[Project]motiongraphicstudio,superverymore_슈퍼베리모어KR Details
In-Depth Look
- SECTION 01
Part 1. Planning “Love Is YOU,” the Third Project from “Everyone Has the SUPER”
1. Planning (Chapters 1 to 3) - About SVM and the “Everyone Has the SUPER” project - The journey of producing the “Love Is YOU” project - Why it’s important to have your own story in the age of AI - How to build an effective storyline for motion graphics - Planning and making sounds - How to create a storyboard that can be easily communicated - A rough cut using sounds
- SECTION 02
Part 2. Creating Characters and Assets
2. Creating Main Characters (Chapters 4 to 12) - Making a story for a character - A character’s design characteristics and idea sketch - Reasons for choosing the elderly man and water drop characters, and designing the characters’ forms - Modeling and rigging the main characters - Creating the hair of the main characters - Shading and texturing the main characters
3. Creating Secondary Characters (Chapters 13 to 16) - Reasons for choosing a cat, and designing the character’s form - Modeling the character and setting up its rig - Making various versions of the cat - Shading the character and texturing using Hair
4. Creating Assets (Chapters 17 to 25) - Developing concepts and stories for assets - Modeling tree assets and setting up the foreground and background - Developing concepts and stories for Yeonhwa Apartment Complex assets - Modeling the whole and then props (paver blocks, utility poles, etc.) - Texturing and shading with Redshift
5. Setting up Characters and Assets in Octane (Chapters 26 to 27) - How to render characters in Octane - How to render assets in Octane
- SECTION 03
Part 3. Animation
6. Animation Principles and SQ01. The Water Drop Appears (Chapters 28 to 31) - 12 principles of animation for high-quality motion graphics - Exploring real-world animation projects in SVM’s portfolio - SQ 01. Animating the water drop rolling on leaves - SQ 01. Animating the water drop running into a branch
7. SQ02 - 04. The Elderly Man Appears and Time-Lapse (Chapters 32 to 38) - SQ 02. Animating water splattering on a window - SQ 02. Animating a cat waking up - SQ 03. Animating a building and its surroundings (Time-lapse) - SQ 04. Animating the moving water drop
8. SQ05 - 07. The Water Drop Jumps and Soars into the Sky (Chapters 39 to 43) - SQ 05. Directing the water drop jumping and camera animation (Creating a sense of urgency) - SQ 06. Directing the water drop soaring and animating cloud effects (Creating a dynamic look) - SQ 07. Animating the water drop in the sky world
9. SQ08 - 10. Stars Pouring Down, An Encounter, and the Ending (Chapters 44 to 48) - SQ 08. Animating stars pouring down - SQ 09. Animating hugging characters - SQ 10. Animating the cat stretching and camerawork for the water drop soaring into the sky
- SECTION 04
Part 4. Rendering with Redshift and Octane and Compositing in After Effects
10. Before Rendering (Chapters 49 to 51) - Understanding the mechanism and work process of ACES - Things to note when compositing with OCIO in After Effects - Artwork and look dev for special scenes
11. SQ01 - 06. Rendering and Compositing (Chapters 52 to 62) - SQ 01. Creating sunshine in the traditional painting style - SQ 02. Creating and compositing textures reflected on the glasses and enhancing their density using 2D effects - SQ 03. Look development considering the change of seasons and rendering for different times of the day - SQ 04. Rendering and compositing the water drop character in a tree and rendering a sunset view - SQ 05. Setting up the lighting for a tree at sunset - SQ 06. Creating a look in the traditional painting style using AI images
12. SQ07 - 10. Rendering and Compositing (Chapters 63 to 75) - SQ 07. Setting up the environment of the sky world and texturing/compositing its elements - SQ 08. (Octane) Creating a nighttime look, a voluminous 2D look, and a colored pencil-like look - SQ 09. (Redshift) Creating a nighttime mood look and lighting - SQ 09. How to make hair in Cinema 4D - SQ 10. Creating the look of a puddle and the view reflected on the water drop - SQ 10. Setting up the look of an urban environment and post-correction
- SECTION 05
Part 5. Finishing up the Project
13. Mastering and Final Steps (Chapters 76 to 78) - Finishing up the final sequence based on music and editing - Final color grading to ensure consistency in color values between designers - Designing calligraphy for the logo appearing at the end - How to utilize music video/album covers and key artwork - The process economy and how to organize your portfolio - Introducing the SVM Playlist challenge