[Signature]3dartist,anna_안나KR Details
In-Depth Look
- SECTION 01
The First Step into Blender for Beginners
Step 1-1. Your First Steps into Blender: The Basics of the Basics1. Getting started with Blender 2. First modeling 3. Modeling practice 4. Object materials, textures, and UVs 5. The basics of animation 6. [Exercise] Things you can do with Blender
Step 1-2. The Basics of Modeling7. Boolean modeling 8. Subivision modeling 9. Modifiers and 3D Cursors 10. Introduction to various modifiers 11. Curve modeling 12. Propotional Editing and Sculpting Tool 13. Voxel Remesh
Step 1-3. The Basics of Animation14. Controlling motions 15. Armature
Step 1-4. The Basics of Shaders16. Shader Nodes 17. Various materials 18. Understanding transparent materials
Step 1-5. Other Features19. Simulation basics 20. FAQ solutions
- SECTION 02
A Basic Guide to 3D Modeling Skills, a Stepping Stone for More Advanced Skills
Step 2-1. Various Modeling Tools21. Orientation and basic modeling tools 22. Introduction to basic features: Blender modifiers and completing a drum model 23. Introduction to other features: Knife Project, Shear, Spin, 2D Curve 24. Topology 1: Boolean cleanup, Bool tool 25. Topology 2: Loop tools, Snap feature
Step 2-2. Hard Surface Modeling26. Blot out 27. Sub-D 1: Custom orientation, Copy Attributes Addon 28. Sub-D 2: Topology problems, Bevel problems 29. Hand modeling 1 30. Hand modeling 2: Modeling a robot hand 31. Boolean modeling 32. Various modeling challenges 33. Sticking it to the surface 34. Kitbash 35. Managing data
Step 2-3. Using Simulation Modeling36. Cloth Simulation 1: Basic use, Pressure, Sewing 37. Cloth Simulation 2: Brush, cloth modeling, cloth wrinkles
Step 2-4. Other Modeling Methods38. Poly-to-Poly 1: Scroll pattern 39. Poly-to-Poly 2: Making an acanthus pattern 40. Retopology
- SECTION 03
Shading and Texturing That Utilize the Structure of Nodes
Step 3-1. The First Step to Texturing41. Orientation and Shader basic features 42. Various indices 43. Adding curves to the surface 44. UV Unwrap 45. Texture painting
Step 3-2. Texturing That Brings Out Details46. Texture painting exercises 47. Shader Nodes 1: Gradient, Noise texture, Object normal 48. Shader Nodes 2: Bevel, Ambient Occlusion, Geometry Nodes 49. Vertex paint 50. How to use Bake 51. Texturing using Bake 1: PBR textures, adding patterns to a beanie (hat) 52. Texturing using Bake 2: Adding patterns to a vest 53. Alpha texture 54. Low poly bake 55. Understanding UDIM
Step 3-3. How to Use Shader Nodes56. Various materials 57. Eevee glass material 58. Shiny materials 59. How to use Volume Shaders 60. Understanding Background Shaders
- SECTION 04
From the Basics of Animation to the Practical Use of Geometry Nodes
Step 4-1. The Fundamentals of Animation61. Orientation and basic features 62. Constraints 1: Armature, Transform Space, Transform Constraints 63. Constraints 2: Exercise 64. Constraints 3: Inverse Kinematics, Child of Constraints, Action Constraints 65. Armature Deform 66. Shape Key and Driver
Step 4-2. How to Use CloudRig67. Introduction and how to use CloudRig 68. Completing a robot rig using CloudRig 69. [Exercise] Creating a character animation
Step 4-3. The Basics of Geometry Nodes and Animation Exercises70. Introduction to Geometry Nodes 71. Particle animation 72. Follow Curve 73. Simulation Nodes 74. Playing a drum 1: Creating a motion path, Music sampling 75. Playing a drum 2: Finding impact points with sampled graphs and trigger animations 76. Playing a flute 01: Attaching objects to the rig, Ideas, Drawing sheet music 77. Playing a flute 02: Interpreting sheet music, Playing the flute according to the sheet music
Step 4-4. Applying Practical Animations78. Composing a scene 79. Completing a scene 80. Animation output