[Course]vfxartist,vincentwedde Details
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Chapter 04.
Particle System (Shuriken) Introduction
1. Overview of Unity's particle system's core components
2. Controlling shape, color, size, lifetime, and velocity
Class Perks
Special Gift from Vincent Wedde
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Unity Starter Package- 2 Files: Unity Package, Unity Shortcuts PDF
- Components: Unity scene, folder structure, shaders, textures, particle system templates, and more -
Intermediate Particle Effects Files- 1 File: Unity Package
- Components: folder structure, textures, and meshes -
Advanced Particle Effects Files- 1 File: Unity Package
- Components: folder structure, textures, and meshes -
Advanced Techniques & Troubleshooting Kit- 1 File: Unity Package
- Components: Unity scene, folder structure, textures, and meshes -
Applied Learning Files- 2 Files: Unity Package & Instructions PDF
- Components: meshes and assignment instructions
Expert VFX Artist Vincent Wedde's Portfolio
Why Take This Class?
From Zero to Glow: Build Dynamic VFX Skills in Unity
Visual effects are the heartbeat of any game, elevating the experience and immersing players in the world you've created. In this class, you’ll learn how to design dynamic particle effects that add depth and excitement to gameplay through practicing over 10 unique effects and testing them in real game environments. Whether you're starting from scratch or looking to level up, this class will guide you you through Unity’s tools and workflows, blending foundational theory with practical, hands-on experience.
Creating the effect is just the beginning, as it’s through testing and refining that truly high-quality results are achieved. Vince will walk you through techniques to enhance the quality of your effects while boosting workflow efficiency, sharing industry tips and tricks that will prove invaluable even when working solo. With repetition, iteration, and optimization, you’ll gain a solid understanding of visual effects creation and finish with a polished portfolio that could open doors to exciting new opportunities.
Enroll today and start designing VFX that enrich players' gaming experience!
16 Class Exercises
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Basic Spark -
Smoke & Dust Clouds -
Snowflakes -
Visual Trails
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Looping Relic -
Mission Guide & Loot Pillar -
Burning Effect -
Candle Flames
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Bursting Effect -
Healing Effect -
Splashing Effect -
System Optimization
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Utilizing Sub-Emitters -
Troubleshooting -
Boulder Summon -
Explosion Effect
Final Product
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1 Library of Basic Effects -
1 Earth Boulder Summon VFX -
1 Explosion VFX -
1 Reference LIbrary
Senior VFX Artist
Vincent Wedde
Vincent Wedde is a VFX artist and coach with over 10 years of experience bringing game worlds to life. He started out as a Junior VFX Artist using UDK, then moved into VFX development with Unity and expanded his skills across a variety of engines, including Unity 6 and Unreal Engine 5. Throughout his career, Vincent has worked with VFX and animation teams of all sizes, helping create high-quality effects for successful game titles.
After spending seven years onsite, he transitioned into fully remote roles, gaining even more tools and techniques along the way. Vincent also has four years of experience mentoring and training teams, and is proud to have helped reduce VFX development time by 30 percent over multiple project cycles. Today, he focuses on project-based VFX work and coaching, and is excited to share real-world workflows that make creating amazing effects faster, smoother, and a lot more fun.

VFX Artist,
Vincent Wedde
[Current]
- Contract Senior VFX Artist
[Previous]
- Associate VFX Art Director, Virtuos Sparx
- Senior VFX Artist, IGG
- Senior VFX Artist, SYBO Games
- VFX Artist, InnoGames
Projects & Awards
[Projects]
- Cocoon (Annapurna Interactive & Geometric Interactive)
- Last Epoch: Harbingers of Ruin (Eleventh Hour Games)
- Marvel Midnight Suns (Firaxis Games)
- Remnant 2 (Gunfire Games)
- Smite (Titan Forge Games)
- Subway Surfers: Aloha Hawaii (SYBO Games)
- Supervive (Theorycraft Games)
[Awards]
- Cocoon (Annapurna Interactive & Geometric Interactive) — Best Indie Game, 2023
- Subway Surfers — Winner, Nickelodeon Kids' Choice Award for Favorite Mobile Game, 2019
- Subway Surfers — Winner, Nickelodeon Kids' Choice Award for Favorite Mobile Game, 2018
Class Highlights
Creating Particle Effects
Explore the world of creating diverse game effects for PC and mobile platforms using Unity's Shuriken particle system. Learn how to design sophisticated effects that not only look stunning but also perform efficiently.
Effects Breakdown & Planning
Analyze references, replicate visual effects with precision, and refine them through iteration to enhance both their quality and impact. Secure effects are not only visually impressive but also optimized for performance.
Color & Timing Harmony
Apply your effects in real game environments, seamlessly integrating them into the engine to enhance player experience and overall game feel. Focus on ensuring perfect timing and refining transitions for optimal impact.
Class Details
You'll Learn
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Unity Navigation for Game DesignLearn how to navigate Unity’s editor and identify the key components of VFX to bring mindblowing effects to your games. You’ll also explore foundational topics like Prefabs, Asset Import Settings, and Templates, among others. -
Shuriken Particle System KnowledgeDevelop a strong grasp of every Shuriken particle system module, understanding not only what each does but also how to leverage them for different practical use cases. This process will allow you to build a diverse repertoire of VFX methods. -
Building a VFX Library in UnityYou’ll build a diverse VFX library grounded in game design, ensuring variety while exploring styles beyond typical energy effects. This approach will allow you to save you time and help maintain a consistent, unique style for future creations.
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Production Ready Foldering & NamingAs your project evolves, a well-organized structure becomes crucial. Learn how to implement effective folder organization and naming conventions to streamline your workflow, ensuring everything remains clear and manageable. -
Particle Effects OptimizationDiscover the dos and don’ts by analyzing failed particle effect attempts, helping you avoid common workflow pitfalls and refine your process. You'll also learn how to optimize your effects for better performance on both PCs and mobile devices. -
VFX Portfolio DevelopmentA well-crafted portfolio opens countless doors and sets you on the path to success. You’ll explore inspiring examples and gain practical tips on creating standout pieces that showcase personality and teamwork skills.
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Interview with
VFX Artist Vincent Wedde
Required Programs
This course will use 3ds Max (2025), Photoshop (2023), and Unity 6.
Please purchase and install these program(s) for an optimized chapter experience.
*These programs and/or materials will not be provided with the chapter.





























