[Course]illustrator,xiaofanzhang Details
In-Depth Look
- SECTION 01
OT
01. Orientation- Meet your instructor and learn about the overview of this class
- SECTION 02
Setting Up Your Photoshop Workspace
02. Photoshop Set Up- Overview of the Photoshop interface, basic tool presets, and keyboard shortcuts
- SECTION 03
Brainstorming Ideas
03. Narrative Direction and Finding References- Determining the Who, What, Where, When, Why of your piece and finding the appropriate references for your piece
04. Sketching- Sketch basic compositions and ideas
- SECTION 04
Character Design
05. Explore Charcter Shapes- Explore basic shapes for the character in the piece - Collect story telling elements to use in the character design
06. Iterate on Character Design- Iterate on the character design
07. Begin Detailed Character Sketch- Pick one of the sketches from before and begin drawing a more detailed design sketch
08. Wrap Up Detailed Character Sketch- Determine detailed elements on the character
- SECTION 05
Setting Up Your Blender Workspace
09. Blender Set Up- Overview of the Blender interface, basic tool presets, keyboard shortcuts, and add-on set up - Add-ons used in this tutorial will all be free
- SECTION 06
Modeling Modules to Use in Our Model
10. Blocking in Towers- Model gothic tower base
11. Detailing Towers- Add detailed elements to the base model
12. Texturing Towers- Texture the model that we built
13. Making Alternate Tower Versions- Using existing parts and new parts, make different versions of the tower
14. Blocking in Base Structures- Model gothic base structures
15. Detailing Base Structures- Add detailed elements to base model
16. Texturing Base Structures- Texture the model that we built
17. Making Alternate Base Structures- Using existing parts and new parts, make different versions of the base structure
18. Modeling Arches- Model arches and texturing
19. Making Alternate Arches- Create different versions of the arches
20 Modeling Railings- Model railing and texturing
21. Modeling Alternate Railings- Create different versions of the railings
- SECTION 07
Set Up Shot
22. Camera Set Up- Set up camera in Blender with the appropriate aspect ratio, focal length, and framing
23. Using Modules to Create Scene Part 1- Using the modules we previously made, we will bash together a background scene for the painting
24. Using Modules to Create Scene Part 2- Fine tune the kitbash to fit your shot
- SECTION 08
Setting Up DAZ Workspace
25. DAZ Set Up- Overview of the DAZ interface, basic tool presets, and keyboard shortcuts
- SECTION 09
Set Up Character Pose
26. Pose Character Appropriately in DAZ- Using the free-pre packaged character models in DAZ, we will pose them here for our scene - Export the character and import them into Blender
- SECTION 10
Lighting and Render Set Up in Blender
27. HDRI Set Up- Set up HDRI in the environment for lighting - Introduce free HDRI resources avaliable online
28. Other Lighting Set Up- Explain different types of lighting and how they can be used - Set up other lights in the scene
29. Composite Set Up- Explain and set up different composites that we'll need for painting
30. Rendering Setting and Render Image- Understanding the timeline, keyframing, and rendering several frames - Render images
- SECTION 11
Photoshop Rendering Part 1
31. Bring Blender Render into Photoshop and Break Up Render into Appropriate Layers- Import all rendered composites into Photoshop and organize our layers to prep for painting
32. Block in Over the Render and Basic Adjustment Layers- Block in 2D elements of the painting
33. Rendering Face and Hair- Painting the face and hair
34. Rendering Hands- Painting the hands and nails, and any other exposed skin
- SECTION 12
Photoshop Rendering Part 2
35. Rendering Cloth Part 1- Painting cloth and understand how cloth folds
36. Rendering Cloth Part 2- Painting different types of textiles and textures
37. Designing Patterns- Create patterns for clothing
38. Adding Patterns- Apply patterns to clothing
39. Rendering Jewelry- Painting jewelry and smaller metal objects
40. Rendering Armor- Painting metallic armor
- SECTION 13
Photoshop Rendering Part 3
41. Block in Magic Effect- Paint the base for magic effects
42. Add Special Effects for Magic- Add special effects and adjustment layers for the magic
43. Paint the Sky and Other Far Background Elements- Paint the sky, clouds and other further elements in the environment
44. Paint in Imperfections in Background Elements - Part 1- Add cracks and textures to buildings
45. Paint in Imperfections in Background Elements - Part 2- Use photo textures to help with environment texturing
46. Paint Dynamic Elements in Background- Paint mist, fog, vines, and bat swarms
47. Fine Tuning Effects and Adjustment Layers- Experiement with adjustment and effects layer to see what will add to the piece
48. Final Touches- Review your piece for any final adjustments
- SECTION 14
Outro
49. Final Thoughts and Thank You- Sharing how I developed my painting process - Encourage students to explore other workflows and find their styles