[Signature]3danimator,minust5_KR Details

Understanding the Fundamentals of Blender Rigging
Take your first steps through the fundamentals of rigging in Blender! Start at the beginning: bones and weight set-up. Review the core theories of rigging and explore various Bone Constraints, learning how to use each effectively.

Rigging Practice with Various Joint Structures, from Basics to Advanced Application
Practice rigging a variety of structures, from basic joint movement to bending joint shapes. Learn how to add control bones that make human body and finger movements easier to animate, and discover more efficient posing techniques.

How to Use Blender Drivers, the Key to Controlling Almost Anything
Set up Blender Drivers to control values through bone movement! Learn various techniques that make motion control easier, such as adjusting shaders or toggling Bone Constraints on and off.

From Facial Expressions to Shape Adjustments: A Complete Shape Key Rigging Guide
Use Shape Keys to add lively character facial expressions! Easily modify character poses through Shape Keys and Drivers. Combine these two features to change expressions and achieve more natural rigging.

Master Blender Features for Rigging Workflows
Learn how to use Modifiers to simplify complicated object rigging tasks. Apply rigging even to complex structures such as hair and sleeves, and set them up to move automatically using physics simulations.

Create Character Animation Motion that Feels Truly Alive
From setting character poses to adding keyframes and creating simple motion! Use the fully rigged character to complete two exercise animation projects. Create a short motion animation by finishing the process with rendering and compositing.
**Class release dates and content are subject to change without prior notice.
- Section 01
Class Introduction & Rigging Fundamentals
1. Curriculum Overview & Rigging Basics- Introduction to the class content - Adding and editing Armatures and Bones
2. Fundamentals of Bone and Weight 1- Weight setup methods - Weight painting
3. Fundamentals of Bone and Weight 2- Differences depending on joint and mesh structure - Bone rotation - Differences between Euler and Quaternion
4. Human Body Rigging 1- Human bone structure - Weight setup
5. Human Body Rigging 2- Twist bone setup - Weight painting - How to mirror weight symmetrically
- Section 02
Bone Constraints: Mechanical Joint Rigging
6. Understanding Bone Constraints- Exploring various constraints - Setting up arm and leg IK - Setting up head and eye tracking
7. Mechanical Joint Rigging 1- Adding bones for robot arm joints - IK setup
8. Mechanical Joint Rigging 2- Robot hand rigging - Piston structure rigging
9. Tail Joint Rigging- Using Bendy Bones - Curved tail joint rigging
- Section 03
Bone Constraints: Human Body Rigging
10. Finger Rigging- Adding control bones - Constraint setup
11. Foot Rigging- Adding heel control bones
12. Torso Rigging- Adding torso IK bones - Setting bone shapes
- Section 04
Rigging with Drivers
13. Using Drivers- Adding Drivers - Using the Curve Editor
14. Facial Expression Rigging 1: Adding Shape Keys- Creating facial expressions with Shape Keys
15. Facial Expression Rigging 2: Driver Setup- Creating bones and controlling movement with Drivers
16. Adding Corrective Shape Keys- Fixing shapes with Shape Keys - Adding Drivers
17. Controlling IK/FK with Drivers- Setting up IK/FK on/off function - Freely adjusting arm and leg angles
- Section 05
Various Rigging Methods
18. Rigging with the Surface Deform Modifier- Rigging outer sleeves for the arms - Adding physical operation
19. Hair Rigging 1- Adding hair bones - Hair weight painting
20. Hair Rigging 2- Applying physics to hair
21. Effect rigging- Hologram effect rigging
22. Organizing Bones- Cleaning up Bone Corrections - Setting bone shapes
- Section 06
Animating the Character
23. Timeline and Dope Sheet- Adding keyframes to the timeline - How to use the Dope Sheet - How to use the Graph Editor
24. Animating the Character 1- Creating character motion - Effect animation - Facial expression animation - Applying physics simulations
25. Animating the Character 2- Creating general motion - Robot arm animation - Arm and leg animation
This course will use Blender 4.3.
Please purchase and install these program(s) for an optimized chapter experience.
*These programs and/or materials will not be provided with the chapter.





















