gamecharacterartist,unlee Details
Here’s the game-changer. you’ll have a polished portfolio ready to go, with all the essential skill needed.
Class Preview
Still Not Sure?
Check Out Un Lee's Class Preview!
2. Concept art as a genre in and of itself
Class Perks
Special Gift from Un Lee
-
Artist's Brush Pack -
Collection Of Relevant Images
for Reference -
Extra Demo Videos
for Character Design Refinement -
How to Reduce Gap Between You and the Pros -
Good Gameplay Incorporating Design Examples
-
Ref Collection Link -
Work Files For Character Refinement -
Class Material Details
-
Artist's Brush Pack- Brushes I use often
- Useful for different styles, textures, and details -
Collection Of Relevant Images
for Reference- Inspiration for character design and environments -
Extra Demo Videos
for Character Design Refinement- Extra videos to polish your character
-
Ref Collection Link- All useful links to reference -
Work Files For Character Refinement- PSD files of all Demo art
Recommendation
Who should take this class?
Aspiring character concept artists aiming to enter the game industry
Students or hobbyists who want to improve their skills in creating realistic human and fantasy characters
Artists aiming for a career in the game industry who want to design distinctive, visually impactful characters for their portfolio.
Expert Game Character Artist Un Lee's Portfolio
* This Portfolio includes fanart.
Why Take This Class?
Picture a portfolio filled with characters that radiate the grandeur of medieval knights, the mystery of ancient beasts, and the glow of fire reflecting off steel. This course invites you into that creative space, where your sketches transform into living worlds and your characters carry their own stories.
Un Lee believes that learning character art is more than mastering anatomy or rendering techniques. It's about developing an artist’s eye for storytelling, atmosphere, and impact within the world of games. With years of experience designing everything from knights and sorcerers to dragons and monstrous creatures, Un Lee has crafted a teaching journey that guides you beyond technical skills into artistic confidence. By the end, you will not only know how to design compelling characters, you will see yourself as a creator capable of shaping the kind of heroes and villains that players never forget.
Get Ready for the Real-World
10 Class Exercises
-
Gather references of stereotypical fantasy game class images and learn the feel of them -
Gather reference images of the historical clothes/armor of the specific time period closest to your portfolio setting -
Gather reference images of different lighting relevant for your characters and analyze them -
Paint a simple figure image with different light settings
-
Paint a simple knight in armor -
Ready your own photobashing materials -
Pose 5 figures using Daz Studio -
Sculpt one weapon with skills you learned
-
Gather reference images of your favorite skins -
Keep pressing on and make multiple characters!
Final Product Example(s)
-
Character Illustration -
Character Sheet -
Character + Background -
Assets & Details
*The above images are sample images for a better understanding.
Class Highlights
Understanding What Concept Artists Do
Understand what concept artists do in the actual studio environment. And match your portfolio materials.
Basic Design Skills
It's what concept artist do all day everyday. Most important skillset to have in any job environment.
Sufficient Rendering Skills
Conveying your idea is done through showing what you think in image forms. Rendering skill up to a point is a must have and more doesn't hurt.















