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Understanding & Application of Stylized Character Art for Professional Growth

Illustrator, KO_MA




Class Details


  • Basic~Advanced
  • Total 23 videos, 33Hours 53Minutes
  • English
  • English [Auto], Traditional Chinese [Auto], Spanish [Auto]
  • Class materials included



[Course]illustrator,koma Details

Curriculum
Curriculum

In-Depth Look

  • SECTION 01
    Who's KO_MA
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    • 01. Orientation- Meet your instructor and get an overview of this class.

    • 02. Where Do We Start- What makes a good drawing? - Class curriculum overview (basic concepts). - Your objectives are the priority.

  • SECTION 02
    Hold On_00: Getting into the Right Headspace
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    • 03. Scene Narration 1: Plan- Ideation of a scene. - Understanding vs. Understatement. - Why use references?

    • 04. Scene Processing- Complementing the creative process. - Using references efficiently. - Setting up the foundation (Moodboard). - Refining the theme.

    • 05. Scene Progressing: Starting Sketch- Previewing and sketching the scene. - Visual Hierarchy(Scene Communication). - The importance of the 5Ws and 1H in illustration (Who, What, When, Where, Why, and How).

  • SECTION 03
    Scene_ 01: Understanding Space
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    • 06. Why Start with Perspective?- What is space? Using the cube to understand it. - Introduction to perspective and its importance.

    • 07. Perspective (Basics & Samples)-1,2,3 point perspective. - 4,5 point perspective (fish eye perspective).

    • 08. Applying Perspective- Applying perspective to sketches for better scene understanding

  • SECTION 04
    Scene_ 02: Shaping Process
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    • 09. Drawing Subjects (Cars and More)- Shaping into 3D structures. - Learning to draw cars based on shapes.

    • 10. Shaping Humans- 4 different body anatomies. - Shaping human anatomy from torso to legs.

    • 11. Faceability- Simplified face drawing summary. - Basic skull structure for face stylization. - Hair shaping techniques.

    • 12. Character Readabilty - Designing a character based on the initial sketch. - Minor improvements and improvisation of character.

    • 13. Pose Referencing -Applying the character design from the previous chapter in a desired pose. -Draw the pose based on the reference. -Refine the overall pose based on the simplified anatomy structure.

    • 14. Character Scaling- Understanding scaling from the character's points of view. - How scale is affected by perspective.

  • SECTION 05
    Scene_03: Sketch Conclusion
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    • 15. Completing Sketches- Planning from the first sketch and references. - Completing the sketch overview of the scene.

    • 16. Line Art- Demonstrating casual lineart techniques. - My lineart process in stages: character, car, foreground, background elements.

  • SECTION 06
    Scene_04: Value & Color Rendering
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    • 17. Shaping with Value- Importance of value and shaping. - Simplifying value reading. - Applying initial color based on value.

    • 18. Applying Color- Further color application throughout the illustration. - Controlling color relativity to balance light and shadow.

    • 19. Detailed Character Rendering- Progression by rendering the character first. - Ensuring the character remains the main attraction.

    • 20. Detailed Subject Rendering (Car)- Rendering secondary subjects (cars) alongside the character. - Understanding specular reflection.

    • 21. Environment Rendering (Background & Foreground)- Progressing by finishing the background. - Maintaining overall value balance throughout rendering.

  • SECTION 07
    Illustration Completion
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    • 22. Ongoing Adjustments & Adding Details- Refining and adjusting the overall illustration.

    • 23. Finishing Touches- Adding decals to the illustration. - Final image adjustments (brightness, color correction).

  • SECTION 08
    Conclusion: First Steps
    • 24. Recap & Key Takeaways- Overview of the course and its chapters. - Tier list: priorities for starting illustration and common learning mistakes.

    • 25. Final Thought: It’s Better to Try Than Not- Personal advice for learning and growing as an artist.

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