[Signature]3denvironmentartist,sangwooklee_이상욱KR Details
Now in Your Language, Only on Coloso!
Learn from Korea's Top Master Creatives
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Create AAA-Quality Environment
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Build UE5-Optimized Assets -
20 Years of Industry Expertise
Class Preview
Still Not Sure?
Check Out Sangwook Lee's Class Preview!
- Introducing the Environment Production Pipeline
*The Korean language content in this class preview is translated into English in the class videos.
**The subtitles in this preview video are auto-translated. Please note that some content may not be accurately translated.
***Associated content is subject to change without prior notice.
Class Perks
Get These Coloso Exclusives
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From the basics of game environment design to creating high-quality propsUnlimited Access to All 38 Classes -
The key to completing high-quality environmentsAAA-Level Asset Production -
Showcase of detailed and refined prop modeling3ds Max & Substance Painter Files
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Master key points of intricate texturesSubstance Designer Source Files -
Build high-quality background graphicsUnreal Engine Project Files -
Certificate of completion for Sangwook Lee's Environment Graphics courseElectronic Certificate Provided
*Certificates are issued upon completing 90% or more of the course.
*Please request your certificate through the Coloso Customer Support Center.
Recommendation
Who Should Take This Class?
Beginners to early learners seeking to master realistic game environment production pipelines
Aspiring 3D environment artists aiming to build a high-quality portfolio with detailed props
Working professionals looking to enhance their workflow using Substance Designer
Expert 3D Environment Artist Sangwook Lee's Portfolio
Why Take This Class?
Design realistic 3D game environments on jaw-dropping scales using the seven programs that are most frequently used in real-world environment design, such as 3ds Max, ZBrush, and Substance Designer, in addition to Unreal Engine 5. Fully experience real-world work processes for making high-quality 3D environments based on Unreal Engine.
Discover lifelike, powerful environments created through UE5’s PBR, as instructor Sangwook Lee, who has over 20 years of experience with innovative photorealistic games, shares his unmatched expertise! Create extremely refined textures using seven different programs, putting together an in-depth portfolio. In this class, you’ll find out his secret roadmap to creating 3D environments of extraordinary quality.
Why Professionals Recommend This Class
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Ancall
3D Environment Team Lead at Panana StudioThe attitude and principles I learned from Sangwook Lee, who was the team lead at the first game company I worked at, still have a huge influence on me, even 10 years later. This class is packed with the techniques and expertise that Sangwook has accumulated over a long career as an environment artist and an instructor. It will provide you with the best opportunity to learn Unreal Engine, which is now used for most projects in South Korea, and Substance Designer, a program that is increasingly considered essential.
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Wonhee Chae
3D Environment Artist at KraftonSangwook Lee, the ZBrush master, has become an unrivaled Substance Designer master as well! With such extensive experience teaching classes and working at the forefront of the game development industry, he is an incredible instructor who understands beginners more than anyone else, and will teach you sophisticated environment design skills in an easy-to-understand manner.
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Hyunseok Jin
Lead 3D Character Artist at KraftonSangwook Lee is one of the few people in South Korea who not only mastered Substance Designer but also continues to research and develop the field. If you want to differentiate yourself as a 3D environment artist, I strongly recommend starting that you choose him to lead your journey!
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Woncheol Ahn
TAD at Control9If you want to know the most concrete and accurate way to create more high-quality 3D environments, you can’t skip this class.
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Jongwook Oh
B2 Environment Artist at NCSoftThis class teaches you how to observe the real world without missing a single detail and utilize tools to express what you see, which is greatly helpful for improving your application skills.
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Rubins
Environment Team Lead at MADNGINEThis class is extremely interesting in that it creates environment graphics in Unreal Engine by incorporating texture design methods co-using Substance Designer. I also learned a lot from Sangwook, a veteran with a long history of experience, which is why I’m certain that you will find his class highly helpful.
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Younghwan Kim
3D Environment Lead at Nexon GamesSangwook has worked as a lead game artist at multiple major game companies, gaining extensive professional experience and expertise. He had already been researching and teaching realistic texturing using various tools even before Substance Designer came out, and also lectured at Adobe’s Substance Day. For game environment artists who pursue realistic styles, this class is a great opportunity to learn new Substance Designer expertise and skills, while those studying the program will be able to discover great visions and approaches.
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Sangsang Kim
3D Environment Team Lead at Second DiveI’m ecstatic that I can now watch an online class by Sangwook Lee, one of the most renowned environment artists using Unreal Engine. He has also been teaching extraordinary in-person environment design classes in South Korea for over a decade, which makes this class a must for anyone creating environments using Unreal Engine. I, too, will be looking forward to its release!
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Jaemun Jang
3D Asset Team Lead at NCSoftThis class is filled with Sangwook’s deep insight into game design, which is why I strongly recommend it to those who have never created 3D environments before.
