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Master Blender 3D Basics with 100 Easy Artworks

3D Artist ddangking




Detalles de la clase


  • Principiante~Básico
  • Videos totales: 100
  • Coreano
  • Inglés
  • Material de clase incluido



[preorder] 3dartist,ddangking_땅킹KR Details

Plan de estudios
Plan de estudios

Mirada en profundidad

**Class release dates and content are subject to change without prior notice.
  • SECTION 01
    Part 1. Intro
    kr-dictionary-ddangking-curriculum-01.webp
    • 01. Intro - Course objectives and curriculum overview - How to use the course - Introduction to Blender - Concept-based idea development methods

    • 02. Blender Basics - Downloading and installing Blender - Interface explanation - Exploring preferences and settings - How to manipulate the 3D view - Setting up a convenient workspace - Creating basic shapes (Mesh) - Moving, rotating, and resizing objects - Additional features for transformations

  • SECTION 02
    Part 2. Happy Birthday
    kr-dictionary-ddangking-curriculum-03.webp
    • 03. Object Modeling- Storyboard planning and sketching - Bevel: Creating a table - Cloth simulation: Adding a tablecloth - Modeling a plate and a slice of cake - Creating curves to depict whipped cream on the cake - Modeling a spoon, fork, and salad bowl - Round Cube: Creating a rabbit head - Screw: Modeling a jam jar and beverage - Poster, balloon, cherry lights - Setting up HDRI environment

    • 04. Materials and Rendering- Exploring material color adjustments - Using nodes - Musgrave, noise texture: Creating wood textures - UV Unwrap -> Texture painting: Painting the rabbit's face - Lighting and rendering settings for warm color tones - Depth of field: Rendering high-quality artwork - Using image textures to create a detailed cake

  • SECTION 03
    Part 3. Creating My Own Profile Character
    kr-dictionary-ddangking-curriculum-07.webp
    • 05. Basic Character Modeling- Introduction to the character creation process - Highlighting unique features to create your own profile character - Blocking out the character to proper proportions - Extra object - round cube: Modeling the face - Extra object - round cube: Creating the character's torso

    • 06. Girl Riding a Board Production - Modeling long hair - UV unwrapping the face and texture painting - Modeling clothes using basic shapes - Combining two materials to create a natural clothing texture - Mesh deform modifier for natural rigging - Posing the character, basketball, skateboard - Creating a crushed can - Installing background objects using open-source markets - Setting up lighting for natural rendering - Adjusting color tones in Blender and rendering

    • 07. Creating the Girl Playing Games- Modeling a bun hairstyle - Creating a bean bag - Posing the character sitttng down - Modeling a flower cushion, game console, and table - Creating a cactus, slippers, and lamp - Creating a flying character - Setting up lighting to create a dark atmosphere with bright lighting - Adjusting color tones in Blender and rendering

    • 08. Creating the Little Witch- Modeling pigtails - Modeling clothes and using curves to decorate the outfit - Applying mesh deform to a character wearing a skirt - Natural rigging techniques - Creating a cooking pot, firewood, and ladle - Modeling a book and cylinder - Creating a glowing pumpkin - Using metaballs to create sticky liquid effects - Using lighting to create glowing fireflies in the air - Setting up lighting and background to evoke a mystical atmosphere

  • SECTION 04
    Part 4. Isometric Modeling: Jelly's Secret Workshop
    kr-dictionary-ddangking-curriculum-09.webp
    • 09. Isometric Basics- Understanding isometric design - Isometric concept and material composition - Isometric sketching - How to imagine fun concepts in everyday life - Collecting references - Working on rough sketches based on ideas - Space blocking techniques

    • 10. Isometric Modeling- Array: Modeling patterned floor and overall composition - Creating wall-mounted shelves and windows - Cube: Modeling a desk - Creating a wheeled computer chair and computer - Desk decor: Keyboard, mouse, mouse pad, microphone, desk calendar, and sprouts - Vertex group, cloth simulation: Curtains - Perforated board, headset, and vine plants - Bevel modifier: Semi-elliptical desk - Modifiers: iPad, snacks, stand, game console, joystick, beans, and teddy bear character - Hair particle: Rug, cactus, and mini chair - Text object: Flower-shaped clock - Boolean, array, bevel: Calendar, socket, poster, frame, and cube

    • 11. Isometric Texturing - Setting up HDRI environment and lighting for a dark game room feel - Adding display materials - Working on color adjustments for objects - Applying images to objects

    • 12. Animating and Rendering- Deciding on the animation sequence - Keyframe: Animating keyboard movements - Curve: Bouncing animation of beans and teddy bear - Rendering animations - Adding vibrant color tones for realism

  • SECTION 05
    Part 5. Isometric Animation: The Little Witch's Mysterious Dinner
    dictionary-ddangking-curriculum-17.webp
    • 13. Isometric Modeling - 1- Sketching and space blocking - Creating the frame of a house with an oval shape, modeling the overall composition - Modifiers: Refrigerator, stove, wall shelves, cooking tools - Curved objects: Pot, frying pan, fried eggs, drawer - Grease pencil: Creating spider webs, broom - Importing a character file cooking in a pot - Setting up HDRI environment and basic lighting installation

    • 14. Isometric Modeling - 2 - Creating a cat, table, and chair - Particle hair, inflate modifier: Dinner scene - Curve: Modeling lights

    • 15. Isometric Modeling - 3- Curve: Modeling a hanging basket, rope, and filling the basket - Curve, hair particle: Vines, pumpkin, mushrooms - Ladder, signpost, rocks, cherry lights - Nodes: Fireflies - Modifier: Curved bookshelf - Screw modifier: Paper tube, lighting cylinder

    • 16. Texturing- Musgrave, noise texture: Wood texture, spotted patterns - Cold texture: Pumpkin, plate textures - Explanation of light color adjustments, direction, and types - Setting up lighting to evoke a dark and mystical atmosphere

    • 17. Animating and Rendering - Planning the overall animation story - Physics simulation: Gas stove flame effect while cooking - Material animation: Flickering lights - Image animation: Cat blinking - Metaball animation: Creating sticky liquid effects - Shape key: Pouring beaker - Character rigging animation: Cooking, cat tilting and wagging tail, moving ghost, dangling spider - Marking camera animation - Adding camera keyframes: Zoom in, zoom out

  • SECTION 06
    Part 6. Wrapping Up the Course
    dictionary-ddangking-curriculum-18.webp
    • 18. Outro - Wrapping up

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- This product provides access to the video lectures online (Excluding products categorized as Assets). - Under certain circumstances, discounts may end early or be extended without prior notice. - For pre-ordered courses, the content and the lecture videos will be released sequentially according to the schedule. The Course Start Date will be set to the release date of the first lecture video. - You will gain immediate access to the course through My Page upon completing registration and payment. Total Course Duration: - The Standard Access (Paid access) period lasts for the first 15 days and Unlimited Free Access period will begin from the 16th day. Both the Standard and Unlimited Free Access periods offer the equal viewing experience to the content. - Course Start Date: The estimation of the Course Start Date will be based on the completion date of the payment. Immediate access to the lecture videos will be granted through My Page. (For pre-ordered courses, the start date will be the release date of the first lecture video.) - In case the course start date is postponed due to extenuating circumstances on Coloso’s end, the start date will be adjusted accordingly.
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