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Intro to Game Lighting for Unreal Engine

Lighting Artist, Yongjae Choi




Class Details




LightingArtist,YongjaeChoi_최용재 Details

Intro

Class Intro
Lighting Artist, Yongjae Choi

Are your models and textures missing
that extra something you need
to make them more realistic?

Start enhancing your work with
more realistic lighting.

Coloso Yongjae Choi Intro to Game Lighting for Unreal Engine

Get ready to improve the quality
of your portfolio with lighting tips
that will make your models stand out.
With this class, you'll learn everything
from Unreal Engine basics to light & shadow,
lighting & fog, and dynamic & static lighting.

Class
Breakdown

Coloso Class Breakdown Details 1
Content

Length:15 videos
(Duration)
Difficulty: Basic
Unlimited views

Coloso Class Breakdown Details 2
Video Details

Audio: Korean
Subtitles: English

Coloso Class Breakdown Details 3
Software Required

Unreal Engine 4.27 or above
Unreal Engine 5 (Used in chapter 13)

Coloso Class Breakdown Details 4
Perks

Class Exercises

Expert Lighting Artist
Yongjae Choi's Profile & Portfolio

Instructor

Yongjae Choi
Lighting Artist


Hello, I'm Lighting Artist Yongjae Choi.
I started off my career as a background modeler
and now I'm working as a 3D lighting artist.

As the console game market grew
so did the demand for high-quality games.
This demand has made exceptional lighting
nearly a requirement, which has increased
the need for professional lighting artists.

Now, lighting artists are flocking
into the field of game development,
and you can be a part of it, too!

I hope this class serves as a guide
for background artists who want to improve
the quality of their work even if they're not
aiming to become lighting artists or for those
who want to move from video production
to the gaming industry.

With this class, let's move forward toward
the goal of becoming leaders
for the next generation of graphic artists.

Background Images
Coloso Yongjae Choi
Lighting Artist,
Yongjae Choi

Recognizable
Projects & Awards

[Former]
Shiftup - Project EVE
RoyalCrow - Crowz
Wemade Wandering - Mir M Legend of Mir Mobile
Diablo II: Resurrected Production Participated
Game Graphics 3D Instructor, Seoul Hoseo Vocational College

ArtStation

12 Class Exercises

Yongjae Choi Class Exercises

Basic Usage of Unreal

Yongjae Choi Class Exercises

Characteristics of Light

Yongjae Choi Class Exercises

Characteristics of Shadows

Yongjae Choi Class Exercises

Light and Color

Yongjae Choi Class Exercises

Unreal Fog

Yongjae Choi Class Exercises

Post Process

Yongjae Choi Class Exercises

Dynamic Lighting - Day

Yongjae Choi Class Exercises

Dynamic Lighting - Night

Yongjae Choi Class Exercises

Dynamic Lighting - Advanced

Yongjae Choi Class Exercises

Lumen Sci-Fi Lighting

Yongjae Choi Class Exercises

Lightmass & Lightmap

Yongjae Choi Class Exercises

Light Build

*These are sample images for better understanding.


Highlights

Class Highlights

Discover the Game Lighting Process Used By Experts

You'll learn game background lighting skills and insights from a real professional behind trendy projects like Shift Up's Project EVE and RoyalCrow's Crowz. Everything is taught step-by-step, making it perfect for beginners.

Coloso Yongjae Choi Introduction

Get Core Skills for Optimized Lighting with Unreal Engine's New Lumen Feature

Find out how to get the most out of lighting with Unreal Engine's lumen feature found in the newest version of Unreal 5. Learn to use Unreal Engine and what you need to keep in mind when implementing lighting.

Coloso Yongjae Choi Introduction

Try Practice Exercises for the Day & Night Cycle, Nature & Indoor Lighting, and More

Try out hands-on exercises that cover various types of lighting for different times and situations, such as the day & night cycle, sci-fi lighting, and indoor lighting. This will help lighting become second nature so you can implement lighting that requires more microscopic levels of control.

Coloso Yongjae Choi Introduction

Class Details
You'll Learn

*These are example images for better understanding.

