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Realistic Live-Action VFX Compositing Using Blender

VFX Artist, Wakui Ray




Class Details




VFXArtist,WakuiRei_와쿠이레이 Details

Intro

Class Intro
VFX Artist, Wakui Ray

"Using Blender, a program accessible to everyone,
I'll teach you how to create high-quality,
realistic VFX and blend real-life footage with 3D CG."


Coloso Wakui rei Realistic Live-Action VFX Compositing Using Blender

Are expensive tools really necessary
to create realistic VFX compositions
of 3D characters and backgrounds?

In this course, Wakui Ray will share
various tips and tricks on how to
create high-quality VFX using Blender,
an ideal software for 3D beginners
that is free and easy to use.

Learn the skills you need for creating
VFX through a practical 3D CG work process,
and master key techniques
through Coloso's curriculum.

Class
Breakdown

Content
Content

Length: 24 videos
(Duration: 33h 17m)
Difficulty: Basic Level
Unlimited views

Video Details
Video Details

Audio: Japanese
Subtitles: English

Software Required
Software Required

Blender
(version 3.1 or higher
recommended)
After Effects

Perks
Perks

PDF of course content
Video exercises
HDRI exercises with
green-screen video files
Blender project files

Expert VFX Artist
Wakui Ray's Profile & Portfolio

Who Should
Take This Class?


Have you ever been frustrated with classes
where you're left with nothing
but a single practice exercise
that is different from the actual lesson?

Meet Coloso's VFX curriculum,
where you learn as you go
through high-quality exercises
and learn the 3D tool basics.

Through the creation of three projects,
that cover material techniques,
modeling buildings with background photos,
natural lighting,
and compositing green-screen videos
with 3D-generated backgrounds,
you'll learn all the skills you need
for VFX production.

Background images

9 Class Exercises

*These are sample images for better understanding.

Instructor

Wakui Ray
VFX Artist


Hello, it's nice to meet you.
My name is Wakui Ray,
a video director and VFX artist.

I first set foot in the video industry
after creating a music video for my band in college.
I also worked with 2D motion for about 4 years
using live-action music videos and After Effects.

After releasing a music video
where I worked on all elements of 3D CG
except filming, I received a lot of praise
from the live-action compositing and 3D CG field.

Then, I produced music video VFX for
famous artists along with directing CM.

I also created the music video directing team
VeAble, where we utilize VFX to produce
location-independent production using
green screen filming and 3D CG as backgrounds.

Background images
Coloso Wakui Ray
VFX Artist
Wakui ray

[Current]
Video Director and VFX Artist

Recognizable
Projects & Awards

[Work Experience]
Excellence Award in the CM/Promotion Video Category at the 2022 VFX-JAPAN Awards
Selected as one of the Top 100 Video Artists of 2022

[Projects]
“Cat Reset” MV by Musician “I Wish It Was Midnight All the Time” (3D CG)
Mika Nakashima's “Delusion” MV (VFX)
Musical Touken Ranbu “Towazu Gatari” “Seijaku no Toushi” (Directing/VFX)
Golden Bomber’s “Kiss Me” (VFX)
Yuya Tegoshi’s “ARE U READY’ (VFX)
And Many Other Projects

Twitter
Highlights

Class Highlights

VFX and 3D CG Basics And
Overview of the
Production Process

Starting from the basics, Wakui Ray will explain the process of creating VFX footage that cannot be produced in real life by compositing live-action and 3D CG. Based on Wakui Ray’s experience, you’ll learn essential tips for each part of the process to create high-quality work that doesn't look like CG or composites.

Coloso Wakui Rei

Techniques for Producing
Lifelike 3D CG

When compositing real-life footage and 3D CG, advanced 3D CG techniques are needed to create a sense of realism. Wakui Ray will provide tips on how to make even a simple 3D model look natural by utilizing the visual effects of materials and textures in addition to modeling.

Coloso Wakui Rei

Tips for Seamlessly Compositing
Real and Virtual Spaces

Techniques for camera work and color grading are essential for seamlessly compositing real-life footage and 3D CG. Wakui Ray will introduce the elements needed to create seamless VFX.

Coloso Wakui Rei

Class Details
You'll Learn

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Curriculum

Curriculum
In-depth Look

SECTION 01. What is VFX?

