3danimator,vensen Details
Using rigged VTuber-style character models, you will animate four fight styles of increasing intensity: hand-to-hand combat, melee weapons, firearms, and magic. Each stage builds on the last and introduces a new animation challenge, helping aspiring artists and 3D animators sharpen the way they craft compelling action.
Class Perks
Special Gift from Vensen
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All-Inclusive Resource Document -
Anime Reference List -
Rigged Class Characters -
Demo FX Files -
Final Animation Files
Class Material Details
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Curated Addon & FX Link Collection- Addon and FX links sourced from Twitter, Gumroad, and Superhive
- Collected over years of active professional Blender work
- A long-term reference toolkit that stays useful well beyond the course -
Timestamped Anime Fight Reference Guide- Anime fight scenes from Netflix, Crunchyroll, and YouTube
- Organized by title, episode, and exact timestamp
- Categorized by fight type and energy level for quick lookup -
Course-Ready Character Files- Both character .blend files, rigged exactly as used throughout the course
- Ready to animate from chapter one, no additional setup needed
- Follow along on the same rigs so you can stay focused on the animation -
Slash, Hit & Particle FX Files- Complete VFX .blend files from the course
- Includes slash, hit, and particle magic FX
- Fully editable shader node setups for study and reuse
- Apply the same workflows to your own characters and scenes -
Production-Ready Animation Files- Complete fight animation project files
- Study timing, camera work, and scene structure in full context
- Cross-reference techniques alongside the lectures
Recommendation
Who should take this class?
Aspiring 3D artists who want to create fan content featuring their favorite VTubers.
Creators who want to carry a fully animated project from start to finish, independently.
Aspiring 3D animators who want to bring their fight choreography to the next level.
Expert 3D Animator Vensen's Portfolio
* This Portfolio includes fanart and client works.
Why Take This Class?
This course centers on creating a complete fight animation from the very beginning, letting you engage with every part of the production pipeline right from the start. By working through an entire piece instead of isolated exercises, you begin to think more like an animator who can carry a solo project from rough idea to finished sequence.
Throughout the course, you will see how each stage of a fight connects to the next: planning choreography, building the action, polishing the final output, and shaping rough concepts into dynamic, fully fleshed-out sequences. By the end, you will have a completed fight animation and a stronger sense of weight, timing, workflow, and confidence for more professional scenarios down the line.
Get Ready for the Real-World
17 Class Exercises
Part 1. Rigging & Hand-to-Hand Combat
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Basic Rig Creation
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Hand-to-Hand Layout & Blocking
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Hand-to-Hand Spline & Polish
Part 2. Melee Combat (Weapon-Based)
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Melee Fight Layout & Blocking
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Melee Fight Spline & Polish
Part 3. Ranged Combat
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Ranged Fight Layout & Blocking
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Ranged Fight Spline & Polish
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Impact Enhancement
Part 4.Magic Combat & Particle Workflow
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Magic Fight Layout & Blocking
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Magic Fight Spline & Polish
Part 5. VFX & Destruction
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VFX Creation
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Particle Work
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Environmental Destruction
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Completing Your Animation with VFX
Part 6. Rendering & Final Output
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Lighting and Finalization
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Image Sequence Compilation and Post Sequence FX
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Sound Design
Final Product Example
A Fully Animated Intense Fight Sequence
A complete fight animation covering
hand-to-hand, melee, ranged, and magic combat,
with layered VFX and a full sound design pass
*The above images are sample images for a better understanding.
Class Highlights
Conceptualizing Battles
From Absolute Zero
Before the first keyframe, you define who’s fighting, why, and what each character is capable of.
Those answers shape every choreography decision that follows, and that’s what gives a fight a genuine personality.
Choreographing Fights
That Make Jaws Drop
Build action scenes that are impossible to look away from.
Big, bombastic hits with clean, readable motion. Holding both at once is what maintains readability for the viewers.
Emphasizing Impacts
with Visual and Sound Editing
Sound design can make or break a fight.
We build the full post pass together: bloom, blur, and impact frames layered over a complete sound design, all of it boosting the sheer intensity of each hit.























