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Visual Development 101: Your Golden Ticket to the Animation Industry

Visual Development Artist, Anh Bui




Class Details


  • Basic
  • Total 21 videos
  • English
  • English, Traditional Chinese [Auto], Spanish [Auto]
  • Class materials included



VisualDevelopmentArtist,AnhBui Details

Curriculum
Curriculum

In-Depth Look

  • SECTION 01
    OT
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    • 01. Orientation- Meet your instructor - Introduction to different career paths & picking your starting point - Curriculum summary

  • SECTION 02
    Introduction
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    • 02. Animation Pipeline and Career Paths- Explore different job titles and career paths - Animation pipeline 101

    • 03. Helpful Tools and Resources- Shortcuts & hotkeys - Websites & resources - Brushes

    • 04. Helpful Tools and Painting Demo- Quick warm-up demo - Paint along!

    • 05. Silhouette, Proportions and Values- Scale & proportions - Shape design - Grayscale values - Beginner's mistakes

  • SECTION 03
    Shape Design & Choosing the Right Color Palette
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    • 06. Prop Design- Shape language - Exercise - Real production assignment

    • 07. The Art of Imperfection- Make your art more believable! - Storytelling through details of imperfection

    • 08. Introduction to Color Theory- Understand color temperatures - Light & exposure - How colors and light affect the mood of the scene - Exercises - Adding colors to prop design

    • 09. Introduction to Background Design and Paint- How the two work together - Understanding the assignment - Union vs Non-union studios

  • SECTION 04
    Step by Step Visual Development (1)
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    • 10. Organic Elements- Suggestive way to paint organic elements - Painting techniques

    • 11. Character Design Basics- Action & personality - Character's world - Simplify your design

    • 12. Visual Development/Set Dressing1. Blue-sky work vs Production work 2. Introduction to set dressing

    • 13. Visual Development Prep Work - Real production assignment - Setting up perspective grids - Finding references

    • 14. Demo I: Sketch and Line Work- Exploration phase - Pushing a rough sketch forward - Simplify your design

  • SECTION 05
    Step by Step Visual Development (2)
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    • 15. Demo II: Flat Colors- Local colors - Hard edges vs Soft edges

    • 16. Demo III: Render- Texture & patterns extract - Painting technique - Confident & intentional strokes

    • 17. Demo IV: Add Characters- Adding characters into the scene - Interaction with the surroundings

    • 18. Demo V: Add Lights & Shadows- The use of overlay and multiply layers - Achieving the final polish

    • 19. Demo VI: Cherry On Top- Color balance, corrections & filters - Noise & texture layer

  • SECTION 06
    Conclusion
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    • 20. Social Media and Networking- Making industry friends - Important of your online presence - Approaching professionals

    • 21. Wrap Up- Portfolio tips - Personal industry thoughts - Conclusion

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