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Stylized VFX for Fantasy Games with Unity

VFX Artist, Vincent Wedde




Class Details


  • Basic
  • Total 32 videos
  • English
  • Traditional Chinese [Auto]
  • Class materials included



[Course]vfxartist,vincentwedde Details

Curriculum
Curriculum

In-Depth Look

**Class release dates and content are subject to change without prior notice.
  • SECTION 01
    OT
    curriculum-vfxartist-vincentwedde-us-01.webp
    • 01. Orientation- Instructor introduction - Learning objectives of this course

  • SECTION 02
    Unity Fundamentals & Asset Preparation
    curriculum-vfxartist-vincentwedde-us-02.webp
    • 02. Unity Editor Navigation- Understanding the Unity interface and workspace - Configuring Unity URP for optimal visual effects

    • 03. Asset Management & Material Setup for Particles- Importing and organizing textures, meshes, and other assets - Utilizing textures to enhance particle visuals and achieve desired styles - Setting up materials for particle effects with an understanding of rendering modes

  • SECTION 03
    Core Particle System Principles
    curriculum-vfxartist-vincentwedde-us-03.webp
    • 04. Particle System (Shuriken) Introduction- Overview of Unity's particle system's core components - Controlling shape, color, size, lifetime, and velocity

    • 05. Emitter Modules, Controls, and Animation Curves in Particle Systems- Emitter settings for diverse particle behaviors - Dynamic transformation of particle properties

  • SECTION 04
    Basic Particle Effects for Practical Use
    curriculum-vfxartist-vincentwedde-us-04-1.webp
    curriculum-vfxartist-vincentwedde-us-04-2.webp
    • 06. Basic Spark Effect- Building our first effect using the Unity Shuriken particle system

    • 07. Smoke and Dust Effects- Building our second and third stylized particle system effects

    • 08. Looping Snow Effect- Building our fourth stylized particle system effect

    • 09. Basic Trail Creation- Introducing the trail module for particle system effects

    • 10. Looping Relic Effect Part 1- Developing a looping particle sequence

    • 11. Looping Relic Effect Part 2- Polishing the looping particle sequence magical relic effect sequence

    • 12. Mission Guide and Loot Pillar Effect- Creating a vertical pillar of energy

    • 13. Flames and Burning Effects- Simulating fire with particle system effects

    • 14. Candle Effect- Simulating candle flames with particle system effects

    • 15. Fire Burst Effect- Simulating an explosion with particle system effects

    • 16. Healing Effect Part 1- Developing a visually appealing healing effect

    • 17. Healing Effect Part 2- Touching up on the healing effect for a polished look

    • 18. Splashing Effect- Simulating a splash of water through particle system effects

  • SECTION 05
    Optimization & Performance
    curriculum-vfxartist-vincentwedde-us-05.webp
    • 19. Particle Effect System Optimization- Techniques for improving performance and efficiency

    • 20. Reducing Overdraw and Particle Count- Strategies for minimizing performance impact

  • SECTION 06
    Intermediate Techniques & Troubleshooting
    curriculum-vfxartist-vincentwedde-us-06.webp
    • 21. Sub-Emitters for Complex Effects- Creating intricate effects using sub-emitters

    • 22. Troubleshooting Common Issues- Addressing common particle system issues

    • 23. Tips for Rapid Effect Creation- Workflow enhancements for a quick and efficient VFX creation process

  • SECTION 07
    Intermediate Particle Effects
    curriculum-vfxartist-vincentwedde-us-07-1.webp
    curriculum-vfxartist-vincentwedde-us-07-2.webp
    • 24. Earth Bouilder Summon (Cast)- Creating a summoning effect for earth-based abilities

    • 25. Earth Boulder Summon (Impact) Part 1- Creating the impact effect of the summoned boulder

    • 26. Earth Boulder Summon (Impact) Part 2- Continuing to create the impact effect of the summoned boulder

    • 27. Earth Boulder Summon (Finalization)- Creating the dissipating effect fo the boulder

  • SECTION 08
    Advanced Particle Effects
    curriculum-vfxartist-vincentwedde-us-08-1.webp
    curriculum-vfxartist-vincentwedde-us-08-2.webp
    • 28. Explosion Effect (Cast & Projectile)- Creating the initial cast, projectile motion, and visuals of an explosive attack

    • 29. Explosion Effect (Impact) Part 1- Creating the impact effect of the explosion

    • 30. Explosion Effect (Impact) Part 2- Continuing to create the impact effect of the explosion

    • 31. Explosion Effect (Finalization)- Creating the final impact effect of the explosion

  • SECTION 09
    Outro
    curriculum-vfxartist-vincentwedde-us-09.webp
    • 32. Final Words- Analyzing references: top examples in the industry and trending styles - Recap of lessons learned and advice for next steps

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