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Enhancing Your Live2D Model From Head to Toe

Live2D Rigger, Unagidon




Class Details


  • Basic~Advanced
  • Total 32 videos
  • English
  • English, Traditional Chinese [Auto], Spanish [Auto]
  • Class materials included



[Course]live2drigger,unagidon Details

Curriculum
Curriculum

In-Depth Look

**Class release dates and content are subject to change without prior notice.
  • SECTION 01
    OT
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    • 01. Orientation- Meet your instructor & learn about the overview of this class

  • SECTION 02
    Preparation Stage
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    • 02. PSD File Checking- Checking the overall character design - Defining the character's vibe and core concept - Drawing inspiration from anime or movies - Ensuring all parts are properly cut and filled

    • 03. Importing and Sorting Layers- Sorting part layers by drawing order and demonstrating how to handle special layers, such as shadows and intricate outfit details

    • 04. Artmesh Editing- Editing art meshes and dealing with special layers for more complex elements

  • SECTION 03
    Facial Expressions
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    • 05. Making the Eyes- Creating basic eye blinks without expressions - Adding physics to eyes for dynamic movement

    • 06. Making the Mouth- Designing basic mouth shapes

    • 07. Tracking Expressions- Developing expressions based on the character's design - Combining expressions (e.g., happy+angry, sad+surprise)

    • 08. Facial Feature Upgrade with VBridger- Refining mouth shapes and facial expressions for accurate VBridger tracking - Testing mouth shapes for bugs or distortions during face tracking in VTube Studio - Adjusting face tracking parameters in VBridger, VTube Studio, or Vitamins

  • SECTION 04
    Head Angles
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    • 09. Face Angle X- Creating the X face angle using 3D rotation expressions and fine-tuning the details

    • 10. Face Angles Y and XY- Creating the Y face angle with 3D rotation expressions and refining the details - Completing the XY face angles for full facial movement

    • 11. Hair Angle XY and Head Angle Z- Adding hair adjustments to the face angles for a cohesive look - Introducing the head angle Z for full 3D head movement

    • 12. Expresssions Angle XYZ- Incorporating expression marks (manpu, such as angry marks, sigh marks, etc.) for added personality

    • 13. Animal Ears Angle XYZ- Creating angles for animal ears to complement facial movements

  • SECTION 05
    Body Angles
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    • 14. Body Angle X- Making body angle X based on the character's design

    • 15. Body Angle Y- Making body angle Y according to the character's design

    • 16. Body Angle Z- Making body angle Z in alignment with the character's design - Reintegrating hidden parts (e.g., outfit details) back into the body after adjusting body angles

  • SECTION 06
    Body Movement
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    • 17. Extra Arm Movement- Making angles X, Y, and Z angles for cup arms, fan arms, and waving arms

    • 18. Extra Hair Movement- Adding head and body angles (X, Y, Z) to the braid on the shoulder - Introducing angle Z movement for long hair and ponytails - Performing a final check for missing parts before moving on to physics

  • SECTION 07
    Hair Physics
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    • 19. Hair Physics X- Applying hair physics for angle X, based on the length of the hair strands - Introducing how duration, ease of swinging, reaction time, and speed of convergence affect pendulum motion

    • 20. Hair Physics Y & Z- Applying hair physics for angle Y, considering the length of the hair strands

    • 21. Long Hair Physics- Physics for long hair

    • 22. Extra Hair Physics- Physics for ponytails and braids on the shoulder

  • SECTION 08
    Body Physics
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    • 23. Upper Body Physics- Physics for the chest, clothing, and arms

    • 24. Lower Body Phyiscs- Physics for the pants, skirts, and shoes

    • 25. Puffy Jacket Physics- Physics for a puffy jacket

    • 26. Overall Body Physics Enhancement- Refinement stage for more natural and cohesive animation

  • SECTION 09
    More Physics & Animation
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    • 27. Holding Cup Physics & Animation- Simulating liquid physics of a teacup - Creating ON and OFF animations for the cup

    • 28. Holding Fan Physics & Animation- Designing fan OPEN and OFF animations - Adding extra animations for fanning effects

    • 29. Waving Physics & Animation- Creating a looping waving animation - Designing waving ON and OFF animations

  • SECTION 10
    Final Stages
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    • 30. Exporting & Testing- Testing and fine-tuning face tracking for accuracy - Setting up toggles and animations for smooth transitions

  • SECTION 11
    Bonus: Perspective View Animation
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    • 31. Spacial Rotation Making- Introducing the instructor's animation and sharing the sources of her inspiration - Creating the perspective view for the space

    • 32. Character Rotation Making- Designing the perspective view for the character

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- This product provides access to the video lectures online (Excluding products categorized as Assets). - Under certain circumstances, discounts may end early or be extended without prior notice. - For pre-ordered courses, the content and the lecture videos will be released sequentially according to the schedule. The Course Start Date will be set to the release date of the first lecture video. - You will gain immediate access to the course through My Page upon completing registration and payment. Total Course Duration: - The Standard Access (Paid access) period lasts for the first 15 days and Unlimited Free Access period will begin from the 16th day. Both the Standard and Unlimited Free Access periods offer the equal viewing experience to the content. - Course Start Date: The estimation of the Course Start Date will be based on the completion date of the payment. Immediate access to the lecture videos will be granted through My Page. (For pre-ordered courses, the start date will be the release date of the first lecture video.) - In case the course start date is postponed due to extenuating circumstances on Coloso’s end, the start date will be adjusted accordingly.
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