[Dictionary]leveldesigner,bisk2_이용태2KR Details
In-Depth Look
- SECTION 01
Open-World Level Design
01. Course Introduction- Introduction to Open-World Level Design
02. What Is an Open-World Game? Key Concepts & Trends- Definition of Open-World Games - Current Trends in Open-World Game Design
03. Case Studies: What Makes a Successful Open-World Game- Case Studies of Successful Titles: The Legend of Zelda: Breath of the Wild, Elden Ring
04. The Role and Responsibilities of a Level Designer- The Role and Responsibilities of a Level Designer in Open-World Projects
- SECTION 02
Unreal Engine 5 Fundamentals
05. Introduction to Unreal Engine
06. Essential Shortcuts & Interface Setup- Setting Up Interface and Essential Shortcuts in Unreal Engine
07. Intro to Level Design Assets & LD Gym- Introduction to Basic Assets for Level Design
08. How to Use the Landscape Tool
09. Basic Environment Setup & Building Creation- Creating Structures Using Base Assets
- SECTION 03
Landscape & Landmass Techniques
10. Creating Landscape Materials
11. Designing Grass Materials
12. Using Runtime Virtual Texture (RVT) for Grass
13. How to Use Landmass Tools
14. Building the Base Terrain for an Open World
- SECTION 04
POI: The Foundation of Open Worlds
15. What Are POIs?- What Is a POI?
16. Types of POIs- The Three Main Types of POIs
17. How POIs Shape the Player Experience- How POIs Guide Players and Encourage Exploration
18. Placing POIs in a Template Map and Planning Player Flow
- SECTION 05
Immersive Level Design Through Environmental Storytelling
19. What Is Environmental Storytelling and Why It Matters- What Is Environmental Storytelling?
20. Conveying Narrative Through Themes and Objects- Using Props and Layouts to Convey Narrative and Emotion
21. Maintaining Consistency in Theme and Atmosphere- Enhancing Immersion with Color, Lighting, Architecture, Sound, and World Detail
22. Creating a ‘Burned Village’ Scene Based on a Given Theme
- SECTION 06
Exploration-Focused Layout Design
23. Designing Exploration Paths and Terrain Usage
24. Hub-and-Spoke & Modular Layout Patterns
25. Designing Exploration Routes with POIs
- SECTION 07
Quest-Focused Layout Design
26. Principles of Main and Side Quests
27. Connecting Quests with Exploration Routes
28. Designing a Simple Main Quest with Key POIs
29. Using ChatGPT to Write Quests Based on World Narrative
- SECTION 08
Open-World Level Design Planning
30. Project Planning and Theme Definition
31. Worldbuilding and Player Experience Design
32. Setting the World Narrative
33. Brainstorming and Mood Board Creation
34. Creating a One-Pager
- SECTION 09
Asset Creation Using Modeling Tools
35. Basics of the Modeling Tool
36. Creating Wooden Fences
37. Building Stone Railings
38. Sculpting Dirt Ground
39. Creating Architectural Outlines
40. Drafting a Monastery Based on a Given Theme
41. Designing the Monastery Entrance
42. Building the Monastery Second Floor
43. Completing the Monastery Tower
- SECTION 10
Efficient Content Creation with Procedural Tools
44. Introduction to the Procedural Content Generator (PCG)
45. Basics of PCG Workflow
46. Creating Natural Environments Using PCG
47. Measuring Scale and Density with PCG
48. Placing Gameplay Elements Procedurally
49. Designing a Themed Red Swamp Area
50. Building the Base of the Swamp Sanctuary
51. Completing the Swamp Sanctuary
- SECTION 11
Using POIs to Guide and Engage Players
52. POI Design for Quest and Exploration Integration
53. Storytelling and Exploration Centered on POIs
54. Drafting a Desolate Fortress Based on a Given Theme
55. Creating Fortress Assets
56. Detailing the Desolate Fortress
57. Finalizing the Desolate Fortress
- SECTION 12
Structuring the Open-World Layout
58. Drafting the Black Swamp Monastery
59. Creating Assets for the Monastery
60. Adding Details to the Monastery
61. Finalizing the Monastery Scene
62. Creating and Placing Small POIs
63. Structuring the Full Open World
- SECTION 13
Completing the Open-World Level Design
64. Placing Core Gameplay Elements
65. Placing Main Quests
66. Placing Side Quests
67. Balancing Scale and Density Through Playtesting
68. Finalizing the Open World
- SECTION 14
Creating Your Portfolio
69. Key Components of a Level Design Portfolio
70. Editing Your Video Portfolio with Clipchamp
71. Designing Your Portfolio Layout with Canva
72. Building a Portfolio Website with Google Sites
73. Showcase: Great Portfolio Examples
- SECTION 15
Wrapping up
74. Final Words & What’s Next