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From 2D to 3D: Craft Your Own Low-Poly Diorama Adventure!

Claz'room InstructorKareen
  • Now Available


Class Details

  • Now Available
  • Beginner
  • Total 20 videos, 18Hours 19Minutes
  • English
  • English, Traditional Chinese [Auto]
  • Class materials included



clazroominstructor,kareen Details

Class Details
You'll Learn

Getting Started: Introduction to 3D Dioramas

An overview of the course, introducing students to the tools, techniques, and creative approach behind stylized low-poly dioramas. This topic sets the foundation for a beginner-friendly journey into 3D art.

Low-Poly Modeling in Maya

Learn to create clean, efficient low-poly models that form the core of a diorama. Emphasis is placed on stylized shapes, proportions, and charm, making modeling approachable and fun.

UV Mapping & Texture Prep

Discover how to prepare 3D models for texturing through UV mapping and proper mesh organization, ensuring polished, professional-looking surfaces for hand-painted textures.

Hand-Painted Texturing in Substance Painter

Explore hand-painted texturing techniques to add color, shading, and personality to 3D models. This topic focuses on creativity and visual cohesion to bring a diorama to life.

Lighting & Presentation with Sketchfab

Learn how to set up lighting, materials, and scene presentation using Sketchfab. Achieve visually appealing results in an easy-to-use platform, making sharing and showcasing your work straightforward.

Final Project: Assemble & Showcase Your Scene

Combine all the skills you've learned to complete a polished, stylized 3D diorama. This final topic reinforces key techniques and provides inspiration for continuing creative exploration.

Curriculum
In-Depth Look
**Class release dates and content are subject to change without prior notice.
  • Section 01
    Your 3D Adventure Begins: Course Introduction
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    • 01. Instructor & Course Introduction- Instructor introduction - Course introduction and course goals - Software introduction

    • 02. Understanding Low-Poly Modeling- What defines low-poly art - The importance of hand-painted textures in stylized low-poly modeling - Key differences between PBR and hand-painted workflows

  • Section 02
    3D Modeling in Maya: From Beginner to Creator
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    • 03. Maya Interface & Navigation- Understanding the Maya workspace and key tools - Navigating, manipulating objects, and using hotkeys - Setting up a scene for low-poly modeling with correct scale and units

    • 04. Creating Basic Shapes for Dioramas- Blocking out the main shapes of the diorama - Using primitives efficiently to maintain a low-poly look - Understanding proportion, silhouette, and scene balance

    • 05. Refining the Diorama Composition- Adding secondary details while maintaining an optimized polygon count - Using reference images effectively - Structuring assets for modular reuse

    • 06. Completing the Model by Adding Details & Optimization- Finalizing the model by adding finishing touches - Ensuring proper edge flow and topology for texturing - Checking for overlapping geometry and unnecessary faces - Cleaning up the scene and grouping objects for easier UV mapping

  • Section 03
    From Mesh to Masterpiece: UV Mapping & Texture Prep
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    • 07. Introduction to UV Mapping- Understanding UVs and their importance in texturing - Common UV issues and how to avoid stretching

    • 08. Efficient UV Unwrapping Techniques- Minimizing seams and distortion for better texture painting - Organizing UV islands for optimal texture space

    • 09. Final Adjustment: Exporting for Texturing- Preparing the UV-mapped model for Substance Painter - Setting up texture maps with correct export settings

  • Section 04
    Stylized Textures Unleashed: Hand-Painting in Substance Painter
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    • 10. Introduction to Substance Painter- Overview of interface, brushes, and tools for hand-painting - Importing the model and setting up materials - Introduction to guide baking

    • 11. Applying Base Colors & Materials- Choosing a color palette suitable for stylized mobile game art - Blocking in base colors to define materials and contrast

    • 12. Using Masking & Smart Masks to Speed Up Hand-Painting- Introduction to masking and smart masks - Using masks to create stylized shading efficiently - Adjusting mask parameters for artistic control - Blending hand-painted details with automated effects - Refining texture depth and material definition with soft and hard brush strokes - Adding final stylized shading and highlights to bring out the form and enhance the hand-painted style

    • 13. Refining Textures for a Polished Look- Adjusting colors and contrast for better readability - Using opacity and blending modes for hand-painted effects

    • 14. Exporting & Optimizing Textures- Exporting textures in the correct resolution - Considering file formats (PNG vs. TGA)

  • Section 05
    Rendering Like a Pro: Presenting Your Artwork in Sketchfab
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    • 15. Introduction to Sketchfab- Creating and setting up a Sketchfab account - Understanding Sketchfab as a beginner-friendly rendering tool - Exploring how Sketchfab simplifies real-time rendering for learners

    • 16. Setting Up Lighting & Using Post-Processing Effects- Adjusting lighting to enhance presentation - Exploring post-processing effects such as bloom, SSAO, and sharpness - Understanding how post-processing effects improve final model presentation

    • 17. High-Resolution Screenshots with Sketchfab Labs- Using Sketchfab Labs Experiments for high-resolution screenshots - Exporting high-quality images for portfolios - Reviewing final presentation and making last refinements

  • Section 06
    Bonus Project: Second Stylized Diorama Demonstration
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    • 18. Stylized Diorama Demonstration (Full Workflow)- Demonstrating the full diorama workflow, from blockout to final textures - Setting up lighting and presentation for showcase

  • Section 07
    Your 3D Art Journey: Final Project & Next Steps
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    • 19. Portfolio Tips & Next Steps- Creating a portfolio-ready diorama - Summarizing key takeaways - Encouraging students to continue learning and improving

Required Tools

This course will use Autodesk Maya and Substance 3D Painter (version 11.0.3).
Please purchase and install these program(s) for an optimized chapter experience.

*These programs and/or materials will not be provided with the chapter.

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