Search Input

Mastering Open World Level Design in Unreal

Level Designer, Bisk 2




Class Details


  • Basic~Advanced
  • Total 74 videos
  • Korean
  • English, Traditional Chinese [Auto]
  • Class materials included



[Dictionary]leveldesigner,bisk2_이용태2KR Details

Curriculum
Curriculum

In-Depth Look

**Class release dates and content are subject to change without prior notice.
  • SECTION 01
    Open-World Level Design
    curriculum-dictionary-bisk2-01.webp
    • 01. Course Introduction- Introduction to Open-World Level Design

    • 02. What Is an Open-World Game? Key Concepts & Trends- Definition of Open-World Games - Current Trends in Open-World Game Design

    • 03. Case Studies: What Makes a Successful Open-World Game- Case Studies of Successful Titles: The Legend of Zelda: Breath of the Wild, Elden Ring

    • 04. The Role and Responsibilities of a Level Designer- The Role and Responsibilities of a Level Designer in Open-World Projects

  • SECTION 02
    Unreal Engine 5 Fundamentals
    curriculum-dictionary-bisk2-02.webp
    • 05. Introduction to Unreal Engine

    • 06. Essential Shortcuts & Interface Setup- Setting Up Interface and Essential Shortcuts in Unreal Engine

    • 07. Intro to Level Design Assets & LD Gym- Introduction to Basic Assets for Level Design

    • 08. How to Use the Landscape Tool

    • 09. Basic Environment Setup & Building Creation- Creating Structures Using Base Assets

  • SECTION 03
    Landscape & Landmass Techniques
    curriculum-dictionary-bisk2-03.webp
    • 10. Creating Landscape Materials

    • 11. Designing Grass Materials

    • 12. Using Runtime Virtual Texture (RVT) for Grass

    • 13. How to Use Landmass Tools

    • 14. Building the Base Terrain for an Open World

  • SECTION 04
    POI: The Foundation of Open Worlds
    curriculum-dictionary-bisk2-04.webp
    • 15. What Are POIs?- What Is a POI?

    • 16. Types of POIs- The Three Main Types of POIs

    • 17. How POIs Shape the Player Experience- How POIs Guide Players and Encourage Exploration

    • 18. Placing POIs in a Template Map and Planning Player Flow

  • SECTION 05
    Immersive Level Design Through Environmental Storytelling
    curriculum-dictionary-bisk2-05.webp
    • 19. What Is Environmental Storytelling and Why It Matters- What Is Environmental Storytelling?

    • 20. Conveying Narrative Through Themes and Objects- Using Props and Layouts to Convey Narrative and Emotion

    • 21. Maintaining Consistency in Theme and Atmosphere- Enhancing Immersion with Color, Lighting, Architecture, Sound, and World Detail

    • 22. Creating a ‘Burned Village’ Scene Based on a Given Theme

  • SECTION 06
    Exploration-Focused Layout Design
    curriculum-dictionary-bisk2-06.webp
    • 23. Designing Exploration Paths and Terrain Usage

    • 24. Hub-and-Spoke & Modular Layout Patterns

    • 25. Designing Exploration Routes with POIs

  • SECTION 07
    Quest-Focused Layout Design
    curriculum-dictionary-bisk2-07.webp
    • 26. Principles of Main and Side Quests

    • 27. Connecting Quests with Exploration Routes

    • 28. Designing a Simple Main Quest with Key POIs

    • 29. Using ChatGPT to Write Quests Based on World Narrative

  • SECTION 08
    Open-World Level Design Planning
    curriculum-dictionary-bisk2-08.webp
    • 30. Project Planning and Theme Definition

    • 31. Worldbuilding and Player Experience Design

    • 32. Setting the World Narrative

    • 33. Brainstorming and Mood Board Creation

    • 34. Creating a One-Pager

  • SECTION 09
    Asset Creation Using Modeling Tools
    curriculum-dictionary-bisk2-09.webp
    • 35. Basics of the Modeling Tool

    • 36. Creating Wooden Fences

    • 37. Building Stone Railings

    • 38. Sculpting Dirt Ground

    • 39. Creating Architectural Outlines

    • 40. Drafting a Monastery Based on a Given Theme

    • 41. Designing the Monastery Entrance

    • 42. Building the Monastery Second Floor

    • 43. Completing the Monastery Tower

  • SECTION 10
    Efficient Content Creation with Procedural Tools
    curriculum-dictionary-bisk2-10.webp
    • 44. Introduction to the Procedural Content Generator (PCG)

