[Course]illustrator,koma Details
In-Depth Look
- SECTION 01
Who's KO_MA
01. Orientation- Meet your instructor and get an overview of this class.
02. Where Do We Start- What makes a good drawing? - Class curriculum overview (basic concepts). - Your objectives are the priority.
- SECTION 02
Hold On_00: Getting into the Right Headspace
03. Scene Narration 1: Plan- Ideation of a scene. - Understanding vs. Understatement. - Why use references?
04. Scene Processing- Complementing the creative process. - Using references efficiently. - Setting up the foundation (Moodboard). - Refining the theme.
05. Scene Progressing: Starting Sketch- Previewing and sketching the scene. - Visual Hierarchy(Scene Communication). - The importance of the 5Ws and 1H in illustration (Who, What, When, Where, Why, and How).
- SECTION 03
Scene_ 01: Understanding Space
06. Why Start with Perspective?- What is space? Using the cube to understand it. - Introduction to perspective and its importance.
07. Perspective (Basics & Samples)-1,2,3 point perspective. - 4,5 point perspective (fish eye perspective).
08. Applying Perspective- Applying perspective to sketches for better scene understanding
- SECTION 04
Scene_ 02: Shaping Process
09. Drawing Subjects (Cars and More)- Shaping into 3D structures. - Learning to draw cars based on shapes.
10. Shaping Humans- 4 different body anatomies. - Shaping human anatomy from torso to legs.
11. Faceability- Simplified face drawing summary. - Basic skull structure for face stylization. - Hair shaping techniques.
12. Character Readabilty - Designing a character based on the initial sketch. - Minor improvements and improvisation of character.
13. Pose Referencing -Applying the character design from the previous chapter in a desired pose. -Draw the pose based on the reference. -Refine the overall pose based on the simplified anatomy structure.
14. Character Scaling- Understanding scaling from the character's points of view. - How scale is affected by perspective.
- SECTION 05
Scene_03: Sketch Conclusion
15. Completing Sketches- Planning from the first sketch and references. - Completing the sketch overview of the scene.
16. Line Art- Demonstrating casual lineart techniques. - My lineart process in stages: character, car, foreground, background elements.
- SECTION 06
Scene_04: Value & Color Rendering
17. Shaping with Value- Importance of value and shaping. - Simplifying value reading. - Applying initial color based on value.
18. Applying Color- Further color application throughout the illustration. - Controlling color relativity to balance light and shadow.
19. Detailed Character Rendering- Progression by rendering the character first. - Ensuring the character remains the main attraction.
20. Detailed Subject Rendering (Car)- Rendering secondary subjects (cars) alongside the character. - Understanding specular reflection.
21. Environment Rendering (Background & Foreground)- Progressing by finishing the background. - Maintaining overall value balance throughout rendering.
- SECTION 07
Illustration Completion
22. Ongoing Adjustments & Adding Details- Refining and adjusting the overall illustration.
23. Finishing Touches- Adding decals to the illustration. - Final image adjustments (brightness, color correction).
- SECTION 08
Conclusion: First Steps
24. Recap & Key Takeaways- Overview of the course and its chapters. - Tier list: priorities for starting illustration and common learning mistakes.
25. Final Thought: It’s Better to Try Than Not- Personal advice for learning and growing as an artist.