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Inho Kim
Lead Technical Artist at Adobe Substance 3DSangwook creates high-quality work in Substance Designer based on excellent observation skills and realistic details. He is one of the best in South Korea when it comes to utilizing Substance Painter from an artist’s point of view, and I think his class is something that many people who co-use Substance Designer and Unreal Engine have always waited for. I strongly recommend it to those who want to learn environment art as well as Substance Designer.
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Jungseob Shin
Effect Artist at NCSoftWith game engine technologies advancing every day, artists are increasingly required to produce more cinematic-like and high-quality results. If you want to create the desired look by co-using Unreal Engine and Substance Designer, a tool for making high-quality textures through procedural processes, you will find this class extremely helpful.
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Heesang Kim
Unreal Engine JournalistAs technologies develop, there has been a growing number of questions asking what is the most efficient work process, especially regarding environments. Substance Designer gained popularity because it satisfied such needs, whereas Unreal Engine led to the birth of technologies that enable even more realistic and dramatic creation. All these characteristics were fully transferred to the game industry, and you will be able to learn them all in Sangwook’s Coloso class, where you’ll master the fundamentals of practical game development. Join now to learn environment design skills that put you one step ahead of the rest.
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Hyungrok Kim
CG Supervisor at Eyeline Studios and Scanline VFXIn this class, Sangwook introduces you to environments of VFX-like quality that can even be used for movies and TV shows/dramas, so I strongly recommend it to computer graphic designers as well as game artists!
A Structured Asset Creation Process for Realistic Environment Design
Part 1. Basic Setup and World Building Foundations
Master the essential skills for creating realistic game environments, exploring everything from setting up Unreal Engine to making a basic world through rough level design.
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Setting Up Unreal EngineSetting up projects, folder structures, naming, units, defining texture size, and other basic settings -
Understanding Master MaterialsUnderstanding and creating master materials in Unreal Engine, including opaque materials and glass -
Basic Environments and Setting Up LightingSetting up post processes and basic lights through map creation -
Rough Level DesignSetting up the gray scale of a subway platform using build brushes and modeling tools in Unreal Engine
Part 2. Prop Production Pipeline
Master a structured pipeline for creating detailed, high-quality props using seven industry-standard tools.
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ModelingCreating high-poly and low-poly models using 3Ds Max -
UVUnwrapping UV using the Rizom tool -
Creating Textures 1Utilizing Substance Designer
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BakingUtilizing Substance Painter -
Creating Textures 2Utilizing Substance Painter -
Applying on EnginesUploading to Unreal Engine
Part 3. Finalizing Props
Create a range of assets that make up an environment, including the exterior and interior of a subway train and a telephone booth.
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Exterior of a Subway Train -
Interior of a Subway Train
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Telephone Booth -
Pillars and Chairs
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Outdoor Unit -
Surveillance Camera -
Signal
Final Environment
This is a sample outcome you can achieve after completing Parts 1 and 2.
The image showcases a scene composed using the props created in this course.
The placement and scene composition process for each prop is covered in Part 2.
3D Environment Artist Sangwook Lee's Offline Class Review
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Woonju Park
3D Environment Artist at Krafton Bluehole StudioSangwook Lee introduces you to innovative programs that help you keep up in a fast-changing industry while providing a personalized and detailed learning experience for individual students in a systematic manner. I felt myself improve significantly by taking his class. -
Seongun Shin
3D Environment Artist at Krafton Bluehole StudioSangwook Lee’s class allowed me to achieve step-by-step growth by learning about 3D environment art and Unreal Engine. He also provides detailed one-on-one feedback to help you overcome your weaknesses, which leads to even better improvement! -
Jongwoo Park
Environment Artist at NetmarbleI learned not only fundamental knowledge but also how to create a quality portfolio, improving my skills in a step-by-step manner. Plus, Sangwook Lee teaches you many tips that are immediately helpful for practical work. -
Suhyun Ahn
Environment Modeler at NetmarbleExperience the magic of transforming yourself from a beginner to a job-ready artist! Thanks to Sangwook, my skills improved quickly!
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Jiwoo Jung
Environment Modeler at EVR StudioI highly recommend this class to anyone struggling to find a good game environment class. It explores the process of making high-quality environments in more detail than any other class does. -
Minhee Han
Environment Modeler at Needs GamesThis class encourages you to think about the basic elements of details on your own, as well as how to improve the quality of your work. If you want to create a portfolio that leaves a long-lasting impression, you won’t regret taking it. -
Wonjin Oh
Lead 3D Environment Artist at PUBGSangwook is my teacher and also my role model! Today’s game graphics require extremely realistic looks and worlds that feature original textures and refined details, which you can learn in his class. It allows you to learn the best art and design in fast-evolving times like today. I highly recommend it. -
Songa Lee
Environment Modeler at Shift UpThis class taught me about a range of tools, which I still find extremely useful at work. I learned so many things from Sangwook, who does not neglect even the smallest detail. That’s why I put a lot of effort into unimportant-looking parts as well! -
Nahee Kim
Environment Modeler at ButtonsThis class is the most in-demand class among professionals. Sangwook Lee teaches you everything from the basics to more advanced tools, focusing only on what’s important, allowing you to gain “real” environment art skills.
