[Course]pixelanimator,fifthtee55 Details
In-Depth Look
- SECTION 01
Introduction
01. Orientation- Meet your instructor & learn about the overview of this class - Why pixel art? - Why choose CSP for pixel art? - Overview of CSP & explaining the main tools
- SECTION 02
Creating Character and Environment
02. Color Theory and Light Theory- Picking the right mood for a specific scene - Colors working together - How light affects other colors
03. Theoretical: Material and Element- Explanation of Materials: Hard, soft, and glossy surface - Explanation of Elements: Fire, water, electricity, and more! - What to consider and avoid
04. Practical: Drawing Elements Exercises- Quick exercises on drawing the elements
05. Practical: Drawing Materials Exercises- Quick exercises on drawing the materials
06. Shape Language- Why shape design is so important in art and animation
07. Drawing Your First Character- Idea generation through researching - Drawing your rough character that fits the environment - Creating a character based on logic and recipe
- SECTION 03
Basic Animation
08. Principles of Animation- Different animation styles (ex. flash, hand drawn) - Which style fits your animation? - 12 principles of animation
09. Rotating Objects- Rotating objects - Quick exercise
10. Animating Your Character Running- Keyframes - Pacing
11. Additional Animation - Making an animation better with just the small additional changes!
12. Effect Animation- Polishing the animation using effects
13. Practical: Creating a Scenery- Quick exercises drawing various in-house items for our character using a tileset
- SECTION 04
Advance Animation: Creating a Cinematic Scene
14. Planning Out and Timing- Reviewing old classes & combining it - My work plan
15. Planning Out Scene and Perspective- Perspective grid - Mistakes in scaling
16. Draft Animation- Key frames - Inbetweening - Timing for your animation before working
17. Exercise: Drawing Keyframes- Using keyframes before drawing inbetween for your animation
18. Animating Inbetween- Learning how to animate by adding frames inbetween 2 keyframes
19. Shading- Animating extra layer of shadow to add extra value and depth to the animation
20. Coloring- Application of the color theory - Color based on the environment
21. Additional Animation- Learning how to turn a good animation into a great animation!
22. Animating Objects- Rotating - Animating - Keeping it consistent!
24. Camera Work- Using camera features to enhance action scene
- SECTION 05
Composition
24. Compositing- Cleaning up - Editing - Finalizing - Effects and more!
- SECTION 06
Concluding
25. Going Through as an Animator Path- My experiences -Tips on this industry