VFXArtist,shinseolhwa_신설화 Details
Class Intro

In addition, the course covers features such as URP-based rendering approaches, how to generate and manage resources in Photoshop, and a project package with endless customization! If you're an ambitious artist looking to get into the game effects business, check out this comprehensive course at Coloso right now.
Class Perks
Get These Coloso Exclusives
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Unlimited Access to All 17 Classes -
Unity Project Package -
Particle, Texture, Mesh & Prefab
Expert VFX Artist Seolhwa Shin's Portfolio
Why Take This Class?
You don't need to master complex techniques or specialized tools to produce high-quality game effects.
In this class, you'll learn how to utilize Unity's built-in shader and particle systems to easily and swiftly create natural effects like water, fire, and lightning, as well as fantastical effects such as summoning circles and beams.
This course is ideal for those who are new to the realm of game effects, seasoned VFX artists who require simplified workflows, and independent game developers searching for cutting-edge effects that can be implemented into their games.
With Coloso's Introductory class on Game Effects, you can boost your knowledge and professional standing. Start learning today!

10+ Class Exercises

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Summoning Magic
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Portal Effects
Stage 03. Hero's Movement and Attack
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Sword Trail
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Movement Trail
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Stabbing Effect
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Impact
Stage 04. Fairy's Support
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Healing Magic
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Shield Magic
Stage 05. Wizard's Attack
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Fireball
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Meteor
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Waterball
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Tornado
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Lightning
Final Stage: Dark Lord's Attack

Boss Beam
Seolhwa Shin
VFX Artist
Hello, I am VFX Artist Seolhwa Shin.
I’ve been in mobile game development since 2013 and am currently participating in development at Netmarble Monster on projects like Monster Taming, Knights Chronicle, Monster Arena, and Raven as the Head of the Effects Team.
For those of you who want to
implement cool effects right away,
I have structured the class with a variety of
effects that can be immediately put into practice.
If you follow the examples step-by-step,
you will naturally acquire even the basics
that may have seemed tedious at first.
Although effects in game graphics are often said to have the highest barrier for entry, I believe there's nothing as easy and as fun as working with effects once you actually try it.
By simply following along, you can complete simple yet flashy effects, so how about creating them with me?


VFX Artist,
Seolhwa Shin
[Current]
VFX Artist
Netmarble Monster Effect Head (2016 - Present)
[Previous]
Everyfun VFX Artist (2014 - 2016)
Projects & Awards
[Netmarble Monster]
- Monster Taming
- Knights Chronicle
- Raven: Legion
- Monster Taming Arena
[Everyfun]
- Heart of Dragon
- Heart of Dragon EX
- Last Dragon
Class Highlights
Follow the Storyline To Easily Learn Unity Effects
You may experience all of the primary effects necessary for an RPG game, such as character appearances, battles, magic, healing, and boss fights, based on a single plot of Hero vs. Demon King.

14 Key Effects for RPG Genre Games
This course will teach you a full collection of 14 various effects—summoning, portal, sword trail, movement trail, stabbing, impact, healing, shield, fireball, meteor, waterball, tornado, lightning, and beam.

Packaged Unity Projects For Self-Taught & Solo Game Developers
With the given package file, which includes all settings and mesh values, you will not only understand the management approaches used in real-world circumstances, but you will also be able to directly implement the complete effects creation process to your own projects.

