[enrolltounlock]3DArtist,UijooMoon_3D 캐릭터 아티스트 문의주 Details
introduction video
3D character artist, Inquiry
"For those who can't get out of the uncanny valley, we are revealing all the ways to create vivid character faces in AAA games."
Inquiry Portfolio
Why Take This Class?
The quality of the character's face varies greatly depending on how you use even basic tools!
This lecture will teach you how to use tools efficiently, as well as how to create real-time character faces that can be used directly in actual games, rather than just for render purposes, which are limited to portfolio use.
3ds Max, Zbrush, Substance Painter, and even Maya, which is increasingly being used in the industry. Learn only the necessary parts and create a more realistic and detailed character than before.
Let's create a high-quality character's face.
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Making a male face base -
male face sculpting -
Texture Shading
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Making a female face base -
female face sculpting -
Texture Shading
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real time hair -
Facial target production
Facial target completion
*The image is an example of an application to help understand the class.
3D artist
Inquirer
hello. This is 3D artist Inquiry. I am currently in charge of modeling production and lighting environment at OCEAN DRIVE STUDIO.
We have prepared this lecture to answer the question that many people have: ‘How is the quality of characters in AAA games created?’
After learning all of my know-how to bring characters to life through faces, hair, as well as emotional expressions and facial creation methods, you can embody characters you only see in games.

3D Character Artist Inquiry
hyeon)
OCEAN DRIVE STUDIO
View more history
jeon)
Gameloft 3D Artist
SmileGate CrossFire 2 3D Artist
Action Square Blade 2 3D Artist
Joycity 3D Director
Nexon Final Fantasy 11 Lead Artist
Nexon Jin Three Kingdoms Warriors Technical Advice
2016 IGC PBR seminar lecture
class features
Master facial details and facial targets in one lecture, which must be learned separately elsewhere.
Learn everything in one lecture that you rarely have the opportunity to learn at regular academies, or that you need to learn separately. After learning how to create a high-quality character face, real-time hair, and facial targets that can be applied immediately in practice, you can create the face of a character in a AAA game yourself.
All high-quality assets provided by a character artist with 12 years of experience at each stage of production.
So that you can take a look and study the assets that are essential for character creation! A total of 32 assets are provided step by step, from modeling the expensive character assets used within the course to texturing and facial target production.
*However, commercial use of the assets is not permitted.
Learn character creation techniques that dramatically upgrade quality
This lecture teaches techniques that even beginners can follow, such as how to use scan data and theories related to makeup and hair. By learning technical elements, you can improve your awkward and jerky character into a lively and stable AAA game character.
Class composition
learn this
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Learn the differences between female and male faces and create a base model for eachBased on our understanding of facial muscles, we will learn about facial differences according to gender and create base portraits with character. -
High-quality facial sculpting using various highly versatile techniquesCollect scan data, apply it to Zwrap, and add detail through displacement textures and morph functions. -
Bringing out character skin texture details based on basic makeup theoryLearn the basic theories of special makeup and actual makeup, and based on this, complete a character's face using mesh makeup and scan texture.
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From the basics of Substance Painter to various applicationsYou will learn the basic functions of Substance Painter, how to shade skin and hair textures, and learn how to create an HDRI environment and the Iray Render function to complete the final result. -
A new and efficient ‘real-time’ hair card creation methodLearn more about what real-time hair is. After creating a base hair mesh, detail hair mesh, and layer card, you will learn how to organize the final resources with Zbrush. -
How to create AAA game-quality facial targetsLearn how to register the necessary targets using scan data targets and give them various lively facial expressions.
curriculum
Show me the curriculum
SECTION 01. Orientation
01. Orientation
- Introduction to course content
- The lecturer’s view of the direction of 3D artists
- What should we study?