    • 45. Basics of PCG Workflow

    • 46. Creating Natural Environments Using PCG

    • 47. Measuring Scale and Density with PCG

    • 48. Placing Gameplay Elements Procedurally

    • 49. Designing a Themed Red Swamp Area

    • 50. Building the Base of the Swamp Sanctuary

    • 51. Completing the Swamp Sanctuary

  • SECTION 11
    Using POIs to Guide and Engage Players
    curriculum-dictionary-bisk2-11.webp
    • 52. POI Design for Quest and Exploration Integration

    • 53. Storytelling and Exploration Centered on POIs

    • 54. Drafting a Desolate Fortress Based on a Given Theme

    • 55. Creating Fortress Assets

    • 56. Detailing the Desolate Fortress

    • 57. Finalizing the Desolate Fortress

  • SECTION 12
    Structuring the Open-World Layout
    curriculum-dictionary-bisk2-12.webp
    • 58. Drafting the Black Swamp Monastery

    • 59. Creating Assets for the Monastery

    • 60. Adding Details to the Monastery

    • 61. Finalizing the Monastery Scene

    • 62. Creating and Placing Small POIs

    • 63. Structuring the Full Open World

  • SECTION 13
    Completing the Open-World Level Design
    curriculum-dictionary-bisk2-13.webp
    • 64. Placing Core Gameplay Elements

    • 65. Placing Main Quests

    • 66. Placing Side Quests

    • 67. Balancing Scale and Density Through Playtesting

    • 68. Finalizing the Open World

  • SECTION 14
    Creating Your Portfolio
    curriculum-dictionary-bisk2-14.webp
    • 69. Key Components of a Level Design Portfolio

    • 70. Editing Your Video Portfolio with Clipchamp

    • 71. Designing Your Portfolio Layout with Canva

    • 72. Building a Portfolio Website with Google Sites

    • 73. Showcase: Great Portfolio Examples

  • SECTION 15
    Wrapping up
    curriculum-dictionary-bisk2-15.webp
    • 74. Final Words & What’s Next

Recommended Classes

Important Notice

- This product provides access to the video lectures online (Excluding products categorized as Assets). - Under certain circumstances, discounts may end early or be extended without prior notice. - For pre-ordered courses, the content and the lecture videos will be released sequentially according to the schedule. The Course Start Date will be set to the release date of the first lecture video. - You will gain immediate access to the course through My Page upon completing registration and payment. Total Course Duration: - The Standard Access (Paid access) period lasts for the first 15 days and Unlimited Free Access period will begin from the 16th day. Both the Standard and Unlimited Free Access periods offer the equal viewing experience to the content. - Course Start Date: The estimation of the Course Start Date will be based on the completion date of the payment. Immediate access to the lecture videos will be granted through My Page. (For pre-ordered courses, the start date will be the release date of the first lecture video.) - In case the course start date is postponed due to extenuating circumstances on Coloso’s end, the start date will be adjusted accordingly.
*Please note that certain aspects of this course, including the release date, curriculum images, and associated content, are subject to change without prior notification.
*Would you like to learn more about our refund policy? Please check ▶ here
*Please check our ▶ FAQ for Copyright and Proprietary Rights, User-Generated Content, Security, and Violation information.
*保留未事前告知而更改本網頁資訊的權利
*欲進一步瞭解退款政策的細節,請由 ▶ 此處確認。
*請至 ▶FAQ頁面查看有關版權及所有權、使用者製作內容、資料安全及違反等相關資訊。
*Tenga en cuenta que la información de esta página está sujeta a cambios sin previo aviso.
* ¿Le gustaría saber más sobre nuestra política de reembolso? Por favor, compruebe ▶ aquí
*Por favor, compruebe nuestras ▶ FAQ para los derechos de autor y derechos de propiedad, contenido generado por el usuario, seguridad e información de violación.
- This product is strictly prohibited to resell, redistribute, steal, or transfer. - The original images and simple edited images of this product cannot be transferred, distributed, or sold. - This product can be refunded only before the class video is released. - You can find this product on [My Class] > [Class Materials]