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A to Z of NPR Animation in Blender

3D Video Creator, Popurika




Class Details


  • Basic~Advanced
  • Total 51 videos
  • Japanese
  • English, Traditional Chinese [Auto], Spanish [Auto]
  • Class materials included



[Course]3dvideocreator,popurika_포프리카JP Details

Curriculum
Curriculum

In-Depth Look

  • SECTION 01
    Introduction
    JP-videocreator-popurika-curriculum01.webp
    • 01. Intro- Instructor introduction - Chapter overview and processes - Blender installation and initial setup

  • SECTION 02
    Blender Basics
    JP-videocreator-popurika-curriculum02.webp
    • 02. Basic Blender Operations- What you can do with Blender - Basic interface - Changing workspaces

    • 03. Shortcut Settings- Setting shortcuts for improved workflow efficiency - Setting shortcuts in Blender - Shortcut setting examples

    • 04. Basic Principles of Data Blocks- Basic principles of data blocks

  • SECTION 03
    Modeling and Rigging
    JP-videocreator-popurika-curriculum03-1.webp
    JP-videocreator-popurika-curriculum03-2.webp
    • 05. Basics of Modeling- What is a polygon? - Mode switching - Origin - Orientation, piviot, snap and software selection - Combining and separating meshes - Modifiers - Sculpting mode - Active and Select - Parent/child relationship (Parent) - Curves - Shapekey - Normals - UV - Color management

    • 06. V-Storyboard- What is a V-storyboard? - V-storyboard in this chapter - Grease pencil basics - [Practice] V-storyboard

    • 07. Basics of Materials in NPR- Difference between Shader and Material - Material assignment - Shader node basics - Basic NPR expressions and enhancement

    • 08. Exercise-Based Character Modeling - Head ①- The beauty of three-dimensionality - Polygon flow - [Practice] Head modeling

    • 09. Exercise-Based Character Modeling - Head ②- [Practice] Hair modeling and material settings

    • 10. Exercise-Based Character Modeling - Head ③- Completing the head

    • 11. Basics of Rigging- Rigging basics - What is an armature object? - Skinning basics - Constraint - Driver

    • 12. Rigging Practice with Auto Rig Pro- Rigging with Auto Rig Pro - [Practice] ARP rigging

    • 13. Modeling & Rigging Practice - Body ①- Quality design - Animating - A-pose and T-pose - Providing hand meshes - [Practice] Body modeling and rigging

    • 14. Modeling & Rigging Practice - Body ②- [Practice] Improving upper body quality 1

    • 15. Modeling & Rigging Practice - Body ③- [Practice] Improving upper body quality 2

    • 16. Modeling & Rigging Practice - Body ④- [Practice] Creating auxiliary bones for armpits

    • 17. Modeling & Rigging Practice - Body ⑤- [Practice] Creating auxiliary bones around the waist

    • 18. Modeling & Rigging Practice - Body ⑥- [Practice] Recreating sleeves 1

    • 19. Modeling & Rigging Practice - Body ⑦- [Practice] Recreating sleeves 2

    • 20. Modeling & Rigging Practice - Body ⑧- [Practice] Adjusting armpits after recreating sleeves

    • 21. Modeling & Rigging Practice - Body ⑨- [Practice] Improving hand quality

    • 22. Modeling & Rigging Practice - Body ⑩- [Practice] Face rigging 1

    • 23. Modeling & Rigging Practice - Body ⑪- [Practice] Face rigging 2

    • 24. Modeling & Rigging Practice - Body ⑫- [Practice] Hair rigging

    • 25. Modeling & Rigging Practice - Body ⑬- [Practice] Drawing textures and creating additional parts

    • 26. Modeling & Rigging Practice - Body ⑭- [Practice] Creating the inside of the mouth and cables, organizing into data

  • SECTION 04
    Animation
    JP-videocreator-popurika-curriculum04-1.webp
    JP-videocreator-popurika-curriculum04-2.webp
    • 27. Basics of Animation Systems- Keyframes - Auto key - Graph Editor and Timeline Editor - Actions - Dopesheet and NLA Editor

    • 28. Animation Practice - 3D Layout- What is a 3D layout? - Camera cutting methods - Link and Append - [Practice] 3D layout

    • 29. Animation Practice - Primary and Secondary ①- Why the character is limited to the desk - Primary and secondary - Various animation techniques - [Practice] Primary animation

    • 30. Animation Practice - Primary and Secondary ②- [Practice] c04 : Animation control using constraints

    • 31. Animation Practice - Primary and Secondary ③- [Practice] Up to completion of c04

    • 32. Animation Practice - Primary and Secondary ④- [Practice] Up to completion of c01 and c02

    • 33. Animation Practice - Primary and Secondary ⑤- [Practice] Up to completion of c06 and c07

    • 34. Animation Practice - Primary and Secondary ⑥- [Practice] Secondary animation

  • SECTION 05
    Background / Effects / Lighting
    JP-videocreator-popurika-curriculum05.webp
    • 35. Character Lighting and Material Adjustment ①- [Practice] Character lighting and material adjustment (Part 1)

    • 36. Character Lighting and Material Adjustment ②- [Practice] Character lighting and material adjustment (Part 2)

    • 37. Background Objects and Effects Practice ①- [Practice] Improving the quality of background objects

    • 38. Background Objects and Effects Practice ②- [Practice] Improving the quality of desk items and wall textures

    • 39. Background Objects and Effects Practice ③- [Practice] Improving the quality of cans and monitors

    • 40. Background Objects and Effects Practice ④- [Practice] Improving the quality of cats, plants and water droplets

    • 41. Background Objects and Effects Practice ⑤- [Practice] Up to completion of c04

    • 42. Background Objects and Effects Practice ⑥- [Practice] Up to completion of c01, c02 and c06

    • 43. Background Objects and Effects Practice ⑦- [Practice] Up to completion of c07

  • SECTION 06
    Compositing
    JP-videocreator-popurika-curriculum06.webp
    • 44. Basics of Rendering- Two rendering methods - Composit Editor - Scenes and RenderLayer basics - Passes, Cryptmatte and AOV - VSE

    • 45. Compositing Practice ①- [Practice] Creating UI for c03 and 05

    • 46. Compositing Practice ②- [Practice] Editing and adjusting c03 and 05

    • 47. Compositing Practice ③- [Practice] c04 compositing

    • 48. Compositing Practice ④- [Practice] c01 and c02 compositing

    • 49. Compositing Practice ⑤- [Practice] c03, c05 and c06 compositing

    • 50. Compositing Practice ⑥- [Practice] c07 compositing

    • 51. Compositing Practice ⑦- [Practice] Final overall adjustments - Wrapping up

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