[Course]webtoonartist,sokomin Details
In-Depth Look
- SECTION 01
OT
01. Orientation- Meet your instructor and learn about the overview of this class - My Workspace Setting: Desk, mouse, tablet, and mirrors!
- SECTION 02
Art Resembles the Artist
02. Developing Art Styles- Art Style Development Explanation: Importance of knowing yourself & what you like before art - Examples of my art before & after, and how I developed my art style thanks to storytelling
03. Inspiration Boards & References- Examples of my art inspiration board - Creating your inspiration board using Milanote/Onenote & separating them into categories (updating them for years to come) - My reference websites and programs - Taking your reference photos - What resources to use (casual practice use or commercial use)
- SECTION 03
Workspace
04. Clip Studio Program Set Up- Basic canvas size and pixels - Accessing workspace/shortcuts/command bar/preference/textures - Downloading Sokomin brush set & auto actions - Picking a Brush: Must include soft, sharp lines/transparency/thickness/textures
- SECTION 04
Basic Anatomy
05. Gesture Drawing- What is gesture/croquis & why is it important? - Drawing using only lines and circles to capture motion/poses in a short amount of time
06. Understanding 3D- Simple Perspectives: 1/2/3 point (fun tip: perspective for mirrors) - Practice 3D exercises using simple shapes to understand planes and overlapping them - Try simplifying the scenes we see in the reference photo by shapes - Hinting form using lines makes it look professional with only a little amount of effort!
07. Head- Analyzing the head using real photos - Sneak peek at my head angle reference sheet used for webtoon - Tips on creating a good reference sheet - Drawing 3D heads using planes - Feature placements & extreme angles - Sharing skull and head angle sheets
08. Torso- Taking a closer look into how the torso is shaped - Difference between female/male torso - Tips on drawing it the easy way using "pillow" - Stylized anatomy
09. Arm and Hand- A closer look into how the arm and hand are shaped - Tips on differentiating between female/male hands - Complex design vs Simple
10. Leg and Feet- A closer look at how the arm and hand are shaped - Complex design vs Simple
11. Full Figure Drawing- Combining all the above knowledge to capture both 3D look and dynamic poses - Adding onto our previous gesture line drawing (connecting parts) - Using silhouettes & negative spaces to break down poses & how it helps measure - Ideal proportions for female/male - Remember, memorizing all muscles is not the goal!
- SECTION 05
Character Creation for Comic
12. Story in Art- How incorporating stories into illustrations/comics adds more personality (for both viewers and more meaningful to you) - What Genre Best Fits You: Romance, slice-of-life, fantasy, and more!
13. Proportions for Comic- Complex or Simple: Comparison between realistic body proportion vs simplified comic - Using silhouettes and negative spaces to break down poses & how it helps measure - Explanation: Simple is best at times! - How it works well with webtoon/comic (for consistency throughout the comic) - When to use simple or complex scenes - Simplifying reference images/ poses - Drawing daily poses with a comical emphasis - Ending with a simple naked character, hinting at muscles we learned before with bumps
14. Expressions- Tips on eye position, highlight, and more (that are used in comics) - Big emotions - Subtle emotions - Attention to detail for certain expressions such as winking, and so on!
- SECTION 06
Clothes/Props
15. Tops- Emphasizing the importance of using references - Examples of my reference sheet for tops, pants, and more! - Creating your own reference sheet for different clothes - Importance of seams - Creating Sheets for Basic Tops: Collar, tight, and loose! - Ending with an analysis of how tops work
16. Bottom- Creating Sheets for Basic Bottom: Short, long, dress, skirt, and more! - Ending with an analysis of how bottoms work
17. Outerwear- Creating Sheets for Basic Outerwear: Jacket, hoodie, patterns, thick, and more! - Ending with an analysis of how outerwears work
18. Shoes- Creating Sheets for Basic Shoes: Sneakers, heels, and more! - Ending with an analysis of how shoes work
19. Extra: Props- Picking one object you want to get better at drawing - Drawing & analyzing as we did above (emphasize again: form using lines makes it look professional with little effort) - Picking daily items used frequently on comics — backpack, glasses, chairs, and so on!
20. Final Figure- Creating a basic, simple outline of a naked character - Adding different styles of clothes onto the characters by picking an editorial photo online - Adding textures
- SECTION 07
Colors
21. Color Theory Made Simple- Explaining good color combinations using wheels (numbers of colors/changing between different color select modes) - Learning terms on light & shadow - Values & Saturation: Tricks on enhancing artwork using gray - Learning blending modes for comic (great for night scenes/special effects/cool & warm light) - Learning how to blend
22. Coloring Methods- Sharing my method of blocking each object using colors based on environment/mood - Focusing on believable colors and readability rather than relying on color palettes - Flat colors/cell shading vs Hand-drawn effect - Coloring for clothes, skin, and more! - Achieving hand-drawn style using textured brushes that leave a 'stroke' and not just overlaying a texture
- SECTION 08
Storytelling
23. What Is a Good Story?- Do you have to be good at drawing? No, basic's enough! - Good story vs Bad story (about being simple or cliche?) - Basic story templates used in entertainment industries - Example of famous movies and comics that use this template
24. Webtoon Tips- Ping-pong arc (more in the long narrative), and comic relief - Using simple vs complex scenes - Exploring different comic effect that reflects a character's feelings — shocked, mad, confused, and so on! - Types of Panels: Mini panel, floating head panel, full shot, non-panel panel, and more! - Speech bubble design - Camera angle and scene changes - Condense your work as much as possible (use of 3D/reference sheets we have made)
25. Short Story- Coming up with the main storyline (beats) for a short webtoon (4-min panel/great for comedy/slice-of-life) - What Makes a Good Character: Personality than clear design!
26. Rough Draft- Sketching and adding dialogue - Lineart
27. Final- Adding colors - Touch up using merge, liquify tool, color edits, and finally, texture! - Double, triple, quadruple checking for mistakes - Final comic - Exporting for Webtoon - Instagram Style: Rearranging the same comic for Instagram & looking out for icons, and more! - Uploading the comic on Instagram (from CSP or Photoshop)
- SECTION 09
Long Webtoon
28. Longer Narrative- Coming up with the main storyline for a longer webtoon (10-min panels/heavier subject) - Creating a new story using the same character design from the previous section (simple comic)
29. Rough Draft- Sketching and adding dialogue - Lineart
30. Final- Picking important scene/panel from the comic - Developing further by rendering character (Less lineart, more shading/emphasize using line weights and colors) - Differentiating between foreground, background and character - Tips on cliffhangers and what note (happy or sad) to end on depending on the story - Adding texture
- SECTION 10
Final
31. My Art Journey & Tips- Milestones: Getting ready for highschool portfolio! - Quitting art college - How I got picked up by Webtoons - Webtoon Industry Tips: What artist/story would I choose? - Importance of social media? - Such thing as a secret formula for social media? Algorithm, appeal, activity, and more! - Against the Norm: Doing what best fits me instead of following the trend! - Best artists share this quality — dedication! - Battling art blocks - What it is like to do what you love