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3D for 2D Artists: Cinematic Scenes with Blender & Photoshop

Illustrator, Xiaofan Zhang




Class Details


  • Advanced
  • Total 49 videos, 22Hours 39Minutes
  • English
  • English [Auto], Traditional Chinese [Auto], Spanish [Auto]
  • Class materials included



[Course]illustrator,xiaofanzhang Details

Curriculum
Curriculum

In-Depth Look

**Class release dates and content are subject to change without prior notice.
  • SECTION 01
    OT
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    • 01. Orientation - Meet your instructor and learn about the overview of this class.

  • SECTION 02
    Setting up your Photoshop workspace
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    • 02. Photoshop setup- Overview of Photoshop interface, basic tool presets and keyboard shortcuts.

  • SECTION 03
    Brainstorming idea
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    • 03. Narrative design and finding references- Determining the Who, what, where, when, why of your piece and finding the appropriate references for your piece

    • 04. Sketching- Sketch basic composition and idea

  • SECTION 04
    Character Design
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    • 05. Iterative Character Design- Sketch basic composition and idea - Iterate character design

    • 06. Begin detailed character sketch- Pick one of the sketches worked on before and begin sketching a more detailed design

    • 07. Wrap up detailed character sketch- Determine detailed elements of character

  • SECTION 05
    Setting up your Blender workspace
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    • 08. Blender: Tools, Towers, Techniques- Overview of Blender interface, basic tool presets and keyboard shortcuts and add-on set up (free) - Model gothic tower base

  • SECTION 06
    Modeling modules to use in our model
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    • 09. Detailing Towers Part 1- Add detailed elements to base model

    • 10. Detailing Towers Part 2- Add detailed elements to base model

    • 11. Texturing Towers- Texture the model that we built

    • 12. Making Alternate Tower versions- Create different versions of the tower using existing and new parts

    • 13. Blocking in Base Structures- Model gothic base structures

    • 14. Detailing Base Structures Part 1- Add detailed elements to base model

    • 15. Detailing Base Structures Part 2- Add detailed elements to base model

    • 16. Texturing Base Structures- Texture the model that we built

    • 17. Making alternate Base Structures- Create different versions of the base structure using existing and new parts

    • 18. Modeling Arches- Model arches and texturing

    • 19. Making Alternate Arches- Create different versions of the arches

    • 20. Modeling & Texturing Arches and Railings- Model railings and texturing - Create different versions of the railings

  • SECTION 07
    Set up shot
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    • 21. Camera set up- Create different versions of the railings

    • 22. Using modules to create scene part 1- Using the modules we previously made, we will put together a background scene for the painting

    • 23. Using modules to create scene part 2- Fine tune the kitbash to fit your shot

  • SECTION 08
    Setting up DAZ workspace
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    • 24. DAZ setup and Posing character appropriately in DAZ- Overview of DAZ interface, basic tool presets and keyboard shortcuts - Using the free pre-packaged character models in DAZ, we will pose them here for our scene - Export the character

  • SECTION 09
    Set up character pose
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    • 25. Set up character in Blender- Import them into Blender - Move them into position in Blender

  • SECTION 10
    Lighting and render set up in Blender
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    • 26. HDRI, Lighting, Compositing & Renders- Set up HDRI in the environment for lighting (free HDRI resources available online) - Identify different types of lighting and how they can be used - Set up other lights in the scene and different composites that we'll need for painting - Understanding the timeline, keyframing and rendering several frames - Render images

  • SECTION 11
    Photoshop rendering Part 1
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    • 27. Import Blender Renders to Photoshop. Break up render into appropriate layers- Import all rendered composites into Photoshop and organize the layers to prep for painting

    • 28. Block in over the render and basic adjustment layers- Block in 2D elements of the painting

    • 29. Rendering face and hair- Painting face and hair

    • 30. Rendering hands- Painting hands and nails and any other exposed skin

  • SECTION 12
    Photoshop rendering Part 2
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    • 31. Rendering headpiece Part 1- Paint ornate headpiece on the priestess

    • 32. Rendering headpiece Part 2- Paint ornate headpiece on the priestess

    • 33. Articulating armor- Divide the armor into pieces that can articulate with the character

    • 34. Rendering cowl and breastplate- Paint cowl piece and part of the breastplate

    • 35. Rendering pauldrons- Paint pauldron pieces of the armor

    • 36. Finishing breastplate- Finish rendering the breastplate

    • 37. Rendering bracers and guantlet- Paint bracers and gauntlet

    • 38. Rendering cloth- Paint different types of textiles and textures

    • 39. Designing patterns & Adding patterns- Paint different types of textiles and textures

    • 40. Rendering jewelry- Paint jewelry and smaller metal objects

    • 41. Painting in other characters and creatures- Paint in other priestesses - Paint in crows

  • SECTION 13
    Photoshop rendering Part 3
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    • 42. Magic Effects- Paint the base for magic effects - Add special effects and adjustment layers for the magic

    • 43. Paint in imperfections in background elements - Part 1- Add cracks and textures to buildings

    • 44. Paint in imperfections in background elements - Part 2- Add lighting and enhance details in buildings

    • 45. Paint dynamic elements in background and sky- Paint mist, fog, vines, and crows - Paint sky, clouds and other further elements in the environment

    • 46. Painting in more details- Paint more details to break up monotonous shapes

    • 47. Cinematic Effects- Add depth of field

    • 48. Final Touches- Review your piece for any final adjustments - Experiment with adjustment and effects layer to see what will add to the piece - How to export for posting online

  • SECTION 14
    Outro
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    • 49. Final thoughts- How I developed my painting process - Final word to students to explore other workflows and develop their unique style

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