[Signature]vfxartist,kisonglee4_이기송4KR Details
Now in Your Language, Only on Coloso!
Learn from Korea's Top Master Creatives
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Maximize Player Immersion -
Expand Your Skill Spectrum -
Master Production & Direction
Class Preview
Still Not Sure?
Check Out Kisong Lee's Class Preview!!
Class Perks
Special Gift from Kisong Lee
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Exploring Blueprints for VFX ArtistsUnlimited Access to 23 Chapters -
For Better Understanding of a Range of ToolsClass Materials (.pdf) -
Level Up the Quality of Your WorkExercise Assets
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For Creating Detailed Texture ResourcesSubstance Texture Creation Scene Files -
For Vector Field ResourcesHoudini Mesh Creation Scene Files -
Recommendation
Who should take this class?
Aspiring VFX artists who want to work in the game industry
Rookie VFX artists who want to make full use of Unreal Engine's Niagara and Blueprints
Professionals wishing to switch their careers from video design or other genres to VFX
Expert VFX Artist, Kisong Lee's Portfolio
Why Take This Class?
A must-have for trendy, high-quality console games: interactive effects!
Use Unreal Niagara to create natural interactions where environments and objects respond to the player’s actions.
Maximize interactive gameplay with seamless integration of Blueprints and Niagara to deliver overwhelming immersion.
Break the boundary between gameplay and visual effects for a truly immersive experience!
Create dramatic, lifelike effects and multi-angle animations that elevate the player’s emotional engagement.
Leekisong’s signature class with Unreal Niagara & Blueprint will boost both your production skills and creative direction.
Master Blueprint Fundamentals for VFX Artists Through 8 Exercises
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Exercise 1: Melee Third-Person Gameplay -
Exercise 2: Third-Person Gameplay with Projectiles
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Exercise 3: First-Person Gameplay with Hitscan -
Exercise 4: First-Person Gameplay with Projectiles
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Exercise 5: Interactive Gameplay Using Niagara -
Exercise 6: Ranged Third-Person Gameplay
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Exercise 7: Third-Person Gameplay with Area Projectiles -
Exercise 8: Third-Person Gameplay with Position Movement
VFX Artist
Kisong Lee
Hi, I'm VFX artist Kisong Lee. I have over 10 years of professional experience in a range of concept projects, including films and game VFX. After working in game companies like Smilegate and Krafton, I am now leading VFX creation for a new video game project.
I have dedicated my career to mastering various styles of concepts, from realistic to anime styles, and developing effects in styles that suit the project. In this class, I'll help you gain not only an artistic sense but also practical techniques so you can maintain your balance as a VFX artist.

VFX Artist, Kisong Lee
[Current]
VFX Artist
Projects & Awards
[Key Projects]
VFX lead artist for Alt9's new MMORPG game
Supporting role at Krafton
Visual R&D for Krafton's The Bird That Drinks Tears
Smilegate's RPG game
NSE Entertainment's Sura Online & Sura Mobile
Macrograph's R2B & Starship Troopers: Invasion
Class Highlights
The Fundamentals of Unreal Engine's Blueprints for VFX Artists
Learning the countless skills for using Unreal Engine's blueprints may feel overwhelming, but not really if you learn only what's important from a game VFX artist. Discover ways to produce effects that give a more dynamic and energetic look to static-looking gameplay, growing into a more competitive VFX artist.
Create High-Quality Game VFX Based on Photorealistic Concepts
Create the look of a trendy, photorealistic, high-quality video game with your own hands! Design photorealistic gameplay environments using Blueprints, as well as refined effects for them.
Blueprint Skills for More Immersive Player Experience
Find out perspective transition skills that make your game effects even more dramatic by applying the effects you made with Sequencer to the player's perspective. Create animations that can be played from first-person and third-person perspectives, designing animated motions effectively from varying perspectives.
Class Details
You'll Learn
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Blueprint Basics for Beginners with No Prior KnowledgeStart learning visual scripting, with no programming knowledge required! Ease yourself into the vast world of Blueprints by learning only the fundamentals required for VFX artists, as well as highly practical and applicable skills. -
Getting Hands-on with Setting Up Projectiles Using BlueprintsSet up projectiles, one of the most frequently used gameplay elements in game development, regardless of genres. You'll also create trail effects, hit effects, gravity explosion effects, and many other examples yourself, rather than simply controlling them. -
Utilizing Interactions Linked to BlueprintsImplement interactive gameplay, the biggest advantage of using Niagara! Link interactions to Blueprints for more dynamic results, gaining the basic knowledge required to create high-quality games where characters and environments interact vibrantly with one another.
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High-Quality VFX for Various GenresMaster creating VFX for games of different genres, from fantasy to photorealistic concepts. Establish a realistic gameplay environment using Blueprints, and learn the key points in creating different effects that enhance the immersiveness of a game. -
From First-Person to Third-Person: Setting Up Various PerspectivesDelve into first-person and third-person gameplay, the most commonly used perspectives for games! Effectively design animated movements of characters from varying perspectives, and create a set of VFX similar to actual gameplay so the game feels more immersive. -
Design Skills for More Dynamic GameplayAdd a more dynamic and impactful look to the game using effect resources you made in Sequencer. Blend character animations into gameplay and put together a range of elements effectively to create more sophisticated VFX.
- Unlimited Access
- Best Price
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Interview with
VFX Artist, Kisong Lee
Required Programs
This course will use
- Unreal Engine 5.4
- Substance Designer 2024
- Houdini 20.5
Please purchase and install these program(s) for an optimized chapter experience.
*These programs and/or materials will not be provided with the chapter.







