style, I highly recommend this class.
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Hyungrok Kim
CG Supervisor, EYELINEThe curriculum provides a well-balanced approach from fundamental theory to shading, materials, and practical use within Unreal Engine, while clearly organizing techniques that can be applied directly in production. What makes this class particularly valuable is that it trains artists to solve problems by understanding the underlying principles. It’s a solid course that strengthens an artist’s individual capabilities, improves problem-solving within production pipelines, and builds a strong foundation for staying competitive in real-time engine-based production environments.
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Rubins
Environment Team Lead, MADNGINEThis class is structured so that students can gradually understand and implement Unreal Engine materials, from the basic concepts to advanced shading techniques. You’ll systematically learn the core techniques required for character production, including toon shading, SDF shadows, fake SSS, and anisotropic shading. Rather than focusing on theory alone, the course emphasizes practical skills that can be applied in real production. I believe this will be especially valuable for junior artists who need stronger fundamentals and for independent developers. Express your art with confidence!
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Heesang Kim
Director, PixelBoost Technology LabImplementing diverse and stylized character visuals in Unreal Engine beyond standard PBR workflows can be technically challenging and can also present creative obstacles. Understanding the underlying principles and creating your own unique concepts is something even intermediate artists sometimes struggle with, often leading them to give up or rely on existing methods instead. I hope this course serves as a valuable opportunity to learn the principles and expressive techniques of NPR and to create your own characters yourself. These techniques will also be highly useful in professional production environments, so I encourage you to follow through with the class and continue building your own expertise.
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Sangwook Lee
Instructor, EnjoyCGWonchul Ahn is a truly rare artist who combines a deep understanding of technical principles with a strong artistic sensibility. In this Coloso class, built on that very insight, he clearly and thoroughly explains the organic connection between the technical pipeline and artistic expression, helping artists bridge the gap between the two as they create stylized characters.
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Jungseob Shin
Effect Artist, SmilegateStarting from core concepts such as normals, dot products, and specular, you’ll develop the flexibility to create the shaders you want. With beautiful female character creation as its focus, the course also covers advanced techniques including anisotropic shading, parallax, fake SSS, and refined outlines. I strongly recommend this class to any artist who wants to understand the principles and create expressive, original shading firsthand, and I sincerely appreciate Wonchul Ahn for sharing such high-quality expertise.
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Coax
Art Director, Panana Studio / Art YouTuberHave you been wanting to learn Unreal Engine, but hesitated because you weren’t sure where to begin? The class you’ve been waiting for is finally here! A renowned technical artist from the industry will show you how to build characters step by step from the ground up, not through simple follow-along tutorials, but through a clear understanding of the principles. I highly recommend it, especially for beginners like me.
Class Highlights
Go Beyond Follow-Along Tutorials and Build Characters in Your Own Style
No more repeating the same node combinations, keeping you from developing your own style! Start with the basics, learning the core concepts of CG from its foundational math. This course goes beyond simply learning functions, helping you develop the ability to design and adapt new styles independently. Build toon shading optimized for female characters and VTuber-styles in your own way and create characters as you envision them.
Practical Toon Shading Techniques for a Distinctive Portfolio
From the core principles of toon shading to advanced material setups! Discover the fundamental structure of toon shading that you can apply directly to any style. Move beyond uniform portfolio pieces and create distinctive results that actively reflect your own style, tone, and visual expression. Build a portfolio that showcases the three qualities most valued in the job market: individuality, differentiating factors, and technical polish.
Optimized for Subculture Style! High-Quality Material Rendering
Learn how to create subculture and VTuber-style female characters at legitimate game production quality! Learn all the essential rendering techniques for creating subculture-style characters in one place, including vibrant skin, glossy hair, deep and expressive eyes, special materials, SDF-based facial shadows, and multiple outline methods.



























