[Course]newmediaartist,yuxicao Details
In-Depth Look
- SECTION 01
OT
01. Orientation- Instructor introduction - Required skills and learning objectives - Software versions and installation process
- SECTION 02
3D Capturing the World Around
02. Overview of 3D Capture Techniques- Comparison of 3D capture techniques: photogrammetry, LiDAR, and Gaussian Splatting - Getting started with mobile 3D scanning using Luma and KIRI Engine
03. DSLR / Phone Cam 3D Scan with Photoshot- 3D scanning using DSLR or smartphone - Gaussian Splatting with Photoshot
04. Drone Scan with Large-Scale World- Using drone footage for 3D scanning large environments
- SECTION 03
Data Preparation: Raw Data Cleanup
05. Understanding the Point Cloud File in Detail- Diving deep into point cloud files and learning to analyze data
06. Cloud Compare Mesh Cleanup- How to use Cloud Compare for mesh cleanup
07. Blender Mesh Cleanup- How to use Blender to clean and refine scanned meshes
08. Importing to TouchDesigner / Unity / Unreal Engine- How to import PLY files to real-time engines
- SECTION 04
Prototype Particle Systems
09. Instancing in TouchDesigner- Basic particle instancing setup
10. Particle Instancing System: Part 1- Building a simple particle system from scratch - Key logic for setting up particles in TouchDesigner
11. Particle Instancing System: Part 2- Applying the particle system to your own 3D scan (.ply) file
12. Generative Particle System: Part 1- Creating a complex particle system with birth rate controls (cont.)
13. Generative Particle System: Part 2- Creating a complex particle system with birth rate controls
- SECTION 05
Optimization
14. Debug & Optimization Intro- Debugging and optimization essentials - Common pitfalls and how to troubleshoot performance
15. Polygon / Vertex Counts and Color Conversion- How to check node compile usage and polygon count - How to remap color info scanned from TouchDesigner
16. Flickers and Artifacts- How to solve flickers or artifacts from render
17. Compromising for Best Results- How to achieve global illumination and shadows in TouchDesigner
18. Composition of the Renders- Composition tips and tricks in TouchDesigner
- SECTION 06
Realtime Renderer Options
19. Intro to Two Engines- Introduction of other powerful visual render tools
20. Unity VFXGraph: Part 1- How to build a similar particle system in Unity (cont.)
21. Unity VFXGraph: Part 2- How to build a similar particle system in Unity
22. Unreal Niagara Particle System: Part 1- How to build a similar particle system in Unreal (cont.)
23. Unreal Niagara Particle System: Part 2- How to build a similar particle system in Unreal
- SECTION 07
Custom Realtime Play Tools
24. Data Link and Map with Animation Timeline- Link data and consolidate data control of particle parameters in TouchDesigner
25. Make Particles Realtime World- How to create a little nav / exploring game with a controller
26. Building Audio-Reactive Visuals with Particles- How to produce an audio-reactive visual with a particle system
27. Compiling a UI-based Visual App with TD / Unreal- How to build a boot-up visual app from TouchDesigner
28. Exporting Sequences and Videos- How to export raw sequences and both compressed / uncompressed videos
- SECTION 08
Previsual & Deploy
29. Designing Your Installation Intro- Why we need to design the installation
30. Previsual with 2D Photo Setup in TD- How to make a previsual particle render from a photo
31. Previsual with 3D Model Scene in TD- How to make a previsual particle render in a virtual 3D world
32. Mapping Projection on 3D Print Models- Creating projection artwork on a 3D print model
33. Holographic DIY Installation with iPad and 3D Print- Making a holographic art installation with an iPad and screen
- SECTION 09
Outro
34. Reflection and Looking Ahead- A reflection on the class and particle art, with some closing thoughts on how to develop your own ideas and creative direction moving forward