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Creating UE5 Assets for AAA-Level 3D Environment Graphics

3D Environment Artist, Sangwook Lee




Class Details


  • Basic~Advanced
  • Total 38 videos
  • Korean
  • English, Traditional Chinese [Auto]
  • Class materials included



[Signature]3denvironmentartist,sangwooklee_이상욱KR Details

Curriculum
Curriculum

In-Depth Look

**Class release dates and content are subject to change without prior notice. 1st Release (Ch. 1 - Ch. 9) : 2025. 7. 21 18:00 (UTC-8) 2nd Release (Ch. 10 - Ch. 38) : 2025. 9. 15 18:00 (UTC-8)
  • SECTION 01
    Pipeline Overview and Basic Setup
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    • 1.Instructor & Environment Production Pipeline- Introducing the Instructor - Introducing the Environment Production Pipeline

    • 2. Setting Up Projects in Unreal Engine- Setting up an Unreal Engine project - Organizing folder structure in Content Browser - Setting asset naming conventions

    • 3. Setting Up Basic Master Materials 1- Creating opaque master materials

    • 4. Setting Up Basic Master Materials 2- Creating glass master materials

    • 5. Defining Units and Texture Size- Setting up units - Defining character size standards - Defining texel standards - Understanding smoothing groups

    • 6. Basic Environments and Lighting Setup- Creating maps to set up post processes and basic lights - Exploring the features of build brushes for grayscales

  • SECTION 02
    Basic World Design
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    • 7. Grayscale Composition- Level design using Unreal Engine’s build brushes and modeling tools

    • 8. Creating Low-Poly Buildings, Props, and Simple Meshes- Making low-poly buildings based on grayscales - Setting pivot points - Setting naming - Making modules

  • SECTION 03
    Creating a Train
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    • 9. Creating a High-Poly Train 1- Hard surface modeling of a train

    • 10. Creating a High-Poly Train 2- Hard surface modeling of a train

    • 11. Creating a High-Poly Train 3- Hard surface modeling of a train

    • 12. Creating a Low-Poly Train 1- Low-poly modeling of a train

    • 13. Creating a Low-Poly Train 2- Low-poly modeling of a train

    • 14. Train UV- Unwrapping UV using the Rizom tool

    • 15. Substance Designer Basics- Understanding Substance Designer

    • 16. Props 1: Creating Textures for the Train’s Exterior 1- Creating a height map with Substance Designer: Exterior

    • 17. Props 2: Creating Textures for the Train’s Exterior 2- Creating base colors and roughness with Substance Designer: Exterior

    • 18. Props 3: Creating Textures for the Train’s Interior 1- Creating height with Substance Designer: Interior

    • 19. Props 4: Creating Textures for the Train’s Interior 2- Creating height with Substance Designer: Interior

    • 20. Props 4: Creating Textures for the Train’s Interior 3- Creating base colors and roughness with Substance Designer: Interior

    • 21. Props 5: Creating Textures for the Floor of the Train’s Interior 1- Creating height with Substance Designer: Floor

    • 22. Props 6: Creating Textures for the Floor of the Train’s Interior 2- Creating base colors and roughness with Substance Designer: Floor

    • 23. Props 7: Baking the Train- Baking in Substance Painter and exporting mesh maps

    • 24. Props 8: Creating Textures for the Train 1- Texturing in Substance Painter

    • 25. Props 9: Creating Textures for the Train 2- Texturing in Substance Painter

    • 26. Props 10: Uploading the Train to Unreal Engine- Applying the train on Unreal Engine

  • SECTION 04
    Creating a Telephone Booth
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    • 27. Creating a High-Poly Telephone Booth- Creating a high-poly telephone booth

    • 28. Creating a Low-Poly Telephone Booth and Its UV- Creating a low-poly telephone booth - Unwrapping UV using Rizom - Baking in Substance Painter and exporting mesh maps

    • 29. Creating Textures for the Telephone Booth 1- Texturing in Substance Painter

    • 30. Creating Textures for the Telephone Booth 2- Texturing in Substance Painter - Creating Textures with Substance Designer

    • 31. Uploading the Telephone Booth to Unreal Engine- Applying the telephone booth on Unreal Engine

  • SECTION 05
    Creating Other Props
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    • 32. Creating a High-Poly Outdoor Unit- Creating a high-poly outdoor unit

    • 33. Creating a Low-Poly Outdoor Unit- Creating a low-poly outdoor unit

    • 34. Creating Textures for the Outdoor Unit- Texturing in Substance Painter

    • 35. Creating High-Poly and Low-Poly Pillars- Creating high-poly and low-poly pillars

    • 36. Creating Textures for Pillars- Texturing in Substance Painter

    • 37. Creating a High-Poly Signal- Creating a high-poly signal

    • 38. Creating Textures for the Signal- Texturing in Substance Painter

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