Class Highlights
Master the 3D Environment Pipeline with 7 Industry Tools
A comprehensive class covering all seven tools used in real-world game environment production! Join top-tier Korean environment artist Sangwook Lee, with over 20 years of experience, and learn a structured pipeline for creating high-quality game environments. Understand the full workflow, build a solid creative direction, and fully internalize the production process used in the industry.
Build AAA Environments with Precision Asset Workflows
Discover the secret to making AAA-level graphics with your own hands by exploring Sangwook Lee’s systematic prop design process. From subway trains and telephone booths to outdoor units, pillars, and signals, design a range of props that play a key role in real-time environments in detail, experiencing a sophisticated workflow that boosts the overall quality of environments to the next level.
Korea’s Expert Guide to Realistic Texturing
Master the fundamentals of texture creation using Substance Designer, from tilemap basics to asset application. Sangwook Lee, a leading Korean artist and official Adobe Substance Designer speaker, shares his in-depth workflow step by step. Build a strong foundation and start your journey into Substance Designer with clarity and confidence.
3D Environment Artist
Sangwook Lee
Hi, I’m 3D environment artist Sangwook Lee.
After entering the game industry through a 3D animation studio, I created 3D environments for FPS games and MMORPG Projects at various companies, including Smilegate, Nexon, and NCSoft. Currently, I teach environment art classes focused on Unreal Engine at ENJOYCG, a game graphic academy.
In this class, I'm going to share game environment design skills I have gained throughout my long career, including setting up worlds, modelling, creating textures, and utilizing Unreal Engine. Based on my over 20-year-long career in the industry and 11 years of experience in teaching classes, I'll guide you through the roadmap to making detailed and advanced game environments.

3D Environment Artist
Sangwook Lee
[Current]
3D Environment Graphic Instructor at ENJOYCG
Projects & Awards
Lead environment, hard surface, and lighting artist for Krafton’s Project Biringam
APD for NCSoft’s Aion Moblie and Project M
Lead environment artist for Nexon Games’ SA2
Lead environment artist for Smilegate’s Project AK
Lead environment artist for Neowiz Games’ Bless
Chief environment designer at T3 Entertainment
Lead environment artist for SK Imedia’s Psychedelic Moon
Webzen Huxly
Class Details
You'll Learn
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The Ultimate Practical Pipeline for 3D Environment Production in PBRLearn to create hyper-realistic PBR environments using the seven most commonly used industry tools. Practice the full 3D environment pipeline to master the fundamentals and gain practical know-how you can apply immediately to real projects. -
Graybox Level Design Fundamentals with UE5 & 3ds MaxLearn the fundamentals of tile map creation using Substance Designer step by step. From height maps and base colors to roughness workflows, this course also covers practical tips on integrating your materials with Unreal Engine for real-world use. -
The Basics of Unreal: A Complete Guide to Master Material CreationTexture expression is key to realistic environments! Learn to fully understand Unreal Engine’s master and instance materials, and explore various functions for texture creation. Practice using material nodes for blend modes like opaque, translucent, and masked, as well as decals and tile texture blending.
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Realistic Texturing with Hard-Surface Modeling and Substance PainterBring your environment assets to life with immersive textures. Learn the characteristics of hard-surface modeling through assets like subway trains and control devices, and explore how to apply Substance Painter effectively to achieve realistic, high-quality textures. -
Substance Designer Basics from Korea’s Top Environment ArtistMaster advanced resource creation using Substance Designer and Houdini! Create physics-based animations and vector field assets in Houdini, and craft detailed texture resources in Substance. Gain a deep understanding of resource scalability and flexibility, and develop advanced skills you can apply across a variety of real-world projects. -
Detailed Prop Modeling for AAA-Quality EnvironmentsDid you know environments need more than just simple props? Create detailed assets that bring your scene to life, including train interiors and exteriors, phone booths, outdoor units, pillars and signal lights. This will help elevate the overall quality of your environment and improve your asset design skills.
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Interview with
3D Environment Artist Sangwook Lee
Required Programs
This course will use
- Unreal 5.5
- Substance Designer
- Substance Painter
- 3d Max 2022
- Photoshop 2024
- Zbrush 2021.7
- Rizom UV 2020.0.89
Please purchase and install these program(s) for an optimized class experience.
*These programs and/or materials will not be provided with the course.
















