Coloso.

Search Input

Everything You Need to Rig Your First Live2D VTuber

Live2D RiggerSophiel
  • Now Available


Class Details

  • Now Available
  • Beginner~Basic
  • Total 28 videos
  • English
  • English [Auto], Traditional Chinese [Auto], Thai [Auto]
  • Class materials included



live2drigger,sophiel Details

Instructor
Sophiel
Live2D Rigger

Hey, I'm Sophiel, a professional Live2D rigger with five years in the industry and credits on over 700 VTuber projects. My path here started with a genuine love of art, anime, and the streaming world. I taught myself Live2D through constant practice and gradually built experience through commissions, which eventually led to work on Vallure Gen 3, REMedy Yume+, and Nexon NX-AJI.

What I love most about this work is that every project brings a different challenge. Working with clients across such a wide range of character styles has sharpened my ability to adapt, and that experience is what I bring into this class.

Sophiel

Sophiel

Live2D Rigger
Profile

[Current] - Live2D Rigger [Notable Projects] - Worked on 700+ Vtubers project - Rigger of Vallure Gen 3 (2026) - Rigger of REMedy Yume+ (2024) - Rigger of Nexon NX-AJI (2022)

Interview
Meet the Instructor
Question 01

What led you to choose Live2D rigging as the topic for this class?

I chose this topic because I'm genuinely interested in the Live2D and art field, and I wanted to explore more about how character design and animation work together. It felt like a good way to share the creative and technical side of the process.

Question 02

What makes your class different from others out there?

What makes my class different is the practical experience I bring from working on hundreds of projects. Because I've worked with many different clients, art styles, and character designs, I've learned how to adapt and approach each project differently. In the class, I try to share not only the technical skills but also how to handle different styles, design challenges, and real production situations.

Question 03

How did you get started in the industry?

I started my journey through my passion for art, anime, and streaming. I spent a lot of time practicing different styles and techniques while learning Live2D and digital art. Over time, I began taking on small commissions, which gradually helped me build experience. As I continued, my skills improved and I was able to take on larger and more complex projects, which eventually led me to where I am today.

Question 04

Do you have any advice for your students?

Be patient and keep practicing while experimenting with new ideas. Progress comes from actually doing the work, so you won't see results unless you start and keep going.

Class Details
You'll Learn

Preparing Your Illustration for Live2D

Good rigging starts with well-prepared files. Learn how to separate and structure your layers in Clip Studio and what to check before importing your PSD into Live2D.

Mastering Live2D's Core Tools and Functions

Get hands-on with Live2D Cubism's core functions. Learn how parameters, deformers, and meshes work together before moving into the full rigging workflow.

Giving Your Art a 3D Look with Deformation

Learn how to deform flat 2D assets to simulate 3D movement and depth. Practical exercises build the precision and instincts you need before moving into advanced rigging.

Advanced Deformation Methods and When to Use Them

Explore different techniques for complex movement rigging and understand when to use each one. Matching your approach to the character type is a core professional skill.

Physics That Makes Your Character Feel Alive

Apply Live2D's physics system to hair, clothing, and props. Learn specific parameter values and principles to control natural-feeling motion for any character style.

Where Live2D Rigging Fits in Today's Market

An honest overview of the Live2D job market, realistic career expectations, and how to position yourself for professional work in the industry.

Curriculum
In-Depth Look
**Class release dates and content are subject to change without prior notice.
  • Section 01
    OT
    curriculum-live2drigger-sophiel-us-01.webp
    • 01. Orientation- Overview of the instructor's background and portfolio - Class objectives and overall structure - Career paths available in the Live2D industry

  • Section 02
    Handling the Illustration File
    curriculum-live2drigger-sophiel-us-02.webp
    • 02. Setting Up Clip Studio for Live2D- Configuring Clip Studio for Live2D preparation - Key things to check before starting your illustration - How Live2D reads and interprets image layers

    • 03. Separating Layers for Live2D- Head component breakdown and layer count - Layer positions and types - Joints and how they affect movement - Draw order and clipping

    • 04. Preparing Add-ons and Extra Parts- Filling in spaces - Setting up special layers and visual effects - Creating extra clipping layers

  • Section 03
    Live2D Cubism Fundamentals, Tools, and Presets
    curriculum-live2drigger-sophiel-us-03-1.webp
    curriculum-live2drigger-sophiel-us-03-2.webp
    • 05. Introduction to Live2D- Overview of Live2D and its applications - When and why to use Live2D

    • 06. Tools, Parameters, and Physics Overview- Introduction to the Parameters system - Understanding deformers and their roles - How physics simulation works in Live2D - Using Automesh and Glue

  • Section 04
    Facial Rigging
    curriculum-live2drigger-sophiel-us-04-1.webp
    curriculum-live2drigger-sophiel-us-04-2.webp
    • 07. Eyes and Brows- Default parameters for eyes and brows - Techniques for creating expressive eye and brow movement

    • 08. Mouth and Nose- Nose rigging and its relation to face depth - Lip sync using vowel shapes - Rigging mouth and teeth movement

    • 09. Advanced Shape Refinement- Refining line shapes - Applying color changes - Mouth movement with closed lips

    • 10. VBridger- Introduction to VBridger - Setting up input parameters - Using curve input for expression control

