motiondesigner,plainlysimple Details
In this exclusive course, Marvin covers intermediate character animation techniques, a topic not addressed in his other classes. Across 51 chapters and 25 exercises, you’ll practice character animation fundamentals such as timing and spacing, key poses, easing, and body dynamics. You’ll be animating simple movements at the start like hand waving, then progress to more complex actions like walking, running, jumping, and various facial expressions.
By the end of this class, you’ll be able to animate characters performing a wide range of actions, producing polished animations that showcase creativity and emotion, perfect for your portfolio.
Class Preview
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2. Breakdowns
Class Perks
Special Gift from Plainly Simple
Unlimited Access to 51 Chapters
7 Lesson Notes
13 Project Files with Notes
2 Sample Projects
Reference Videos
In Class Working Files
Recommendation
Who should take this class?
Character animators eager to begin their journey in animation but unsure how or where to take their first step
Frame-by-frame enthusiasts who are curious about the detialed the frame-by-frame animation process
Intermediate animators who have a bit of experience animating but don't know what to do to improve further
Expert Motion Designer Plainly Simple's Portfolio
* This Portfolio includes client works.
Why Take This Class?
Imagine your characters moving in ways that catch people’s eyes, full of life and style. Before you can create that kind of movement, it’s important to understand the structure of the human body and its mechanics. This class guides you step by step, helping you take your first real steps into character animation. Whether you’re an animator who feels stuck or looking to refine your skills, you’ll gain the tools and confidence to move forward in your artistic journey.
Marvin Te doesn’t just teach animation. He shares his experience as a self-taught animator, offering insight into what it’s like to start from scratch, make mistakes, and struggle to find the right resources. He shows that animation doesn’t have to be intimidating and isn’t just about knowing many techniques. With his structured tips and guidance, you’ll learn to focus on the essentials, work efficiently, and create expressive, meaningful animation that reflects your own style.
Get Ready for the Real-World
26 Class Exercises
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Head Structure Drawing
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Hand Structure Practice
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Foot Structure Drawing
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Full Body Structure
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Posing
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Applying Design to Structure
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Drinking Coffee Drill
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Hand Waving Drill
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Animating With Few Drawings
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Stand-Up Animation
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Pick Up Object Animation
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Animating Different Expressions
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Thumbs-Up Drill
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Paper Airplane Drill
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Throw A Ball Drill
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Jump Drill
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Walk Cycle
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Run Cycle
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Head Turn Animation
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Rough Animation
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Tie - Down
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Clean Up
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Lighting Drill
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Punch Animation Lighting Drill
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Applying Blending Modes
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Color Grading
Final Product Example(s)
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One Animation Loop
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One Animated Scene
*The above images are sample images for a better understanding.
Class Highlights
Body Mechanics and Placing the Weight
Before we dive into animation we need to discuss the fundamentals. We’ll discuss animation basics, perspective basics, lighting basics, compositing and editing basics.
Animate Walk and Run Cycles
Once you have a grasp on the fundamentals, it is essential to practice it. In animation, repetition is key to learning. This class has a lot of drills to practice from. Each drill covers different aspects of character animation
Animate Different Emotions
Once you have finished the drills, you are now equipped to tackle the final boss. Learn how to animate a full project from start to finish. The storyboard and design would be provided, just like when you’re working in a team. Learn how to analyze the storyboard and designs and animate from the rough to final.




















