3DArtist,YeseongKim_김예성 Details
Class Intro
3D Artist, Yeseong Kim
"C4D + Redshift is the best way
to quickly render high-quality images."
Class Preview
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Chapter 10. Scene Lighting & Layout
1. Exercise 1: Sandbox
2. Adjusting the layout and lighting in a scene
3. HDRI and basic light objects
4. Creating a shadow with an object
Find out how you can create
out-of-this-world quality images
with Redshift, the world's
most powerful renderer!
Learn rendering techniques
from
3D Artist Yeseong Kim,
perform detailed shadings with nodes,
lower the rendering time,
raise the quality with
render optimization, and learn the
industry standard ACES Workflow.
Class
Breakdown

Content
Length: 30 videos
(14h 10m)
Difficulty: Intermediate
Unlimited views

Video Details
Audio: Korean
Subtitles: English

Software Required
Cinema 4D R23
Redshift 3.0.57

Perks
Total 43
C4D files
PDF files
& more
3D Artist,
Yeseong Kim's Profile & Portfolio
Yeseong Kim
3D Artist
Hello, I am 3D Artist Yeseong Kim.
I'm a self-taught 3D artist,
currently working for Tendril Studio,
a well-known company
in the motion design industry.
During my time at Tendril Studio,
I've worked with various brands
such as Microsoft, Adobe, and ESPN,
and I have also been in charge of
designs, look development, and lighting.
This class is for those who have a grasp on
the general workflow but are frustrated with
the quality of their results and
professional projects,
and those who can't figure out
which area of skills they lack,
Since I also learned Redshift all by myself,
I understand how frustrating and helpless it feels.
That is why I want to teach you practical
Redshift techniques and tips and tricks
I learned from my personal experience.


3D Artist
Yeseong Kim
[Current]
3D Artist at Tendril Studio
Recognizable
Projects & Awards
[Projects]
ESPN CFP
Microsoft Windows 365 Cloud PC
Microsoft Office 365
Microsoft Icons
Huawei Wisdom
Adobe Creative Cloud
Maxon Logo
Vizio PX/P9
Cybin x Kernel
3 Class Exercises
With 15 Different Shots
Exercise 1 : Sandbox
Exercise 2 : Puzzle
Exercise 3 : Light and Shadow
*Shaders Used in Each Exercise
Class Highlights
Highly Sought After Intermediate Level Redshift Class
Improve the quality of your work by utilizing lookdev with shaders and lighting with Redshift. This class covers everything from complex nodes used for rendering optimization up to how to finalize your work.

Perfecting Your Motion Design Images with Lighting
Have you ever felt unsatisfied with a finalized project, or frustrated from not knowing where and how to improve your skills? Learn lighting techniques to enhance your ordinary-looking images and create an eye-catching portfolio.

Tips and Techniques to Getting Hired By a Major Motion Design Studio
Get full access to the tips and techniques for creating design resources and a visual library; learn how to study 3D graphics, organize complicated scenes, and figure out how to develop the perfect look for your project.

