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[Summersplash]MotionGraphicDesigner,YoungminKim_김영민 Details


Class Intro
Motion Graphic Designer, Youngmin Kim

"Break through any motion graphic barriers you've been facing"

Are you a beginner who gets lost without a guide
or a professional designer who is having a hard time
with new tools and concepts?

Super Very More CEO and Motion Graphic Designer
Youngmin Kim is ready to take you through 5 types
of concept design skills for trendy motion graphics:
from planning to typography, creating graphics
using geometry, 2D character production, and more.


Coloso Class Breakdown Details 1

Length: 24 videos
(12h 40m)
Difficulty: Beginner
Unlimited views

Coloso Class Breakdown Details 2
Video Details

Audio: Korean
Subtitles: English

Coloso Class Breakdown Details 3
Software Required

After Effects
Premiere Pro

Coloso Class Breakdown Details 4

Class exercises
Sample files

Expert Motion Graphic Designer
Youngmin Kim's Profile & Portfolio

Coloso Youngmin Kim 5 Types of Concept Training for Trendy Motion Graphics
Coloso Youngmin Kim 5 Types of Concept Training for Trendy Motion Graphics
Coloso Youngmin Kim 5 Types of Concept Training for Trendy Motion Graphics

Youngmin Kim
Motion Graphic Designer

Hi, I'm Youngmin Kim, a motion graphic designer
and creative director.

After being a part of CJ E&M's brand design team,
I moved on to running my own motion graphics studio,

SUPER VERY MORE is a design studio
focused primarily on motion graphics.
We have worked on creating branding and
promotional videos for various broadcasting firms,
including SkyTV Networks, CJ E&M, JTBC,
Naver, Kakao, SK, Samsung, Hyundai, and LG.

I'm glad to be sharing five of the most useful concepts
I've experienced while working in the field
so you can broaden your design skillset.

Background images

5+ Class Exercises


Class Highlights

Learn About the Color Spectrum For Design Through 5 Exercises

Overcome any limitations you've encountered during your design journey by going over five of the most commonly used concepts, such as typography, character animation, and more.

Coloso Youngmin Kim Introduction

Discover How to Work Efficiently Like Expert Designers

Learn how to use a variety of tools, such as Cinema 4D, After Effects, and Premiere, to reduce your working time significantly.

Coloso Youngmin Kim Introduction

Examine Work Files & Case Studies From an Expert

You can explore the workflow, concepts, and planning intent of the project in detail and develop a practical perspective. Moreover, you'll be provided with a variety of exercise files with practical tips.

Coloso Youngmin Kim Introduction

Class Details
You'll Learn

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In-depth Look

SECTION 01. Orientation

01. Introduction of the Instructor and Company: Class Objectives

  1. Brief Intro to Instructor's Background & Work
  2. Why One Needs to Be a Generalist
  3. About the Final Product
  4. Introduction to the Tools
SECTION 02. Planning, Ideation, and Editing

02. Work Process and Visualizing

  1. Expressing a Topic Visually
  2. Finding the Appropriate Concept for a Project
  3. How to Use References
  4. How to Make a Storyboard

03. Video Composition through Sound Editing

  1. How to Choose a Good Sound for the Video
  2. Finding the Modification Point
  3. Finding the Appropriate Music for Reels
SECTION 03. Typography

04. Case Study: Typography Utilization

  1. Examples of Typography Designs: Well-Timed Sound

    * JTBC Channel Promotion: Natural Movement
    * HBO Channel Promotion: 2D/3D Design Frame
    * JTBC Wed-Thurs Drama: 3D Typography
    * Signhere: Fonts, Pattern Typography, and Modification
    * Kinky Boots Promotion: Blending Typography, Characters, and Backgrounds

05. Rules of Typography Animation

  1. How to make Typography That's Easily Read
  2. Useful Production Methods such as Movement, Crop, Inverse, and Design Elements

06. Typography Animation Production

  1. How to Use Shape Layer and Camera
  2. Organizing Cuts with Simple Movements for Music
  3. Making Design Elements
  4. Using Brush Sources (Understanding Luma Matte)

    * Exercises will be provided
SECTION 04. Character

07. Case Study: Character Utilization

  1. Examples of Forms and Character Movements

    * OtvN: Character Emotion Focused on Setting Up a Situation
    * R2 Brand Film: Line Up Character Emotion with Reference Information
    * MBC M: Examine Channel, Logo, and Brand to Develop Graphics that Match Company Identity
    * Content Korea Lab Jeju: Giving Life to a Character
    * Green Friends: Adding Details to an Existing Character

08. Planning Character Concept and Design

  1. Applying Animation Effects in After Effects
  2. A Simple Way to Create a Character
  3. Dividing the Joints with Illustrator

09. Making Realistic and Lively Character Animation

  1. How to Make Suspenseful Animation
  2. Making Movements with PSR and Path Animation in After Effects
  3. Making Realistic Hair with Wave Warp

