AnimatorJonghyunJUNG-BOIX2_정종현2 Details
FX animation is the best method to enhance the overall impact of a video, including characters’ storylines and movement!
Join animator Jonghyun JUNG-BOIX as he shares how he got 40 million views on TikTok using simple yet highly efficient 2D FX.
Expert Animator Jonghyun JUNG-BOIX's Portfolio
Why Take This Class?
Korea’s Only Online Class Focused on 2D FX
Experience the second animation class from
animator and instructor Jonghyun JUNG-BOIX,
who studied at the renowned art school GOBELINS Paris.
He will show you how to create magnificent 2D animation FX
through scientific approaches that involve elements
such as the flow and resistance of air and energy transfer and loss,
with fun and easy-to-understand explanations!
14 Class Exercises
Part 1. Elemental Effects
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Fire FX 1 -
Fire FX 2 -
Water FX 1 -
Water FX 2
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Wind FX 1 -
Wind FX 2 -
Wind FX 3
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Electricity FX 1 -
Electricity FX 2 -
Electricity FX 3 -
FX with Mixed Elements
Part 2. Non-elemental Effects
Create abstract effects inspired by non-natural and supernatural phenomena to produce more impressive results.
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Morphing FX -
CFX -
Background FX -
Action FX -
Abstract FX
Part 3. 2D FX for 3D Videos
Study various effects and directing techniques for animations and live-action videos that cannot be achieved through CG alone.
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2D FX in 3D Animation 1 -
2D FX in 3D Animation 2 -
2D FX in 3D Animation 3
Final Output
* This image is an example provided for a better understanding of the class and may be slightly modified later.
Animator
Jonghyun JUNG-BOIX
Hello! I am animator Jonghyun JUNG-BOIX.
Since completing the French course at GOBELINS Paris in 2014, I have experience in various genres including VFX, games, cinema, Japanese animations, and series.
I now co-manage AnioneWorks in Busan, where I directed a short animated film, “Pick Me Up!” I also take part in international projects as an animator and animator director.
Gaining such extensive experience has allowed me to fully appreciate the charm of FX animation, which is why in this class, I share how to produce high-quality videos with various 2D FX animations inspired by natural phenomena.
Why Professionals in the Field Recommend This Class
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Michiru Hirooka Baudet
2D FX Animator of Arcane Season 2This class offers a glimpse into the practical workflow of Jonghyun JUNG-BOIX, one of the most talented, supportive directors I know and who always gives great advice, allowing you to establish a fast and effective 2D FX creation process.
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Olivia Gombault
Gobelins Calarts, StudentOne particularly helpful part of this class was that it provides simple examples that improve your understanding of 2D FX animation step by step prior to working on the actual exercises.
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Anonymous
Gobelins Calarts, StudentI particularly liked how the class starts with various exercises so you can understand the basic concepts of 2D FX, and then moves on to discuss how to combine the theoretical and practical aspects of 2D FX in detail.

Animator Jonghyun JUNG-BOIX
[Current]
General Director at Anione Works/Freelancer
[Former]
Animator at SQUARE ENIX
Animator at FORTICHE STUDIO
Animator at ILLUMINATION MACGUFF
Animator at Ubisoft Montpellier
Animator at MPC Vancouver
View more details
[Projects]
2021: Pilot for the short animated film Pick Me Up!
2021: Japanese animations including Bleach and Vinland Saga
2020: Trailers for Apex Legends, Free Fire, and League of Legends
2019: FINAL FANTASY 7 R, FINAL FANTASY 14, KINGDOM HEARTS 3
2018: ARCANE
2016: MINIONS, SING
2015: ASSASIN'S CREED SYNDICATE
2014: BATMAN VS SUPERMAN
2013: SONG OF THE SEA (OSCAR)
[Awards]
Pilot for the short animated film Pick Me Up!
Invited to the out-of-competition category of the 2022 Seoul Indie-Anifest
FutuRetro, 18th Edition Athens Digital Arts Festival
FESTIVAL DEL CINEMA DI CEFALÙ
[Graduation project NEBULA]
2015: Korea, Bucheon International Animation Festival, Netizen vote
2015: India Anifest, Runner-up, TASI Viewers Choice Awards
2015: Spain, Festival Mundos Digitales, Special Jury Prize
2015: France, Festival de vichy, Jury favorite Award
2014: China, Festival Aniwow!, Best Character Animation Award
Class Highlights
Build a Strong Foundation for Basic Motions
Acquire basic animation knowledge about timing, intensity adjustment, distance, speed, and more, all while learning easy and efficient ways to create FX.