Class Details
You'll Learn
-
Redshift Fundamentals
and the ACES WorkflowNot only will you learn about more advanced features, but also basic features that are easy to miss—for a clearer understanding of the fundamentals of Redshift. Plus, learn the ACES workflow, the industry standard that has replaced the sRGB workflow. -
Study
Over 30 ShadersThrough this class, you will use over 30 types of shaders. There are the basic diffuse, reflection, refraction shaders, and texture maps, but you will also learn about the SSS feature, anisotropy, coating, and how to use nodes in Redshift to get a full understanding of shaders. -
Getting Familiar
with NodesGet familiar with the seemingly difficult features such as User Data, Fresnel, State, Camera Projection, and Math through sample exercises.
-
Boost Image Quality
with LightingDiscover where, how, and why we place certain lighting and solidify your knowledge through practice exercise., Experience the impact of lighting on work quality. -
Efficient High-Quality
Rendering MethodsWe will teach you everything from sampling to noise reduction optimization, and final output settings for an ACES workflow. -
Full Rundown: From Design
to Post-ProductionWe will cover 3 design exercises consisting of 15 different shots to help you learn how to make more detailed images. From designing to post-correction, you'll go through the entire workflow.
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Curriculum
In-Depth Look
SECTION 01. Introduction
01. Intro
- Introducing the Instructor
- Introducing the artwork & company process
- Class brief (required tools, resources, why we use Redshift, etc.)
SECTION 02. Basics
02. My Own Visual Library
- Creating a Visual Library
- Using a Visual Library
03. Introduction to Cinema 4D
- Cinema 4D UI
- How to neatly organize scene files
- Creating a convenient layout for look development
04. Introducing Redshift
- Installing Redshift
- Basic Redshift UI & layout settings
- Adding basic lighting & camera
05. Color Space: sRGB vs ACES
- ACES and why we use it
- Key factors you must know
SECTION 03. Exercise 1 - Sandbox
06. Basic Scene Setup
- Exercise 1: Sandbox
- Introducing Sandbox type files
- Overall basic settings
07. Essential Redshift Shaders and Nodes 1
- Exercise 1: Sandbox
- Diffuse, refraction, normal bump on basic materials
- Making basic plastic, wall, and metal
08. Essential Redshift Shaders and Nodes 2
- Exercise 1: Sandbox
- Sheen, refraction, emission on basic materials
- Creating fabric, lightbulb, and glass textures
09. Essential Redshift Shaders and Nodes 3
- Exercise 1: Sandbox
- Advanced features, Multi SSS, and coating on basic materials
- Creating marble, rubber, and soft textures
10. Scene Lighting & Layout
- Exercise 1: Sandbox
- Adjusting the layout and lighting in the scene
- HDRI and basic light objects
- Creating a shadow with an object
SECTION 04. Exercise 2 - Puzzle
11. Scene Ideation & Reference
- Exercise 2: Puzzle
- Ideation and reference gathering for the "Puzzle Example"
- Modeling process
12. Feeling: Tactile
- Exercise 2: Puzzle
- Creating a tactile texture like rock, plastic, and wood
- Material blending with curvature & AO
13. Feeling: Imperfection
- Exercise 2: Puzzle
- Creating car paint & metal plates
- A different method of using normal bump
- Creating a metal texture with anisotropy, imperfection map
14. Feeling: Soft
- Exercise 2: Puzzle
- Creating a jelly, chocolate, wax texture
- How to add depth without modeling with MSSS & material blending
15. Feeling: Transparent
- Exercise 2: Puzzle
- Glass and ice
- Advanced single SSS
- Adding detail to a glass texture with dispersion
16. Feeling: Special
- Exercise 2: Puzzle
- Creating gloss in various colors
- Iridiscent (Thin film)
- 3 different approaches to node combinations for a default-less Redshift
17. Useful Advanced Nodes
- Exercise 2: Puzzle
- Easily adding details like logos with camera projection
- Masking with object data by using the state node
- Making an efficient work process with the user data node
18. Basic Volume Techniques
- Exercise 2: Puzzle
- Adding a fog effect by linking the basic C4D volume builder and the Redshift volume shader
19. Lighting Used in the Exercise
- Exercise 2: Puzzle
- Introducing the lighting used in the exercise
- Cautions: Using volume
SECTION 05. Exercise 3 - Light and Shadow
20. Ideation and References
- Exercise 3: Light and Shadow
- Ideation and reference gathering
21. Environment Modeling & 3D Scanning
- Exercise 3: Light and Shadow
- How to use Quixel Scans
- Environment modeling & composition
22. Material: Hair
- Exercise 3: Light and Shadow
- Linking C4D hair and Redshift shaders
- Hair system
23. Material: Bubbles
- Exercise 3: Light and Shadow
- Creating bubble material without textures
24. First Lighting Setup
- Exercise 3: Light and Shadow
- Creating a studio image with depth using light volume
- Basic lights
- Lighting objects and textures
- Lighting tips
25. Second Lighting Setup
- Exercise 3: Light and Shadow
- Lighting for a dim, mesmerizing environment
- Advanced version of the first lighting (GOBO in lighting, fog effects, and backgrounds)
26. Third Lighting Setup
- Exercise 3: Light and Shadow
- Lighting a bright environment without losing focus
- Switching the lighting in an animation
27. Rendering: Optimization
- Exercise 3: Light and Shadow
- Rendering optimization for the final product
- AOV, Motion Blur, Bokeh Effect
28. Rendering: Final Product
- Exercise 3: Light and Shadow
- Cautions: Tokens and the final product
- Using C4D render queue
29. Post-Production: After Effects
- Exercise 3: Light and Shadow
- Post-Production with ACES images on After Effects
- Adding simple FX for color correction, glow, etc.
SECTION 06. Final Words
30. Tips for Effectively Studying 3D Rendering
- Tips learned from previous projects & studies
- Different ways to study alone: Matching analog tools with digital resources
*The release date of this class, curriculum images,
and associated content
can be changed without prior notice.
Interview
with 3D Artist Yeseong Kim

What Are the Current Prospects
of Redshift?
I believe there will be more demand for Redshift. Especially, since our recent clients are often requesting surreal visuals, and demand for workflows utilizing C4D, Houdini, and Redshift grow higher. Also, since C4D bought Redshift, these two tools will receive continued support and improved compatibility, which only gives it better prospects.
What Differentiates This Class
From Other Classes?
There are barely any in-depth Redshift tutorials that cover a host of advanced features. Since this class discusses the full potential of Redshift such as how to use the seemingly complicated nodes to render images and how to optimize rendering for the final product, I believe it stands out from other classes.
Who Would You Recommend
Take This Class?
I recommend this class to aspiring artists and junior designers who wants to create industry-ready quality renders. If you're unsatisfied with the quality of your projects but you have a hard time improving, if you have a grasp on where you lack technical skills, yet you can't pinpoint the exact area, I recommend you to take this class.
Please Leave a Message
to Potential Students.
Making stunning and beautiful work is definitely important, but through this class, I would like you to learn about the technical aspects used in the field. I want you to use everything you learn from this class to its fullest potential. It would be an honor if my class helps lead you in the creation of an even better work of art.
Required Programs
This class will use Cinema 4D R23, and Redshift 3.0.57.
Please purchase and install these program(s) for an optimized lecture experience.
*These programs and/or materials will not be provided with the lecture.

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