[Signature]3denvironmentartist,sangwooklee_이상욱KR Details
In-Depth Look
- SECTION 01
Pipeline Overview and Basic Setup
1.Instructor & Environment Production Pipeline- Introducing the Instructor - Introducing the Environment Production Pipeline
2. Setting Up Projects in Unreal Engine- Setting up an Unreal Engine project - Organizing folder structure in Content Browser - Setting asset naming conventions
3. Setting Up Basic Master Materials 1- Creating opaque master materials
4. Setting Up Basic Master Materials 2- Creating glass master materials
5. Defining Units and Texture Size- Setting up units - Defining character size standards - Defining texel standards - Understanding smoothing groups
6. Basic Environments and Lighting Setup- Creating maps to set up post processes and basic lights - Exploring the features of build brushes for grayscales
- SECTION 02
Basic World Design
7. Grayscale Composition- Level design using Unreal Engine’s build brushes and modeling tools
8. Creating Low-Poly Buildings, Props, and Simple Meshes- Making low-poly buildings based on grayscales - Setting pivot points - Setting naming - Making modules
- SECTION 03
Creating a Train
9. Creating a High-Poly Train 1- Hard surface modeling of a train
10. Creating a High-Poly Train 2- Hard surface modeling of a train
11. Creating a High-Poly Train 3- Hard surface modeling of a train
12. Creating a Low-Poly Train 1- Low-poly modeling of a train
13. Creating a Low-Poly Train 2- Low-poly modeling of a train
14. Train UV- Unwrapping UV using the Rizom tool
15. Substance Designer Basics- Understanding Substance Designer
16. Props 1: Creating Textures for the Train’s Exterior 1- Creating a height map with Substance Designer: Exterior
17. Props 2: Creating Textures for the Train’s Exterior 2- Creating base colors and roughness with Substance Designer: Exterior
18. Props 3: Creating Textures for the Train’s Interior 1- Creating height with Substance Designer: Interior
19. Props 4: Creating Textures for the Train’s Interior 2- Creating height with Substance Designer: Interior
20. Props 4: Creating Textures for the Train’s Interior 3- Creating base colors and roughness with Substance Designer: Interior
21. Props 5: Creating Textures for the Floor of the Train’s Interior 1- Creating height with Substance Designer: Floor
22. Props 6: Creating Textures for the Floor of the Train’s Interior 2- Creating base colors and roughness with Substance Designer: Floor
23. Props 7: Baking the Train- Baking in Substance Painter and exporting mesh maps
24. Props 8: Creating Textures for the Train 1- Texturing in Substance Painter
25. Props 9: Creating Textures for the Train 2- Texturing in Substance Painter
26. Props 10: Uploading the Train to Unreal Engine- Applying the train on Unreal Engine
- SECTION 04
Creating a Telephone Booth
27. Creating a High-Poly Telephone Booth- Creating a high-poly telephone booth
28. Creating a Low-Poly Telephone Booth and Its UV- Creating a low-poly telephone booth - Unwrapping UV using Rizom - Baking in Substance Painter and exporting mesh maps
29. Creating Textures for the Telephone Booth 1- Texturing in Substance Painter
30. Creating Textures for the Telephone Booth 2- Texturing in Substance Painter - Creating Textures with Substance Designer
31. Uploading the Telephone Booth to Unreal Engine- Applying the telephone booth on Unreal Engine
- SECTION 05
Creating Other Props
32. Creating a High-Poly Outdoor Unit- Creating a high-poly outdoor unit
33. Creating a Low-Poly Outdoor Unit- Creating a low-poly outdoor unit
34. Creating Textures for the Outdoor Unit- Texturing in Substance Painter
35. Creating High-Poly and Low-Poly Pillars- Creating high-poly and low-poly pillars
36. Creating Textures for Pillars- Texturing in Substance Painter
37. Creating a High-Poly Signal- Creating a high-poly signal
38. Creating Textures for the Signal- Texturing in Substance Painter