live2drigger,sophiel Details
Hey, I'm Sophiel, a professional Live2D rigger with five years in the industry and credits on over 700 VTuber projects. My path here started with a genuine love of art, anime, and the streaming world. I taught myself Live2D through constant practice and gradually built experience through commissions, which eventually led to work on Vallure Gen 3, REMedy Yume+, and Nexon NX-AJI.
What I love most about this work is that every project brings a different challenge. Working with clients across such a wide range of character styles has sharpened my ability to adapt, and that experience is what I bring into this class.
[Current] - Live2D Rigger [Notable Projects] - Worked on 700+ Vtubers project - Rigger of Vallure Gen 3 (2026) - Rigger of REMedy Yume+ (2024) - Rigger of Nexon NX-AJI (2022)
[Current] - Live2D Rigger [Notable Projects] - Worked on 700+ Vtubers project - Rigger of Vallure Gen 3 (2026) - Rigger of REMedy Yume+ (2024) - Rigger of Nexon NX-AJI (2022)
What led you to choose Live2D rigging as the topic for this class?
I chose this topic because I'm genuinely interested in the Live2D and art field, and I wanted to explore more about how character design and animation work together. It felt like a good way to share the creative and technical side of the process.
What makes your class different from others out there?
What makes my class different is the practical experience I bring from working on hundreds of projects. Because I've worked with many different clients, art styles, and character designs, I've learned how to adapt and approach each project differently. In the class, I try to share not only the technical skills but also how to handle different styles, design challenges, and real production situations.
How did you get started in the industry?
I started my journey through my passion for art, anime, and streaming. I spent a lot of time practicing different styles and techniques while learning Live2D and digital art. Over time, I began taking on small commissions, which gradually helped me build experience. As I continued, my skills improved and I was able to take on larger and more complex projects, which eventually led me to where I am today.
Do you have any advice for your students?
Be patient and keep practicing while experimenting with new ideas. Progress comes from actually doing the work, so you won't see results unless you start and keep going.
Preparing Your Illustration for Live2D
Good rigging starts with well-prepared files. Learn how to separate and structure your layers in Clip Studio and what to check before importing your PSD into Live2D.
Mastering Live2D's Core Tools and Functions
Get hands-on with Live2D Cubism's core functions. Learn how parameters, deformers, and meshes work together before moving into the full rigging workflow.
Giving Your Art a 3D Look with Deformation
Learn how to deform flat 2D assets to simulate 3D movement and depth. Practical exercises build the precision and instincts you need before moving into advanced rigging.
Advanced Deformation Methods and When to Use Them
Explore different techniques for complex movement rigging and understand when to use each one. Matching your approach to the character type is a core professional skill.
Physics That Makes Your Character Feel Alive
Apply Live2D's physics system to hair, clothing, and props. Learn specific parameter values and principles to control natural-feeling motion for any character style.
Where Live2D Rigging Fits in Today's Market
An honest overview of the Live2D job market, realistic career expectations, and how to position yourself for professional work in the industry.
- Section 01
OT
01. Orientation- Overview of the instructor's background and portfolio - Class objectives and overall structure - Career paths available in the Live2D industry
- Section 02
Handling the Illustration File
02. Setting Up Clip Studio for Live2D- Configuring Clip Studio for Live2D preparation - Key things to check before starting your illustration - How Live2D reads and interprets image layers
03. Separating Layers for Live2D- Head component breakdown and layer count - Layer positions and types - Joints and how they affect movement - Draw order and clipping
04. Preparing Add-ons and Extra Parts- Filling in spaces - Setting up special layers and visual effects - Creating extra clipping layers
- Section 03
Live2D Cubism Fundamentals, Tools, and Presets
05. Introduction to Live2D- Overview of Live2D and its applications - When and why to use Live2D
06. Tools, Parameters, and Physics Overview- Introduction to the Parameters system - Understanding deformers and their roles - How physics simulation works in Live2D - Using Automesh and Glue
- Section 04
Facial Rigging
07. Eyes and Brows- Default parameters for eyes and brows - Techniques for creating expressive eye and brow movement
08. Mouth and Nose- Nose rigging and its relation to face depth - Lip sync using vowel shapes - Rigging mouth and teeth movement
09. Advanced Shape Refinement- Refining line shapes - Applying color changes - Mouth movement with closed lips
10. VBridger- Introduction to VBridger - Setting up input parameters - Using curve input for expression control
- Section 05
Head Rigging
11. Introduction to Modular Rigging- Understanding the deformer hierarchy system - Examples of an efficient hierarchy structure - Organizing and swapping model parts
12. Head Angles- Setting up head rotation across X, Y, and Z axes - Fixing hair and ear movement during rotation - Correcting jaw lines and top-of-head deformation - Applying gravity-based hair movement
13. Attaching Accessories- Reusing existing deformers - Setting up rotation deformers - Attaching accessories to any part of the model's surface
14. Expressions- Rigging facial expressions - Setting up and linking expression parameters
- Section 06
Body Rigging
15. Understanding Joints and Muscle Structure- Understanding body joints and muscle structure - Setting up an effective body hierarchy - Building body frames without underlayers
16. Body Angles- Setting up body rotation across X, Y, and Z axes - Handling body features and clothing during rotation - Rigging leaning and perspective shifts - Adding sway and side-step motion
- Section 07
Designing Body, Clothing, and Physics-Based Motion
17. Hair & Clothes Physics- Setting up step-based physics - Tuning hair sway and stiffness values - How different fabric types react to movement - Techniques for preventing clipping
18. Props Physics- Differences between soft and hard prop physics - Layering shadows on props during movement
19. Blendshape- What blendshapes are and how they work - Setting up and activating blendshapes in a model
- Section 08
Live2D Relationship in the Industry
20. Art, Live2D, and Games- Why strong art fundamentals matter - The difference between good art and art optimized for Live2D - The most commonly used game engines for Live2D - Which engine integrates Live2D most effectively
- Section 09
Extras
21. Model Performance and Limitations- Polycounts - Tips for building performance-friendly models - Device limitations and how to work within them
22. Advanced Mesh- How to create and practice manual mesh - Advantages of manual mesh
23. Asymmetrical Model- How asymmetry affects rigging and movement - Additional angles and mesh adjustments for asymmetrical designs
24. Transformation- Mesh transition techniques for transformation effects - Step-by-step morphing process
- Section 10
Polishing the Project in Live2D Capture Softwares
25. Exporting Your Model- Standard export settings for Live2D files - Expression file formats and how to use them - Adding expressions and animations
26. Tuning Model in Live2D Capture Software- Importing and setting up your model in Live2D capture software - Configuring expressions and parameters
27. Career Choices- How to break into the Live2D industry - Career paths available to Live2D riggers and animators
28. Final Words- The current job market for Live2D artists - How to adapt and improvise - Surviving in the world of AI as a Live2D artist
This course will use
- Drawing software capable of exporting .PSD files
- Live2D Cubism
- VTubeStudio
Please purchase and install these program(s) for an optimized chapter experience.
*These programs and/or materials will not be provided with the chapter.












