Illustrator,PyeongjunPark_박평준 Details
With Pyeongjun's expert guidance, you'll not only unlock the secrets behind crafting immersive visual narratives but also gain the confidence to manifest your creative visions in any manner you choose, empowering you to craft anything you desire with unparalleled depth and authenticity.
Class Perks
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Curriculum Plan Summary
Expert Illustrator Pyeongjun Park's Portfolio
Why Take This Class?
At the heart of creating a captivating character lies the intricate interplay of emotions and storytelling. Understanding the nuances of character emotions and weaving them seamlessly into their narrative is essential for truly bringing them to life on the page.
In my teachings, I aspire to go beyond mere technical instruction, delving into the art of expressing emotions in all their complexity. By imparting the skills to convey moods with depth and authenticity, I aim to empower creators to imbue their characters with an irresistible allure that resonates deeply with their audience.
Illustrator
Pyeongjun Park
Hello. I am illustrator Pyeongjun Park. I believe the most crucial aspect of creating a drawing, whether it's a portrait or any other form of art, is to clearly express your idea.
At times, you may find yourself grappling with overly abstract concepts or only a few specific ideas. That's why I've created this class to teach you how to develop ideas at various stages of drawing and assist you in producing artwork that closely resembles your original vision.

Illustrator,
Pyeongjun Park
[Current]
Freelance Illustrator
Projects & Awards
2019 - Netmarble Idea Games concept artist
2018 - Published personal work collection 1318
2018 - Hosted illustration demo class at the CTN Animation Expo in the US
2016 - Seminar hosted by Wacom
2016 - Illustrated for Japanese Applibot mobile games
Illustrated characters for Tencent mobile games
Illustrated characters for Riot Games' League of Legends
Illustrated comic book covers for Marvel Comics, etc.
Outsourced concept artwork for PUBG
Class Highlights
The Practical Work Process: How to Visually Express Non-visual Elements
Learn to express a character three-dimensionally using non-visual elements such as personality, background settings, emotions, and moods.
Building a Worldview around a Concept
Depending on the concept, a character can be expressed in a variety of ways. Learn expression methods that align with your worldview to construct a more robust one, be it medieval, fantasy, or sci-fi, and understand how to use colors suitable for the mood!
A Curriculum Designed for Mastery That Follows Practical Work Processes
Following a curriculum structured like the practical work process, learn how to divide daunting pictures into stages, and then connect them for a beautiful finished product.
Class Details
You'll Learn
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Composition of the Full Screen According to the ConceptYou will work on scene composition methods for overall placement, composition settings according to eye level and camera perspectives, and basic skeleton sketches of characters, backgrounds, props, and more. -
Figure Drawing with a StoryDraw characters considering not only visual elements like race and age but also personality, mood, family background, and speech mannerisms. -
Coloring Considering Light and ShadowLearn about coloring methods that determine the mood and genre, harmonious color selection, and how to express changes in light and shadow according to lighting.
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Utilizing Brushes and Expressing Various TexturesLearn to express various materials such as light rays, metal, glass, cloth, and leather, along with brush utilization methods. -
Expressing Dynamic MovementLearn how to portray character actions and draw them so that the center of gravity and body movements aren’t awkward. -
Elevating Quality through Finishing TouchesUpgrade the quality of your drawings with finishing touches utilizing light, noise, and lens flare effects.
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Curriculum
In-Depth Look
SECTION 01. Figure Drawing: Female in her 20s
01. Rough Sketch
- Scene composition method for overall placement
- Composition setting based on eye level and camera perspectives
- Basic skeleton sketches of characters, backgrounds, props, and more
02. Three-Dimensional Character Settings
- Conceptualizing visual elements
- Conceptualizing non-visual elements
- Movement settings based on character personalities
- Background settings such as housing type, occupation, weather, and more
- Reference research
03. Costume Settings
- Drawing costumes using background settings
- Modern/Medieval/Fantasy/SF
SECTION 02. Figure Coloring: Female in her 20s
04. Light and Shadow
- Realistic depiction and giving meaning through basic coloring
- Expressing three-dimensionality in black and white
05. Color Direction According to Color of Light and Landscape
- Elements that add moods to shadows
- Comparative analysis of moods with various colors
06. Color Design
- Harmonious figure coloring method
- Selecting point colors according to light and shadow
- Deciding base colors according to moods
07. Depicting Faces
- Basic structure of the face (eyes, nose, mouth, hair, and more)
- Appropriate face coloring methods
- Various face coloring styles according to genre (comic book, realistic, and more)
08. Brush Usage According to Coloring Methods
- Setting and utilizing brushes suitable for various faces
- Using texture brushes and expressing textures
09. Reflective Light and Realistic Mood
- Utilizing light for realistic expression and various directing methods
- Proper utilization of backlight and reflective light
10. Methods of Expressing Cloth Folds and Materials
- Various methods of expressing fabric material
- Natural wrinkle expression methods
11. Frequently Used Texture Depictions
- Metallic textures
- Leather textures
- Transparent gems like glass
SECTION 03. Various Figure Drawings
12. Character Design Using Comic Book Expressions
- Interpreting character features in comic book style
- Comic book expression of the Section 1 figure’s skeleton
- Drawing practice
- Starting croquis
- Capturing moments and encapsulating subject features
- Understanding proportions and features
13. Age-Specific Character Design
- Drawing differences according to age
- Facial wrinkles, body shape, and more
- Child, elderly, middle-aged, youth
14. Race-Specific Character Design
- Broadening the racial spectrum
- Drawing characters of races you don’t usually draw
SECTION 04. Dynamic Posture Figure Drawing
15. Postures with Movement
- Solidifying action with consideration of before and after scenes
- Movement of each body part according to the center of gravity, gaze, rhythm
- Composition and expression from the camera’s perspective
16. Coloring and Effects for Liveliness
- Effective coloring tips for effects
- Additional coloring methods emphasizing dynamic elements
17. Drawing Backgrounds
- Concept settings according to characters’ situations and moods
- Reference research
- Sketching and coloring
SECTION 05. How to Improve My Work
18. Thinking Differently
- Conceptual vs. Visible
- The law of omission for maximizing contrast
- Drawing processes suitable for moods
19. Case Study
- Full-body case study
- Portrait case study (upper body)
- Important elements for completion
- How to emphasize what you want to show
20. Tool Usage and Finishing Up
- Detailed effect correction methods for light effects, noise, halation, lens flare, and more
- Useful tips for finishing up correction work
*The release date of this class, curriculum images, and associated content can be changed without prior notice.
** Class videos may be seperated for a more streamlined viewing experience
Interview with
Illustrator Pyeongjun Park
Required Programs
This course will use
- Adobe Photoshop CC
Please purchase and install these program(s) for an optimized chapter experience.
*These programs and/or materials will not be provided with the chapter.
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