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Curriculum

Curriculum
In-depth Look

SECTION 01. Fundamentals of Unreal Engine

1. Orientation

  1. About the artist
  2. Introducing what you will learn from this class

2. Basic Unreal Engine Usage

  1. Explanations and how to install Unreal Engine
  2. Learn about basic operations

3. How to Use External Resources like Megascan

  1. How to use Free Megascan resources
  2. How to use Marketplace resources
SECTION 02. Beginning Unreal Light

4. Light and Shadow Part 1. - Characteristics of Light

  1. Using Natural and Indoor light
  2. Using Reflected light and Indirect light
  3. Using Light Attenuation

5. Light and Shadow Part 2. - Characteristics of Shadows

  1. Applying 3 Point Lighting and Soft Light
  2. Applying Hard Light
  3. Understand & learn about the different types of shadows

6. Light and Color

  1. Learn about the fundamentals and role of color
  2. What is Color Temperature
  3. Understanding psychological effects of color

7. Unreal and Lighting Part 1. - Types & Characteristics of Lights

  1. Learn about Directional Light
  2. Learn about Sky Light
  3. Learn about Point Light
  4. Learn about Spot Light
  5. Learn about Rect Light
  6. Understand the types & characteristics of Unreal Light such as IES

8. Unreal and Lighting Part 2. - Using Unreal Fog

  1. Using Height Fog
  2. Using Atmosphere Fog
  3. Using Sky Atmosphere Fog, etc.
  4. How to express the aerial perspective

9. Unreal and Lighting Part 3. - Post Process

  1. Post-Process- the core of post-production that makes it feel like a movie
SECTION 03. Working on Lighting Together (Dynamic Lighting)

10. Dynamic Lighting Part 1. - Day

  1. Using Real-time lighting in the middle of the afternoon with Unreal 4

11. Dynamic Lighting Part 2. - Night

  1. Express night light by using Ray Tracing of Unreal 4

12. Dynamic Lighting Part 3. - Going More In-depth

  1. Expressing various moods other than day and night

13. Dynamic Lighting - SF Lighting 'Lumen'

  1. Understanding Lumen in Unreal 5 through SF background
SECTION 04. Working on Lighting Together (Static Lighting)

14. Static Lighting Part 1. - Lightmass & Lightmap

  1. What is the Lightmass Method
  2. Understanding Light Bake

15. Static Lighting Part 2. - Light Build

  1. Bake your own lights

* Curriculum details are subject to change before and after the release of the video.

Interview
with Lighting Artist, Yongjae Choi

Background Images
Question.01
What is the marketability/prospect of game background lighting?


I believe now is the perfect time to become a lighting artist since the quality of game graphics and the level of games are continuously improving. It is already common to find professionals specializing in game lighting in North America, Europe, and Japan, and just begun to be in demand in Korea. So, if you have the understanding and experience of game development and have learned how to use the Unreal Engine, you will be able to find a company that fits right for you.

Question.02
What is the most difficult part for people new to game lighting with Unreal?


Since lighting requires very micro-control, it is difficult to tell what is excessive and insufficient. Communication is also important because the tastes and intentions of the project director play a huge role, and the background is a big part of the visual, making it difficult to recognize the awkwardness because it becomes easily familiar to the eyes. Through this class, I would like to tell you how to use the Unreal Engine optimized for lighting and what to keep in mind along the way.

Question.03
What are the key points that you want students to learn through this class?


I hope students can learn the essential functions of Unreal Engine and feel confident when studying alone. However, understanding everything about Unreal Engine takes a lot of time and effort and requires deep background knowledge. So, in this class, I would like to reduce the burden on students by only focusing on teaching the functions and tips of Unreal Engine used for lighting work.

Required Program

This course will use Unreal Engine 5.0.0 and Reality Capture. Please purchase and install these program(s) for an optimized lecture experience.

* Programs and materials are not provided separately.
* Versions 4.27.1 and 4.26.2 of Unreal Engine can be used for this class.
* Unreal Engine 5 (used in Chapter 13)

*These programs and/or materials will not be provided with the course.

Unreal Engine 5
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