artdirector,daneder Details
A major focus of the class is understanding why things work. Not just which buttons to press, but how to make informed decisions that improve appeal, readability, and overall quality at every stage of the process.
By the end of the class, you'll have a fully realized stylized character and, more importantly, a production-ready workflow and design mindset that you can continue applying to your own work.
Class Perks
Special Gift from Dan Eder
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Sculpting Progress Breakdown -
Production Retopology Workflow -
Final Presentation Setup -
Final Texture Breakdown
Class Material Details
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ZBrush Project Files- Blockout, mid, and final high poly stages of the character, allowing you to study how forms evolve and decisions are made throughout the sculpt -
Retopo + UV Example- Final retopologized mesh and UV layout used in the course, demonstrating efficient topology flow and practical UV organization -
Marmoset Render Scene- Full lighting and render setup used for the final presentation, including camera, lighting, and material configuration -
Character Texture Maps- Complete texture set including albedo, roughness, normal, and supporting maps used to achieve the final look
Recommendation
Who should take this class?
Intermediate character artists who understand the fundamentals but want to develop stronger design decisions, polish, and consistency in their work
3D artists who want to understand the complete character creation pipeline and how decisions at each stage contribute to the final result
Stylized character artists looking to refine their shape language, design choices, and rendering skills while maintaining structure and readability
Expert Art Director Dan Eder's Portfolio
* This Portfolio includes fanart.
Why Take This Class?
Most character tutorials show a clean, linear version of the process. This one doesn’t.
Art Director and 3D Character Artist Dan Eder goes through the actual workflow he uses in production: iteration, mistakes, adjustments, and all. You’ll see where things usually break, how to fix them early, and how to make decisions that hold up all the way to the final render.
There’s also a strong focus on stylization and appeal: how to push shapes, design, and materials in a controlled way so the character feels both interesting and grounded. If you’re trying to move from “I can sculpt” to “I can build a character that actually works,” this is that bridge.
Get Ready for the Real-World
16 Class Exercises
Part 1. Planning & Foundation
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Reference Analysis -
Concept Breakdown -
Base Mesh Blockout -
Anatomy Refinement
Part 2. Character Development
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Clothing Blockout -
Silhouette Pass -
Hair Blockout -
Face Sculpt -
Secondary Forms Refinement
Part 3. Production Preparation
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Curve Placement -
Detail Control Pass -
Retopo Pass -
UV Layout Check -
Texture Pass
Part 4. Presentation & Finalization
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Pose Refinement -
Final Render
Final Product Example(s)
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Full Stylized High Poly CharacterA complete high-resolution character sculpt featuring strong anatomy, refined forms, and fully developed clothing, hair, and accessories that hold up under close inspection -
Game-Ready Character AssetA clean, optimized asset prepared for production, including retopology, UVs, baked maps, and properly defined materials for real-time applications
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Final Posed CharacterA dynamic character pose that enhances silhouette, balance, and appeal while demonstrating a strong understanding of presentation and visual storytelling -
Portfolio-Ready Final RenderA polished final render featuring refined lighting, materials, and composition designed to showcase your work at a professional portfolio level
*The above images are sample images for a better understanding.
The final outcome will be based on the concept art by Ozan Pulat:
https://www.instagram.com/ozanpulat
Class Highlights
Building Characters That Actually Work
Don’t just focus on the final render; build characters that hold up across the entire production pipeline, from blockout to a clean, game-ready asset. Learn how to make smart decisions early, maintain strong structure throughout, and avoid common issues that occur between production stages.
Stylization with Control
Learn how to push shapes, proportions, and design choices with intention while keeping anatomy, readability, and structure intact. Create stylized characters that feel deliberate and appealing, without relying on exaggerated or unstable forms.
Real Production Workflow
See how characters are actually built in a professional production environment, not a simplified version, but the complete process. Learn how to approach iteration, solve problems, and make decisions that hold up under real production constraints and deadlines.


