    * Exercises will be provided
SECTION 05. Geometry

10. Case Study: Geometry Utilization

  1. Examples of Geometry Use in Design and How to Scale It up for Other Concepts

    * tvN: Creating a Three-dimensional space and Layout Using the tvN Symbol
    * KCIFF: Conceptualizing Geometry Symbolizing Korea and China
    * MBC M: Geometry Layout System Derived From Symbols
    * AXN ID: Geometry Solutions Starting From Lettering
    * Seongnam eSports Festival: Intro to Solving Abstract Concepts with Geometry
    * Fashion N: Disassembling a Symbol for Various Layout Systems

    * Project file will be provided

11. Geometry Layout and Animation

  1. Making Animation Using AE Key Frame Icon
  2. Structural Production Using Transform, Offset, and Motion Tile

12. 3D Blending for Rendering

  1. Brief Introduction to Cinema 4D and Octane Render
  2. How to Make Object Animation
  3. Simple Scene Setup and Pass needed for 2D Compositing

    * Exercises will be provided
SECTION 06. 3D Artwork: Light

13. Case Study: Utilization of Stylized 3D Graphic

  1. Examples of Lively and Bubbly Visual Concept Production

    * JAM Live: Use Objects to Set the Mood + Linking with After Effects
    * XtvN: Character Material and Softbody for Different Genres
    * Discovery Channel: Original Channel vs. Concept Consulting
    * Comedy Big League: Visualizing "Laughter" Keywords Using Pose Morph

14. Cinema 4D Softbody

  1. Using Softbody for Simulation
  2. Understanding Rigid Body and Collide

15. Stylized Look Development

  1. Making Background Elements Using Mograph
  2. Installing Colorful Environmental Maps and Lighting

16. Octane Render Material

  1. Applying Material Rendering to a Ball: Diffuse, Glossy, and Spec

    * Exercises will be provided
SECTION 07. 3D Artwork: Heavy

17. Case Study: Realistic 3D Graphic Utilization

  1. Examples of Heavy Concept Productions with a Sense of Scale

    * Summoners War: Representing a Key Object as an Abstract Object
    * PUBG: Graphic Motifs Using Game Assets
    * Arena of Valor: Conceptualization Without Concrete Objects
    * LPL: 3D Elements

18. How to Make a Dark City

  1. City Modeling Source Utilization
  2. Making a Random City Background with Octane Scatter

19. Dark City Look Development

  1. Setting the Lights to Create a Dark City
  2. Fog Expression with Volume
  3. Background Compositing with Pass

    * Exercises will be provided

20. Creating an Unknown Interior Space

  1. How to Implement Highly Utilized Cloth Simulation
  2. Understanding Cache and Time Track
  3. How to Set Up a Space with a Sense of Scale

21. Making Detail Elements: Character & Leaves

  1. A Simple Way to Make a Person Who Will Be the Focus of Space with Mixamo
  2. Conceptual Explanation of Emitter and How to Make Petals Fluttering in the Air

    * Exercises will be provided
SECTION 08. Wrap-up

22. Plug-ins

  1. List of Useful Plug-ins: Optical Flare, Trapcode, Sapphire, RSMB, and Element 3D

23. Reel Production

  1. Making a Video Using the Finished Exercise
  2. Connecting Each Cut
  3. Delicate Post-correction
  4. Matching Naturally with the Sound

24. How to Survive as a Motion Graphic Designer

  1. How to Sustain a Long-Term Career as a Designer
  2. Making Small Differences
  3. Insights from a Recruiter on How to Make an Appealing Portfolio

* Details about the curriculum are subject to change before and after the release of the video.

with Motion Graphic Designer,
Youngmin Kim

Background images
What are your strengths
as a motion graphic designer?

It's my experience in making content with various concepts from working in the brand design team of a big broadcasting company. Throughout the process, I learned to plan how to set the marketing point to deliver the message successfully. I founded a design studio based on this experience, and in addition to broadcasting, I created videos released through various media with my partners, both large and small. Through this class, I hope you can get a sense of how to produce accurate, aesthetically pleasing, and efficient visual pleasure.

What is the actual
motion graphic work process like?

I start by editing the sound using the image editing tool to create the entire composition of the image. Then, I distribute cuts that use 2D and 3D. Lastly, images rendered with 3D tools are composited in After Effects, according to the plan. In this class, I'll also show you how to use the aforementioned tools in conjunction with the actual work process.

What are the key points of this class?

One of the key points of this class is to select the five concepts that are most used in the actual project, and to outline each work process. Before showing the class how I applied the particular concept to a specific project, I focused on delivering instructions on how to make images quickly and efficiently so the students can use them right away for their projects.

Who would you recommend
this class to?

I recommend this class to anyone, from beginners who are just getting started with motion graphics to experienced artists who want to learn how to plan concepts and put them into practice. This class will also be very helpful to people who feel constrained in their ability to come up with fresh ideas because they worked in biased 2D or 3D environments.

Required Programs

This course will use After Effects, Premiere Pro, Illustrator, Photoshop, and Cinema 4D R21. Please purchase and install these program(s) for an optimized lecture experience.

*These programs and/or materials will not be provided with the course.
* The 2018 or CC sub-version won't have any recognizable impact on the course, but using external plug-ins (part of Chapter 22) of older versions may not be compatible with the program.

After Effects 프Premiere Pro Illustrator Photoshop Cinema 4D

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