gamecreator,picogames_피코게임즈JP Details
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Now in Your Language, Only on Coloso!
Learn from Top Creative Experts Worldwide
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Learn From a 15-Year AAA Developer -
Solo-Launch Games on Steam and Switch -
Proven Formula for Game Monetization
In this course, you'll learn the efficient production workflow that made it possible to release on Switch and Steam through self-teaching from zero knowledge. You'll gain the strategic solo development know-how needed to steadily work toward 'completion' and 'monetization' amid a busy daily life.
Next, you'll master implementing core systems using Unity 6. From character controls to building the game cycle, you'll learn practical methods for prioritizing and translating into data the core gameplay that directly drives player satisfaction.
Finally, you'll implement the UI that determines your work's quality and make the final adjustments for releasing a demo version. You'll develop the know-how to set up essential release preparations — volume adjustment, tutorials, and more — and bring your work to a state ready to send out into the world.
Experience the entire journey of turning the desire to 'make something' into a guaranteed release, with Coloso.
Class Perks
Special Gift from Pico Games
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Access 26 class videos packed with Pico Games' indie game development know-how, with no time limit -
Complete one finished work through the course -
Receive materials including PSD data of character illustrations
Class Material Details
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Reference Materials- PDFs used in the columns -
Production and Practice Data- Texture data used in class
- PSD data of character illustrations
Recommendation
Who should take this class?
Aspiring Solo Developers with Limited Time
Creators Eyeing Steam & Nintendo Switch
Artists & Designers Lacking Coding Experience
Expert Game Creator Pico Games's Portfolio
Witch Explorer
Doll Explorer
Yuri Sword Saga
Abyss Kitchen
Why Take This Class?
Master efficient solo development from a 15-year AAA veteran who launches indie games annually while working full-time. Learn to optimize your limited time, avoid burnout, and turn your creative ideas into polished, completed projects without coding experience.
Go beyond basic tutorials and conquer the entire pipeline from ideation to launching on major platforms like Steam and Switch. You will build engaging game loops and apply professional UI/UX strategies that maximize player satisfaction and market value.
5 Class Exercises
Building Marketable Indie Games via Strategic Unity 6 Planning
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Conceptualization -
How to Create Assets to Experience the Game's Core -
How to Create Fun Through the Game Cycle
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Enhancing Expression -
Creating a Demo Version
Final Completed Work
*The above images are sample images for a better understanding.
Class Highlights
How to Come Up with Original Game Ideas Through Combination
Coming up with original game ideas isn't a privilege reserved for naturally creative people with rich life experience. In this course, you'll learn concrete techniques for developing your very own game concept by adding a touch of ingenuity to what you love.
Know-How for Creating Highly Satisfying Works Through Your Concept's Unique Experience
While actually building the game, you'll learn how to incorporate the unique gameplay that only your concept can offer. You'll master the logical design process needed to deliver a fresh experience that makes users feel 'this is fun.'
UI Design That Accurately Conveys the Game Experience
No matter how excellent a game may be, if its UI fails to communicate information clearly, its appeal won't come across properly and the player's experience will suffer. This course teaches you how to build UI designs that express a game's appeal to the fullest without disrupting the experience.









