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A-to-Z VTuber Model Creation: Design, Illustration, and Rigging

VTuber Artist, 46cm Away From You




Class Details


  • Beginner~Basic
  • Total 36 videos
  • English
  • English, Traditional Chinese [Auto], Spanish [Auto]
  • Class materials included



[Course]vtuberartist,46cmawayfromyou Details

Curriculum
Curriculum

In-Depth Look

*The release date of this class, curriculum images, and associated content can be changed without prior notice. ** Class videos may be separated for a more streamlined viewing experience
  • SECTION 01
    OT
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    • 01. Orientation- Who am I? - What to expect from this class - What software and hardware you need - Tips for taking this class - What chapters you can skip

  • SECTION 02
    Introduction
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    • 02. Understanding the Production Pipeline- The VTuber model creation pipeline, from design to debut delivery - Skills that are useful for the creation of a VTuber model - Project management tips before starting

  • SECTION 03
    VTuber Character Design
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    • 03. Starting a Character Design- The general rules and workflow of creating the character design - How to prepare for character designing before drawing - How to produce a character brief - Some design theories you can use - A showcase of the design process

    • 04. Creating a Reference Sheet- Why would you want a reference sheet? - Creating a technical reference sheet for production usage - The difference between a production sheet and a promotional sheet - A showcase of the reference sheet creation process

    • 05. Toggles and Add On Brainstorming- What is a toggle? - Common toggles and their usages - What is feature creep, and how do you avoid it? - Tips for keeping project scope manageable

  • SECTION 04
    Model Art
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    • 06. Things to Keep in Mind Before Starting- Useful hotkeys to learn and use for Clip Studio Paint - How Live2D's layermodes and clipping features work - How to label your layers and organize your PSD - Misc tips for making model art

    • 07. How to Draw Your Model Art - How to choose the right pose or art style for Live2D rigging - How to start splitting and organizing layers while working to save time - Essential knowledge for model artwork

    • 08. How to Shade Your Model Art- How knowing to shade shapes can be applied everywhere - My practices for shading models - Ways I approach shading gems

  • SECTION 05
    PSD Preparation & Cutting
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    • 09. Mindset, Technicalities, and Team Work- The general rules of cutting a model - How to prepare to create model artwork for another rigger - What to expect when working with art given to you by a client - Tips for riggers when communicating with the artist

    • 10. Preparing the Face Assets- How to cut the eyes, mouth, and brows for optimal rigging

    • 11. Cutting and Filling- How I approach cutting and preparing the model

    • 12. Underfill as Faux Lineart- An advanced cutting method for creating faux lineart, how it works, and its benefits

    • 13. Advanced Masking and Clipping- How to use Live2D's unique clipping system to create masks for realistic highlights or effects - How to test whether your masking works outside of Live2D

  • SECTION 06
    Setting Up in Live2D
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    • 14. Importing & Prepping Your Model Art in Live2D- How to use Live2D, the tools presented, and set up your workspace - Useful hotkeys and tools I use regularly - How to prepare a PSD in Live2D for rigging - Optimizing models and reducing memory size

    • 15. What is an Art Mesh and Texture Atlas- What is an artmesh is, and how do you set it up? - Common shapes and methods for creating an ideal art mesh - What is a texture atlas, and what is its optimal set-up? - What happens when a texture atlas is set up incorrectly? - My process for meshing models

    • 16. Introduction to Deformers and Parameters- How deformers work and their heirarchical rules - What are parameters, and how are they used? - Rotation vs. warp deformers - Advanced ways to utilize deformers for smart rigging

    • 17. Advanced Tools (Blendshapes, Temporary Deformation, and Glue)- How advanced tools work, and where you can use them in the rigging process

  • SECTION 07
    Facial Expressions
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    • 18. Understanding the Human Face- Human facial anatomy - The ins and outs of real-life facial movement

    • 19. Rigging the Facial Features- Rigging the eyes, mouth and brows to work best with tracking - Creating an attractive look while accomodating for the artstyle and visuals - How to set up tracking in VTube Studio - How to connect VTube Studio to live2d for live tracking

    • 20. How VBridger Can Enhance the Face- What is VBridger and the parameters required to utilize the program?

  • SECTION 08
    Head & Body XYZ
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    • 21. Visualizing 2D into Fake 3D- What are head angles and what angle is best for a vtuber model? - How does perspective work and why does it matter when it comes to rigging? - How do you trick the viewer into believing something is 3D - How to make the process easier with guides

    • 22. Head XYZ- The process and minset for rigging the head angles and techniques to make it easier to edit later

    • 23. Body XYZ- The process and mindset for rigging the rest of the body, including accessories

  • SECTION 09
    Physics & Augmentation
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    • 24. What are Physics in Live2D?- The physics window and each aspect of the interface - How the pendulum works

    • 25. What are Augmented Physics and Delayed Angles?- What do augmented physics do, and why do them? - How to add augmented physics to make your model more lively - The advanced method of creating delayed XYZ angles for a more realistic look

    • 26. Typical Physics You Will Rig- Typical types of physics rigging - Hair physics process - Clothing and accessories physics process

    • 27. Additional Physics- How to rig emotive animal ears - Information on rigging wings and tails - How to use skinning to make a cat tail move

  • SECTION 10
    Animations & Toggles
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    • 28. Making Toggles- Making toggle transitions smooth and natural - Demonstration of the different types of toggles you will encounter - How to make toggles affect the physics of the model

    • 29. Alternative Outfits & Hairstyle Creation- How to future-proof and prepare the model art for alternative outfits and hairstyles - How to set up and rig the new outfits and hairstyles - Further rigging examples. (hoodie, shorts, long hair)

    • 30. Introduction to the L2D Animation- How to use Live2D's animation window - Why would a model require a complex animation? - How the speed graph works

    • 31. Creating an Idle loop & Tracking Lost Loop- Making a simple animation to get started - What is an idle loop and why is it important? - How does an idle loop interact with animated toggles? (Making a crying animation) - How do you animate an idle loop and make it seamless?

  • SECTION 11
    Testing & Set Up for Tracking
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    • 32. Model Set Up- Introduction to VTube Studio - How to set up the model, and the inputs I change - How to create hotkeys

    • 33. Testing and Quality Control- How the client's camera and computer affect tracking - Why you need to test your rig, and how to do so - Mindset & preparation for your quality control phase - How to play animations in your physics window - Final fixes and polishes of the class model

  • SECTION 12
    Bonus
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    • 34. Path to Debuting Your Own Model- Tips for streaming - What is a VTuber debut? - What do you need to prepare for a debut?

    • 35. Path to Doing Comission Work- What is commission work? - How to prepare to take on commission work - How to find clients - How I process commission work, and rules to follow

  • SECTION 13
    Conclusion
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    • 36. Final Words- Parting words

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