  • Section 05
    Head Rigging
    curriculum-live2drigger-sophiel-us-05.webp
    • 11. Introduction to Modular Rigging- Understanding the deformer hierarchy system - Examples of an efficient hierarchy structure - Organizing and swapping model parts

    • 12. Head Angles- Setting up head rotation across X, Y, and Z axes - Fixing hair and ear movement during rotation - Correcting jaw lines and top-of-head deformation - Applying gravity-based hair movement

    • 13. Attaching Accessories- Reusing existing deformers - Setting up rotation deformers - Attaching accessories to any part of the model's surface

    • 14. Expressions- Rigging facial expressions - Setting up and linking expression parameters

  • Section 06
    Body Rigging
    curriculum-live2drigger-sophiel-us-06.webp
    • 15. Understanding Joints and Muscle Structure- Understanding body joints and muscle structure - Setting up an effective body hierarchy - Building body frames without underlayers

    • 16. Body Angles- Setting up body rotation across X, Y, and Z axes - Handling body features and clothing during rotation - Rigging leaning and perspective shifts - Adding sway and side-step motion

  • Section 07
    Designing Body, Clothing, and Physics-Based Motion
    curriculum-live2drigger-sophiel-us-07.webp
    • 17. Hair & Clothes Physics- Setting up step-based physics - Tuning hair sway and stiffness values - How different fabric types react to movement - Techniques for preventing clipping

    • 18. Props Physics- Differences between soft and hard prop physics - Layering shadows on props during movement

    • 19. Blendshape- What blendshapes are and how they work - Setting up and activating blendshapes in a model

  • Section 08
    Live2D Relationship in the Industry
    curriculum-live2drigger-sophiel-us-08.webp
    • 20. Art, Live2D, and Games- Why strong art fundamentals matter - The difference between good art and art optimized for Live2D - The most commonly used game engines for Live2D - Which engine integrates Live2D most effectively

  • Section 09
    Extras
    curriculum-live2drigger-sophiel-us-09.webp
    • 21. Model Performance and Limitations- Polycounts - Tips for building performance-friendly models - Device limitations and how to work within them

    • 22. Advanced Mesh- How to create and practice manual mesh - Advantages of manual mesh

    • 23. Asymmetrical Model- How asymmetry affects rigging and movement - Additional angles and mesh adjustments for asymmetrical designs

    • 24. Transformation- Mesh transition techniques for transformation effects - Step-by-step morphing process

  • Section 10
    Polishing the Project in Live2D Capture Softwares
    curriculum-live2drigger-sophiel-us-10.webp
    • 25. Exporting Your Model- Standard export settings for Live2D files - Expression file formats and how to use them - Adding expressions and animations

    • 26. Tuning Model in Live2D Capture Software- Importing and setting up your model in Live2D capture software - Configuring expressions and parameters

    • 27. Career Choices- How to break into the Live2D industry - Career paths available to Live2D riggers and animators

    • 28. Final Words- The current job market for Live2D artists - How to adapt and improvise - Surviving in the world of AI as a Live2D artist

Required Tools

This course will use
- Drawing software capable of exporting .PSD files
- Live2D Cubism
- VTubeStudio

Please purchase and install these program(s) for an optimized chapter experience.

*These programs and/or materials will not be provided with the chapter.

program-live2drigger-sophiel-us-01.webp
program-live2drigger-sophiel-us-02-1.webp
program-live2drigger-sophiel-us-02.webp
Recommended Classes

Important Notice

- This product provides access to the video lectures online (Excluding products categorized as Assets). - Under certain circumstances, discounts may end early or be extended without prior notice. - For pre-ordered courses, the content and the lecture videos will be released sequentially according to the schedule. The Course Start Date will be set to the release date of the first lecture video. - You will gain immediate access to the course through My Page upon completing registration and payment. Total Course Duration: - The Standard Access (Paid access) period lasts for the first 15 days and Unlimited Free Access period will begin from the 16th day. Both the Standard and Unlimited Free Access periods offer the equal viewing experience to the content. - Course Start Date: The estimation of the Course Start Date will be based on the completion date of the payment. Immediate access to the lecture videos will be granted through My Page. (For pre-ordered courses, the start date will be the release date of the first lecture video.) - In case the course start date is postponed due to extenuating circumstances on Coloso’s end, the start date will be adjusted accordingly.
*Please note that certain aspects of this course, including the release date, curriculum images, and associated content, are subject to change without prior notification.
*Would you like to learn more about our refund policy? Please check ▶ here
*Please check our ▶ FAQ for Copyright and Proprietary Rights, User-Generated Content, Security, and Violation information.
*保留未事前告知而更改本網頁資訊的權利
*欲進一步瞭解退款政策的細節,請由 ▶ 此處確認。
*請至 ▶FAQ頁面查看有關版權及所有權、使用者製作內容、資料安全及違反等相關資訊。
*Tenga en cuenta que la información de esta página está sujeta a cambios sin previo aviso.
* ¿Le gustaría saber más sobre nuestra política de reembolso? Por favor, compruebe ▶ aquí
*Por favor, compruebe nuestras ▶ FAQ para los derechos de autor y derechos de propiedad, contenido generado por el usuario, seguridad e información de violación.
- This product is strictly prohibited to resell, redistribute, steal, or transfer. - The original images and simple edited images of this product cannot be transferred, distributed, or sold. - This product can be refunded only before the class video is released. - You can find this product on [My Class] > [Class Materials]