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Class+: Live 2D for Creating and Revamping VTuber Oufits

Live2D Modeler, rariemonn




Class Details


  • Beginner~Basic
  • Total 37 videos
  • Japanese
  • English
  • Class materials included



[Class+]live2dmodeler,rariemonn_라리에몬JP Details

Curriculum
Curriculum

In-Depth Look

*The release date of this class, curriculum images, and associated content can be changed without prior notice. ** Class videos may be separated for a more streamlined viewing experience
  • SECTION 01
    About the course
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    • 1. Instructor Introduction and Class Overview- Career background, representative works - General overview of the content - Targets - Course objectives

  • SECTION 02
    Organizing Files and Preparing to Create Live2D Models
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    • 2. Organizing and Dividing Files (Part 1)- Collaborating with an illustrator - Naming layers - Other parts that need to be divided

    • 3. Organizing and Dividing Files (Part 2)- Collaborating with an illustrator - Naming layers - Other parts that need to be divided

    • 4. Importing PSD Files and ArtMeshes (Part 1)- How to create basic ArtMeshes - Useful tools for creating ArtMeshes - Creating ArtMeshes for key parts

    • 5. Importing PSD Files and ArtMeshes (Part 2: The Glue Tool)- Introduction to the glue tool - Setting up glue - Checking the number of polygons

    • 6. Organizing Files in Live2D- Arranging the draw order and understanding draw order groups - Summary of parts and parameters

    • 7. Setting up Deformers- Introduction to deformers - Generating deformers

  • SECTION 03
    Making Facial Expressions
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    • 8. Creating the Eyes and Eyebrows- Applying blinking motions - Applying eye motions and understanding the automatic generation of four corners - Applying eyebrow motions

    • 9. Creating the Mouth- Creating basic mouth movements - Setting up parameters

    • 10. Creating Facial Expression Variations- Creating facial expression variations for binding keys - Creating facial expression variations for the eyes, eyebrows, and mouth

  • SECTION 04
    Creating the Head
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    • 11. Creating the Base- Creating the Z of the head - Creating the XY of the base head

    • 12. Creating Moving Hair and the Z of the Head- Secondary movements of hair and accessories - Creating the Z of the hair

    • 13. Creating the XY of the Head- Creating the head’s XY including the hair parts - Separating masks and textures for the creation process

    • 14. Creating Four Corners for the Head- Creating four corners for the XY of the head

    • 15. Setting up Skinning- Understanding and setting up skinning

  • SECTION 05
    Creating the Body
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    • 16. Creating Simple Body Movements and Secondary Movements- Creating breath and the XY of the body - Secondary movements on body parts

    • 17. Creating the X of the Body- Applying motions to the X

    • 18. Creating the Arms and Legs- Creating the arms - Creating the legs

  • SECTION 06
    Finishing touches in Live2D production
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    • 19. Applied Practice- Adding transparency to the eyes - Moving eye highlights - Removing borders

    • 20. Setting up Physics Operations- Basics of physics operations - Setting up physics operations for each part - Setting up movement in sync with eye blinking

    • 21. Exporting- Summary of texture atlases - Exporting as moc3

    • 22. Creating Motions: Making Files for Variations- Creating can3 files for facial expression variations - Creating motions - Exporting motions: changing files of facial expression variations

  • SECTION 07
    Setting up VTube Studio
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    • 23. Setting up VTube Studio- Importing into VTube Studio - Understanding tracking settings - How to register variations - Creating icon images

  • SECTION 08
    Summary
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    • 24. Class Summary: About Designing With Live2D- Things to keep in mind when doing this as a profession - Creating portfolio videos

  • SECTION 09
    About the CLASS+
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    • 25. Class Content- A quick review of Live2D models created in the original class - About the class curriculum

  • SECTION 10
    Creating Outfits in Live2D
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    • 26. Dividing Illustrations Into Parts to Create Outfits- Dividing illustrations into parts and adjusting them - Understanding the PSD files of outfits

    • 27. Importing PSD Files and Creating ArtMeshes- About importing outfits - Creating meshes - Adjusting the draw order

    • 28. Creating Outfits and Heads 1- Creating the base head

    • 29. Creating Outfits and Faces 2- Creating the head - Creating angles while changing the draw order

    • 30. Creating Outfits and Bodies 1- Creating the base body

    • 31. Creating Outfits and Bodies 2- Creating bodies: applied practice - Working with glue

    • 32. Exporting Model Files- Adjustments to make before exporting - Importing into VTube Studio

  • SECTION 11
    Animation Production
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    • 33. Generating Motion Parameters- Generating motion parameters in Cubism Editor

    • 34. Understanding Live2D Animator- Exploring the UI of Cubism Animator and basics of creating motions

    • 35. Creating Motions and Embedding Them in VTube Studio- Creating motions to add to the model - Exporting motion files and importing them into VTube Studio

  • SECTION 12
    Summary
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    • 36. Latest Features of Live2D and VTube Studio- Live2D 5.0 feature updates since the previous class - New features of VTube Studio

    • 37. Class Summary and Key Points in Creating Outfits- Overall thoughts on outfits - Things to consider when creating outfits

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