Class Details
You'll Learn
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Learning about the Unity EngineWe'll go through everything, from comprehending the tool's fundamental concepts to investigating the key elements usually employed in the creation of realistic effects and a variety of combination applications.
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URP-Based Effects for Mobile GamesLearn a productive workflow that doesn't require any plug-ins or external tools by using the Unity Engine's particle system and URP (Universal Render Pipeline)..
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Photoshop Resource Creation and ManagementLearn how to import and manage the results in Unity Engine as well as quick and simple texture generation approaches.
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Making Use of Different Shader and Particle SystemsWe'll look at a variety of shaders, including Dissolve and Rim, as well as a number of customizable aspects of the particle system, including color, size, speed, and animation lighting.
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Practical Use of Interconnected EffectsImprove your skills as an VFX artist required for the creation of real-world role-playing video games by looking at examples of related effects in gameplay including attack and support, healing, and elemental magic.
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Tips & Advice from a 10-Year Game Effects ExpertLearn 10 years of practical experience in informal color composition and cartoon-style effects development for mobile apps.
(자동 구성) 가격이 인상됩니다.
Curriculum
In-Depth Look
SECTION 01. Intro
01. Orientation
- Instructor’s Background and Project Contributions
- Class Overview: Effect Creation Using Particle System
- Beginning the Class: “Why Unity?” (Perception and Usage of Unity in the Mobile Industry)
- Introduction to the Effects Part: “Can You Learn Effects through Self-Study?”
02. Software Installation
- Introduction to Basic Interface
- Installation of Other Necessary Software
- Brief Introduction to Unity Engine and Unity Hub
- Introduction to URP (Universal Render Pipeline)
SECTION 02. Soldier's Appearance
03. Summon Magic Effects
- Understanding the Particle System
- Understanding the URP System
- Building Effects Just by Adjusting Size
- Using Photoshop to Draw Magic Circles: Focus on Texture Size, Saving Methods, and Management Techniques
- Particle System: Differences and Usages of Spawn Burst and Spawn Rate
SECTION 03. Dark Lord’s Appearance
04. Portal Effects
- Features of Various Particle Systems
- Difference Between Addictive and Blend: Focus on Alpha Textures
- How to Attach Effects to Objects: Tips on Prefab Management
- Particle System: Understanding Velocity - Velocity, Force, Limit
SECTION 04. Hero's Movement and Attack
05. Sword Aura Trail 01
- Creating URP Shader Graph (Understanding Basic Nodes and UV Usage)
- Understanding Addictive and Blend Modes
- Using Mesh for Sword Aura Trail: Creating Effect Meshes and Managing Resources with 3ds Max
- Creating Trail Texture with Photoshop
06. Sword Aura Trail 02
- Particle System: Understanding Particles Using Mesh, Understanding Sorting
- Using the Asset Store
- Basic Animator Settings
- Setting Effects in Character Animation Using Scripts
- Real-Time Trail Rendering
- Difference Between World and Local
07. Stabbing Effects
- Directional Effects
- Applying Mesh Effects Learned from Sword Aura Trail
- Particle System: Understanding 3ds Size, 3ds Rotation, Render Mode, and Shape
08. Striking Effects
- Timing and Impact for Fast-Moving Effects
- Particle System: Tips on Manipulating Color, Size Timing Graphs
- Focus on Afterimages
SECTION 05. Fairy's Support
09. Healing Magic Effects
- Slow Tempo Effects, Looping Effects
- Focus on Particle Trail and Noise
- Understanding Velocity - Orbital
- Using Texture Sheet Animation Single Row
10. Shield Magic Effects
- Understanding Rim Shader and UV
- Color Composition: Understanding Main and Sub Colors
- Using 3ds Max Scripts
SECTION 06. Wizard's Attack
11. Fire Effects Part 1
- Understanding Simple Projectiles
- Extracting Sequence Images Through Particle Illusion
- Creating and Adjusting Sequence Images Using Photoshop
- Texture Sheet Animation: Understanding Whole Sheet, Simulation Space (Local and World)
12. Fire Effects Part 2
- Understanding Rim Shader and UV
- Color Composition: Understanding Main and Sub Colors
- Using 3ds Max Scripts
13. Water Effects Part 1
- Expressing Gravity and the Weight of Liquids
- Simplifying and Representing Cartoonish Water
- Exploring Various Functions of Shaders (Lerp, Floor, Vertex Normal)
- Methods for Expressing Your Imagined Image Through Nodes
14. Water Effects Part 2
- Applications of the Water Shader Created in Part 1
- Creating Various Meshes
15. Lightning Effects
- Creating Lightning Textures Using Photoshop
- Focus on Light
SECTION 07. Dark Lord's Attack
16. Beam Effects
- Placing Components and Adjusting Intensity
- Understanding the Placement of Main and Sub Effects
- Creating a Dissolve Shader
- Applying the Rim Shader
- Trying Out Custom Data
SECTION 08. Outro
17. Wrapping Up the Class
- How to Study Effects: Methods for Analyzing References and About Effects Sketching
- Finding References: Sharing Favorite YouTube Channels and Websites
- What to Focus on When Creating Effects
- If You Want to Study Effects More Deeply: Discussion on Comparing Unity/Unreal, and about Shaders and Simulation Tools
*The release date of this class, curriculum images, and associated content can be changed without prior notice.
** Class videos may be seperated for a more streamlined viewing experience
Interview with
VFX Artist Seolhwa Shin

Why did you choose the theme of RPG Game Effects?
Mastering all of the strategies for generating effects might be intimidating unless you are a specialist in the area. With the objective of "Easy Effect Creation" in mind, I developed examples for producing a variety of effects using only the particle system. You'll find that basic strategies may produce a broad range of effects without requiring complicated expertise.
What would make this class special?
I want to emphasize that the goal of this lesson is to teach you how to make rich, high-quality effects using straightforward techniques. Although Unity Engine has established itself as the industry standard for casual/mobile games, there is still a persistent misconception that Unity cannot create eye-catching effects. I've designed this course's curriculum in such a way that you may produce top-notch game effects without having to learn any difficult theories or methods.
Is there anything you'd like to say to the students?
Making effects may be both simple and complicated. Unlike other visual components, practically all effect creation is engine-dependent. While it may appear that you only need to enter data into the engine, generating an appealing result may be difficult. This class will teach you how to approach the engine for effect production, as well as the perspective to investigate effects from.
Required Programs
This course will use
- Unity 2021.3.3f1
- Photoshop CS6
- Autodesk 3ds Max 2018
* Unity ver. 2018 + recommended
* Photoshop CS6 + recommended
* 3ds Max lower versions acceptable.
Please purchase and install these program(s) for an optimized lecture experience.
*These programs and/or materials will not be provided with the lecture.

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