01. What is VFX?

  1. Instructor Introduction
  2. What is VFX?
  3. The philosophy of production
  4. Introducing real VFX using completed work as examples
SECTION 02. The Basics of VFX and 3D CG

02. VFX Production Workflow

  1. An overview of the VFX production process and workflow
  2. Tracking, keying, 3D CG, rendering, compositing, and more

03. 3D CG Workflow

  1. An overview of the 3D CG production process and workflow
  2. Modeling, materials, animation, lighting, layout, rendering, and more
SECTION 03. The Basic Features of Blender

04. Basic Program Usage Guide 1

  1. From installation to the initial setup
  2. Viewport operations
  3. Object addition, movement, rotation, and scaling
  4. Object mode and Edit mode

05. Basic Program Usage Guide 2

  1. Animation (keyframe)
  2. Camera and light basics
  3. Linking structures
  4. Modifiers
SECTION 04. Simple 3D Layout Production

06. Modeling Using Photos 1

  1. Modeling with building photos
  2. UV basics

07. Modeling Using Photos 2

  1. Material basics
  2. Material nodes basics
  3. The philosophy of creating natural-looking materials

08. Creating Simple Layouts 1

  1. Creating a scene with objects, cameras, and lights
  2. Camera basics (differences between lenses)

09. Creating Simple Layouts 2

  1. Light basics
  2. The philosophy of creating natural-looking lighting
  3. Rendering basics
  4. Image output
SECTION 05. Compositing CG Objects into Real-Life Footage

10. Recreating the Filming Environment 1

  1. Comparing final renders with reference photos
  2. Tracking captured photos

11. Recreating the Filming Environment 2

  1. Recreating the filming environment based on tracking results

12. Placing Objects

  1. Placing objects in the recreated filming environment

13. Rendering and Compositing

  1. Physics simulation setup and animation
  2. Fundamentals of rendering with Blender
  3. Fundamentals of composite nodes
  4. Video output
SECTION 06. Compositing a Background onto Green-Screen Footage

14. Tracking and Keying

  1. Comparing final renders with reference photos
  2. Tracking captured photos
  3. Making green screen backgrounds transparent to display the character

15. Recreating the Filming Environment in a 3D Space to Prepare for Production

  1. Adjusting a character layout after importing shooting material into a 3D space
  2. Preparing to build a world with rough models

16. Creating Backgrounds 1

  1. Creating background models and layouts

17. Creating Backgrounds 2

  1. Creating background models and layouts

18. Creating Backgrounds 3

  1. Creating background models and layouts
  2. Expressing space with a sense of volume

19. Rendering and Compositing

  1. Creating harmony between the background and characters
  2. Video output
SECTION 07. Advanced Techniques for Realistic Compositing

20. Considerations for Live Video Shooting

  1. Methods for placing track markers
  2. Camera configuration methods
  3. Lighting configuration methods

21. Keying with After Effects

  1. Keying
  2. Introduction to plugins

22. Linear Workflow Basics

  1. What is linear workflow?
  2. Floating Point and HDR
  3. ACES color and management

23. Compositing with After Effects

  1. Setting up linear workflow in AE
  2. Compositing project 3 using AE

24. Wrap Up

  1. Tips for further study of 3D CG and VFX
  2. Tips for creating realistic and stunning videos
  3. A message for those entering the industry

Interview with
Expert VFX Artist
Wakui Ray

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Question.01
How do you plan to address the most challenging aspect that people studying in this field typically struggle with?


When we talk about 3D CG, many people think about challenging and difficult processes like modeling and texturing. However, to create realistic and impressive scenes, there are often several aspects, including lighting, that are more important than intricate 3D modeling. In this course, I aim to teach the minimum skills required for creating realistic CG with appealing VFX.

Question.02
What led you to start learning 3D CG?


Although I was in charge of directing and editing live-action music videos for my band for several years, I never properly studied 3D CG. However, I was always fascinated by the visually stunning world of videogames, which led my interest in 3D CG production. During that time, there was a suggestion made within our band to produce a large-scale music video, and I took charge of the project of incorporating 3D CG.

Question.03
What are the key aspects for 3D CG expression?


The ability to make a decision to determine the presence or absence of focus is crucial for the 3D CG used in videos because the angles are predetermined. For example, rather than creating all faraway objects using 3D CG, sometimes it can look more realistic to refer to a photo of a village for production.

Question.04
Do you have anything to say to the students?


The availability of the free 3D CG production software Blender has made it easier to get started with creating 3D CG. I also started using Blender because of the fact that it’s available for free. Especially in the field of VFX, which involves combining live-action footage, more meticulous techniques are often required compared to full CG. However, if you become fascinated with live-action compositing, you’ll be thrilled by the endless possibilities of designing a green-screen world and the unique experiences that can only be found in VFX.

In this course, I’m also planning to share some green-screen footage to show what makes live-action compositing so much fun. Once you become familiar with VFX, you will start to view the real world with a new perspective in your everyday life, even while walking down the street. I hope you all will be able to experience this sensation along with me.

Required Programs

This course will be conducted
using Blender and After Effects.

*These programs and/or materials will not be provided with the lecture.
*We recommend using Blender version 3.1 or higher.
*We recommend using After Effects version 2019 or higher.

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