[Course]vfxartist,vincentwedde Details
In-Depth Look
- SECTION 01
OT
01. Orientation- Instructor introduction - Learning objectives of this course
- SECTION 02
Unity Fundamentals & Asset Preparation
02. Unity Editor Navigation- Understanding the Unity interface and workspace - Configuring Unity URP for optimal visual effects
03. Asset Management & Material Setup for Particles- Importing and organizing textures, meshes, and other assets - Utilizing textures to enhance particle visuals and achieve desired styles - Setting up materials for particle effects with an understanding of rendering modes
- SECTION 03
Core Particle System Principles
04. Particle System (Shuriken) Introduction- Overview of Unity's particle system's core components - Controlling shape, color, size, lifetime, and velocity
05. Emitter Modules, Controls, and Animation Curves in Particle Systems- Emitter settings for diverse particle behaviors - Dynamic transformation of particle properties
- SECTION 04
Basic Particle Effects for Practical Use
06. Basic Spark Effect- Building our first effect using the Unity Shuriken particle system
07. Smoke and Dust Effects- Building our second and third stylized particle system effects
08. Looping Snow Effect- Building our fourth stylized particle system effect
09. Basic Trail Creation- Introducing the trail module for particle system effects
10. Looping Relic Effect Part 1- Developing a looping particle sequence
11. Looping Relic Effect Part 2- Polishing the looping particle sequence magical relic effect sequence
12. Mission Guide and Loot Pillar Effect- Creating a vertical pillar of energy
13. Flames and Burning Effects- Simulating fire with particle system effects
14. Candle Effect- Simulating candle flames with particle system effects
15. Fire Burst Effect- Simulating an explosion with particle system effects
16. Healing Effect Part 1- Developing a visually appealing healing effect
17. Healing Effect Part 2- Touching up on the healing effect for a polished look
18. Splashing Effect- Simulating a splash of water through particle system effects
- SECTION 05
Optimization & Performance
19. Particle Effect System Optimization- Techniques for improving performance and efficiency
20. Reducing Overdraw and Particle Count- Strategies for minimizing performance impact
- SECTION 06
Intermediate Techniques & Troubleshooting
21. Sub-Emitters for Complex Effects- Creating intricate effects using sub-emitters
22. Troubleshooting Common Issues- Addressing common particle system issues
23. Tips for Rapid Effect Creation- Workflow enhancements for a quick and efficient VFX creation process
- SECTION 07
Intermediate Particle Effects
24. Earth Bouilder Summon (Cast)- Creating a summoning effect for earth-based abilities
25. Earth Boulder Summon (Impact) Part 1- Creating the impact effect of the summoned boulder
26. Earth Boulder Summon (Impact) Part 2- Continuing to create the impact effect of the summoned boulder
27. Earth Boulder Summon (Finalization)- Creating the dissipating effect fo the boulder
- SECTION 08
Advanced Particle Effects
28. Explosion Effect (Cast & Projectile)- Creating the initial cast, projectile motion, and visuals of an explosive attack
29. Explosion Effect (Impact) Part 1- Creating the impact effect of the explosion
30. Explosion Effect (Impact) Part 2- Continuing to create the impact effect of the explosion
31. Explosion Effect (Finalization)- Creating the final impact effect of the explosion
- SECTION 09
Outro
32. Final Words- Analyzing references: top examples in the industry and trending styles - Recap of lessons learned and advice for next steps