Illustrator,Pluvium Details
In-Depth Look
- SECTION 01
OT
01. Orientation- Meet your instructor and learn about the overview of this class
- SECTION 02
Setup
02. Software and Setup- Look at common features and interface elements - Set up your workspace
03. Brushes and Brush Making- Introducing some common brush settings - Choosing a brush - Make your own brush
04. Layering (Or Not) and Layering Options- When do you use layers? - Understanding layer modes - Reasons I don't use layers
- SECTION 03
Fundamentals
05. Lines- Brush settings for your lines - All about line quality - Focusing on line weight
06. Shapes- Extracting shapes from a reference - Composing with shapes - Go through thumbnailing process
07. Perspectives- Accuracy and correctness - Object interaction and light
08. Values- Studying values from a statue reference - Lighting methods you need to know - Using values to define edges - Working on texture detail
09. Colors- Learn the basic color theory - Using hue and saturation as values - View saturation in different value ranges
- SECTION 04
Studying
10. Technical Reference- What to Look For: Clarity of subject - Form break-down
11. Features- Studying body parts in isolation - Drawing facial features - About body parts and landmarks
12. Figure Drawing- What to Look For: Avoid ambiguity - Referenced studies - Imaginative practices
13. Facial Expressions- Sketching the eyes - Detailing on skin folds - How about mouth and lips? - Angle and lighting
14. Designing Hair- Laying out the base of the hair - About hair sections - Expressing flow - Adding lighting
15. Value References- What to Look For: Lighting type - Understanding dynamic range - Examine blocking
16. Draw Along!- Pin up statue reference - Blocking major shapes accurately - Adjusting value ranges early - How about subtle forms?
17. Don’t Be Afraid of Making Major Changes- Learn About: Lasso - Learn About: Liquidfy - Try repainting!
18. Inserting an Object- Paint in objects with lighting consistency - How does surrounding object affect color and light? - Form collision and intersections
- SECTION 05
Stylization
19. Mood Board and Main Reference- Analyzing a reference - Good vs Bad references
20. Picking Your Focal Point- Remember to not pick too many! - Everything About: Design focus - Everything About: Lighting focus
21. Intentional Deviation from Realism- What is important to you in an illustration? - Consistency in application - Exaggeration vs Understatement
22. Draw Along!- Portrait reference - What are your lighting styles? - Keep an eye on saturation
23. Self Critique- Isolate the good and bad parts - Making a plan to address them - Recording your own timelapse
- SECTION 06
Original Character Painting
24. Original Character Design- Design with painting in mind - Inquire into main elements - Less is sometimes more!
25. Painting Based on a Reference- Use the lighting and composition of the reference - Adding and matching features from your character - About the complexity of light - Modifying the lighting to accent your character's designs
26. Finishing Touches- Check out layering (or not) - Pointing out the edge and details - Lens blurs, glare, highlight, and environmental light
- SECTION 07
Bonus: Finalization
27. Shape Searching: Painting from a Void- See the overall balance - Texture and shape spam - Complete clean up procedure - Now, let's repeat!
28. Adjustments and Clean Up- Adjustment explanation - Looking through filters - Uncommon filters and touch-ups
- SECTION 08
Conclusion
29. Portrait and Character Art Is Only a Part of the Whole- Applying the method to other subjects - Implementing it in your career - Don't stop, keep drawing!