[Course]conceptartist,craigmullins Details
In-Depth Look
- SECTION 01
OT
01. Orientation- Meet Craig Mullins & learn about the overview of this class - Workspace setting (tools & software) - Assignment overview
- SECTION 02
Overview of Assignment & Collection of References
02. Collection of Reference- Collection of reference - Importance of references & how to incorporate them into your workflow
03. Breakdown of the Subject- Drawing multiple sketches using references
04. Simplification- Familiarization of subject allows simplification - Finding the ability to draw and compose freely
- SECTION 03
Viewpoint
05. Point of View- Drawing the objects from any point of view that you envision
06. Lens Types- Different types of compositions can be made by altering the lens of our virtual camera - Using simple block models in Blender
07. Style & Gesture- Exploring a wide range of possibilities based on your interpretation of the assignment
- SECTION 04
Details of Storytelling
08. Composing the Story- Analyzing the underlying themes and context of the story to understand its true essence - Developing a mental framework to visually interpret narrative elements and compositions
09. Pushing Your Interpretation- Investing on ways to expand on the interpretation typically provided by the director to enrich your visual narrative
10. Experimenting with Your Interpretation- Experimenting with exaggerated gestures and unconventional approaches to push your creative boundaries - Incorporating elements of exaggeration to bring dynamic energy to your final artwork, while maintaining alignment with the core narrative
- SECTION 05
Perspective and Reconstruction of Objects
11. Perspective- Getting the perspective correct, then breaking away from it - Constructing a 3D perspective & lighting with shapes that do not follow the perspective lines
12. Pitfalls of Construction- It’s easy for reconstructed elements to become stiff and lose their fluidity - Focus on preserving the gesture and dynamic flow as you continue adding details and structure to your drawing
13. Correct or Believable?- Aiming for believability rather than strict correctness in your illustrations - Exaggeration and stylization are what makes the artwork compelling and engaging
- SECTION 06
Value and Key
14. Value Structure- Starting value from the middle values - Discovering the extremes of light and dark to create dynamic contrast
15. High Key or Low Key?- Importance of using value grouping to give impact to the image - Using 2 values, then 5 values to plan out the value structure
16. Light Sources- Investigating the specific nature of various light sources - Experimenting with a diverse array of lighting possibilities to enhance your understanding and application
- SECTION 07
Color Use: Time of Day
17. Color as an Creative Choice- Similar to value, color can originate from grayscale or begin with full saturation - Embracing the freedom to choose your color palette as a means of artistic expression
18. Volumetric Lighting- Building upon the analysis of light sources & explore how lighting influences color perception
- SECTION 08
Final Touches
19. Putting in the Time- Painting requires significant dedication and time investment - Using the time wisely and effectively to achieve maximum results
20. Starting to Refine- As your artwork develops, gain insights into the implications of your earlier decisions - Involving critical evaluation and adjustments to adhere to your intention and direction
21. Repainting- Is it worth starting over given that you undertand your intentions better now?
22. Pitfalls of Rendering- A tight and clean execution does not necessarily equate to a better outcome
- SECTION 09
Outro
23. Career Advice- Becoming a fine artist right away - Be as creative business-wise as you are with your art