02. Review of the program you will use
- Zbrush
- 3ds Max
- Substance
SECTION 02. Male face
03. Making Type 1 (Male) Base Face part1
*Use of tablet
- Production of each base statue
04. Making Type 1 (Male) Base Face part2
*Use of tablet
- Face muscle building
05. Assigning a type 1 (male) character
- Reference collection
- Giving base facial character
06. How to use Type 1 (male) scan data
- Collection of scan data by various races and ages
- Zwrap usage and know-how
- Scan data blending and base application
07. Final stage of Type 1 (male) face production
- Add details using scan data texture and morph functions
- Skin texture strength balancing work
08. Type 1 (male) eye production and texture
- Iris mesh fabrication
- Iris texture creation
- Cornea production using iris mesh
09. Type 1 (male) makeup production
- Basic theory of special makeup and actual makeup
- Final Mesh Makeup & Scanned Texture Utilization
SECTION 03. Female face
10. Creating a Type 1 (Female) Base Face part1
*Use of tablet
- Production of each base statue
11. Creating Type 2 (Female) Base Face part 2
*Use of tablet
- Face muscle building
12. Assigning a type 2 (female) character
- Reference collection
- Giving base facial character
13. How to use Type 2 (female) scan data
- Collection of scan data by various races and ages
- Zwrap usage and know-how
- Scan data blending and base application
14. Final stage of type 2 (female) face production
- Add detail using scan data textures and morph functions
- Skin texture strength balancing work
15. Type 2 (female) makeup production
- Basic theory of special makeup and actual makeup
- Final Mesh Makeup & Scanned Texture Utilization
SECTION 04. Real-time female hair card
16. Type 1 (female) hair making basic steps
- What is Real Time Hair?
- Step 1: Create base hair mesh
- Step 2 Detailed hair mesh production
17. Type 1 (female) real-time hair card production
- Card production using detail mesh
- Step 1 Create a Layer Card
- Step 2 Layer Card Creation
18. Type 1 (female) final hair mesh arrangement work
- Texture matching work through UV cleanup
- Clean up your final resources using Zbrush features
SECTION 05. Substance Painter
19. Texture creation using Type 1, 2 (female, male) Substance Painter
- What is Substance?
- Basic function lecture
- Skin texture shading
- Hair texture shading
20. How to use Substance Iray Render
- How to create and use HDRI environment
- Learn about Iray Render features
- Final output production
SECTION 06. Real-time facial target
21. Definition of Real Time Facial
- What is Facial Target?
- About Real Time Facials
22. Scan data target registration process
- About scan data targets
- How to register required targets
23. Creating female/male face targets
- Target creation using registered scan data
- Add character to facial expression targets
- Completed target resource cleanup
SECTION 07. Conclusion
24. Conclusion
* The curriculum may change slightly in the future.
interview
What 3D character artist Moon Joo wants to say
What is the unique point of this course?
This lecture will teach you how to use simple programs and basic tools, as well as how to use the skills you already know, so that even beginners can complete the faces of characters in AAA games with the best quality. In addition, we will resolve all of your concerns about the future direction and career prospects as a 3D character artist.
What are the prospects for character creation?
The quality of a character is so important that it can be said to be determined by hair and facial features. We've seen it a lot in AAA games, but since this is a new workforce that was created along with the advancement of technology, if you learn the technology, you can have a huge competitive edge in the game character market. Take part in the bright blue ocean right away through this lecture.
Please say a word to the students.
How to use technical skills Expanding our skills means increasing the number of tools we can use. And how well you use those tools determines whether or not you can work efficiently. A face creation method that can bring out the charms of both realistic and casual characters without distinguishing between them. We hope that you will be able to create your own efficient AAA game character through this lecture, which covers all the trendy pipelines while still being able to be put into practice right away.
We will guide you through the program to use.
We will guide you through the program to use.
This class is conducted using the tools specified below.
To ensure smooth course attendance, please install the program separately.
- 3ds Max 2022
- Zbrush 2021
- Maya 2022
- Adobe Substance 3D Painter 7.4.1
- Adobe Photoshop 2022
-UVlayout
- Unfold3D 2018
-Marmoset 4
* Programs and materials are not provided separately.