Principles of Natural and Unnatural Phenomena
Explore the mechanisms behind different natural phenomena, such as fire, water, and wind, and depict waves, particles, and fluid mechanics from an artistic perspective.
Flexible and Creative Ways to Produce Different Types of FX
Instead of adhering to one method, find out how to broaden your perspective and think more creatively to create an infinite variety of effects.
Class Details
You'll Learn
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Understanding the General Concept of 2D FXStudy the basic definition, function, usage, and expandability of FX, an essential element in animation, as well as its types and boundaries. -
Artistic Approach to Scientific PrinciplesAnswer any “why” questions you have through scientific evidence based on the laws of physics while exploring a process that takes an artistic approach to questions asking “how.” -
Observation and Interpretation Skills to Build Your Own StyleLearn about countless natural phenomena in high-definition and slow-motion videos, and observe and combine them to create FX that suits 2D animation.
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Supernatural and Abstract FX Inspired by NatureSince everything we imagine comes from our experiences, you will learn to visualize magical elements in abstract forms, thinking about the laws of physics that exist in nature. -
Applying FX to Live-Action and 3D VideosMaster the overall workflow for applying 2D FX, which is now used across various genres to improve the quality of a finished animation. -
Skills to Create One Complete SceneUnleash your imagination to combine different FX and techniques and build your own style to produce a high-quality scene as the final result.
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Curriculum
In-Depth Look
SECTION 01. Basics of FX and Animation
01. What Is FX?
- FX = Phenomena
- The types and boundaries of FX
- The role of FX
- FX usage and its expandability in the future
02. The Concepts of Life and Death in FX
- How FX is born (The birth of FX)
- The concepts of life and death
- The genesis, continuity, and atrophy of a phenomenon
03. Pose to Pose and Straight Ahead
- Pose to pose and straight ahead: Characteristics and pros & cons
- Pose to pose and straight ahead: Examples of workflows
04. Overlapping Action and Squash and Stretch
- Basic motion concepts behind various effects
05. Intensity Adjustment
- Timing and spacing: The fundamentals of animation
SECTION 02. FX 1: Elemental Effects
06. FX with Fire
- Infinitely looping flames
- Various designs of looping flames
- Flames that ignite and go out (Ignition)
07. FX with Water
- Dropping water: Splashes and ripples
- Various effects for creating a small waterfall
- Depicting bubbles moving underwater
08. FX with Wind
- Direct depiction of the air
- Indirect depiction of wind using leaves and dust
- Movement of a flag
09. FX with Electricity
- Basic ways to depict electricity
- Tesla-style electric effect that connects points A and B
- Realistic and unrealistic depiction of lightning
10. FX Using Mixed Elements
- Fire + wind: Spraying flames like a flamethrower
- Clouds containing ice, vapor, and electric currents
SECTION 03. FX 2: Non-elemental Effects
11. Morphing
- How to connect a form with another to transition
12. CFX
- Hair
- Accessories
- Clothes
13. Background FX
- FX for changing the entire background
14. Action FX
- Explosion
- Striking impacts
- Projectiles
15. Abstract FX
- Shapes and forms similar to motion design
SECTION 04. FX 3: 2D FX in 3D Animation
16. 2D FX in 3D Animations 1: Interaction and Contact
- Key points in FX applied in 3D animations
17. 2D FX in 3D Animations 2: Lighting
- Examples of stunning exaggerations that cannot be achieved with CG
SECTION 05. FX 4: 2D FX in Live-Action Videos
18. How I Got 40 Million Views on TikTok
- Editing and creating FX for TikTok videos
- Uploading to and rigging in MIXAMO
- Looking at a character with motion to assess the model’s quality
SECTION 06. FX 5: Final Application of 2D FX
19. Free Ideation
- Planning a scene by unleashing your imagination
20. Blending and Rendering
- Blending modes for different elements
- Finishing up a texture using multiple render layers
*The release date of this class, curriculum images, and associated content can be changed without prior notice.
** Class videos may be separated for a more streamlined viewing experience
Interview with
Animator Jonghyun JUNG-BOIX
Required Programs
This course will use TVPaint 11 pro.
- Please purchase and install these program(s) for an optimized course experience.
*You may use TVPaint 10 or a lower version.
*This course may also be taken with other software like Clip Studio Paint and Adobe Animate.
*These programs and/or materials will not be provided with the course.
